#10076: "Terra Mystica - extend the automatic power for points feature to allow for higher thresholds."
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Hvis ja, vennligst STEM på denne rapporten. Rapporter med flest stemmer er gitt PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
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Detaljert beskrivelse
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• Vennligst kopier/lim inn feilmeldingen du ser på skjermen, om mulig.
n/a
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• Vennligst forklar hva du ønsket å gjøre, samt hva du faktisk gjorde og hva som skjedde
In turn-based TM there are two reasons that one has to return to the game: either it is your turn to take an action, or you just have to decide whether to accept energy. This decision about accepting energy comes down to this: how many points is the player willing to trade for (points+1) energy.
The game currently makes the decision for you if it is 0 points for 1 energy. The change proposed here would extend this to give the player the option of setting higher thresholds so that it happens automatically more frequently and they avoid an unnecessary return to the game (and an unnecessarily delay for the other players).
This involves adding the options shown below to each player's game interface. The player would set it per game, and their setting would not be visible to the other players. Left in its default settings, game play would be no different then it is now.
How many points are you willing to give up in exchange for power - automatically?
- 0 pts for 1 power (default),
- 1 pt for 2 power
- 2 pts for 3 power
- 3 pts for 4 power
- 4 pts for 5 power
Could also have these two options:
(For both the default is ON, which is the same as current behavior:)
- Always ask me if decision involves a cultist
- Beyond the threshold chosen above, ask me rather then automatically declining • Hvilken nettleser bruker du?
Google Chrome v66
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• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
n/a
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• Er denne teksten tilgjengelig i translation system? Hvis ja, har den blitt oversatt i mer enn 24 timer?
In turn-based TM there are two reasons that one has to return to the game: either it is your turn to take an action, or you just have to decide whether to accept energy. This decision about accepting energy comes down to this: how many points is the player willing to trade for (points+1) energy.
The game currently makes the decision for you if it is 0 points for 1 energy. The change proposed here would extend this to give the player the option of setting higher thresholds so that it happens automatically more frequently and they avoid an unnecessary return to the game (and an unnecessarily delay for the other players).
This involves adding the options shown below to each player's game interface. The player would set it per game, and their setting would not be visible to the other players. Left in its default settings, game play would be no different then it is now.
How many points are you willing to give up in exchange for power - automatically?
- 0 pts for 1 power (default),
- 1 pt for 2 power
- 2 pts for 3 power
- 3 pts for 4 power
- 4 pts for 5 power
Could also have these two options:
(For both the default is ON, which is the same as current behavior:)
- Always ask me if decision involves a cultist
- Beyond the threshold chosen above, ask me rather then automatically declining • Hvilken nettleser bruker du?
Google Chrome v66
-
• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
n/a
• Hvilken nettleser bruker du?
Google Chrome v66
-
• Hva ble vist på skjermen når du ble blokkert (Tom skjerm? Del av spillgrensesnittet? Feilmelding?)
n/a
• Hvilken nettleser bruker du?
Google Chrome v66
-
• Hvilken del av reglene ble ikke respektert av BGA-tilpasningen
n/a
-
• Er regelbruddet tydelig i spilloggen? Hvis ja, Hvilket trekknummer?
In turn-based TM there are two reasons that one has to return to the game: either it is your turn to take an action, or you just have to decide whether to accept energy. This decision about accepting energy comes down to this: how many points is the player willing to trade for (points+1) energy.
The game currently makes the decision for you if it is 0 points for 1 energy. The change proposed here would extend this to give the player the option of setting higher thresholds so that it happens automatically more frequently and they avoid an unnecessary return to the game (and an unnecessarily delay for the other players).
This involves adding the options shown below to each player's game interface. The player would set it per game, and their setting would not be visible to the other players. Left in its default settings, game play would be no different then it is now.
How many points are you willing to give up in exchange for power - automatically?
- 0 pts for 1 power (default),
- 1 pt for 2 power
- 2 pts for 3 power
- 3 pts for 4 power
- 4 pts for 5 power
Could also have these two options:
(For both the default is ON, which is the same as current behavior:)
- Always ask me if decision involves a cultist
- Beyond the threshold chosen above, ask me rather then automatically declining • Hvilken nettleser bruker du?
Google Chrome v66
-
• Hva var spillhandlingen du ønsket å gjøre?
n/a
-
• Hva prøvde du å gjøre for å trigge denne spillhandlingen?
In turn-based TM there are two reasons that one has to return to the game: either it is your turn to take an action, or you just have to decide whether to accept energy. This decision about accepting energy comes down to this: how many points is the player willing to trade for (points+1) energy.
The game currently makes the decision for you if it is 0 points for 1 energy. The change proposed here would extend this to give the player the option of setting higher thresholds so that it happens automatically more frequently and they avoid an unnecessary return to the game (and an unnecessarily delay for the other players).
This involves adding the options shown below to each player's game interface. The player would set it per game, and their setting would not be visible to the other players. Left in its default settings, game play would be no different then it is now.
How many points are you willing to give up in exchange for power - automatically?
- 0 pts for 1 power (default),
- 1 pt for 2 power
- 2 pts for 3 power
- 3 pts for 4 power
- 4 pts for 5 power
Could also have these two options:
(For both the default is ON, which is the same as current behavior:)
- Always ask me if decision involves a cultist
- Beyond the threshold chosen above, ask me rather then automatically declining -
• Hva skjer når du prøver å gjøre dette (feilmelding, meldingsstatus for meldingsfelt, ...)?
• Hvilken nettleser bruker du?
Google Chrome v66
-
• På hvilket tidspunkt i spillet oppsto problemet (hva var den daværende spillinstruksjonen)?
n/a
-
• Hva skjer når du forsøker å gjøre en spillhandling (feilmelding, spillstatusfeltmelding, ...)?
In turn-based TM there are two reasons that one has to return to the game: either it is your turn to take an action, or you just have to decide whether to accept energy. This decision about accepting energy comes down to this: how many points is the player willing to trade for (points+1) energy.
The game currently makes the decision for you if it is 0 points for 1 energy. The change proposed here would extend this to give the player the option of setting higher thresholds so that it happens automatically more frequently and they avoid an unnecessary return to the game (and an unnecessarily delay for the other players).
This involves adding the options shown below to each player's game interface. The player would set it per game, and their setting would not be visible to the other players. Left in its default settings, game play would be no different then it is now.
How many points are you willing to give up in exchange for power - automatically?
- 0 pts for 1 power (default),
- 1 pt for 2 power
- 2 pts for 3 power
- 3 pts for 4 power
- 4 pts for 5 power
Could also have these two options:
(For both the default is ON, which is the same as current behavior:)
- Always ask me if decision involves a cultist
- Beyond the threshold chosen above, ask me rather then automatically declining • Hvilken nettleser bruker du?
Google Chrome v66
-
• Vennligst beskriv visningsproblemet. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
n/a
• Hvilken nettleser bruker du?
Google Chrome v66
-
• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
n/a
-
• Er denne teksten tilgjengelig i translation system? Hvis ja, har den blitt oversatt i mer enn 24 timer?
In turn-based TM there are two reasons that one has to return to the game: either it is your turn to take an action, or you just have to decide whether to accept energy. This decision about accepting energy comes down to this: how many points is the player willing to trade for (points+1) energy.
The game currently makes the decision for you if it is 0 points for 1 energy. The change proposed here would extend this to give the player the option of setting higher thresholds so that it happens automatically more frequently and they avoid an unnecessary return to the game (and an unnecessarily delay for the other players).
This involves adding the options shown below to each player's game interface. The player would set it per game, and their setting would not be visible to the other players. Left in its default settings, game play would be no different then it is now.
How many points are you willing to give up in exchange for power - automatically?
- 0 pts for 1 power (default),
- 1 pt for 2 power
- 2 pts for 3 power
- 3 pts for 4 power
- 4 pts for 5 power
Could also have these two options:
(For both the default is ON, which is the same as current behavior:)
- Always ask me if decision involves a cultist
- Beyond the threshold chosen above, ask me rather then automatically declining • Hvilken nettleser bruker du?
Google Chrome v66
-
• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
n/a
• Hvilken nettleser bruker du?
Google Chrome v66
Rapporthistorikk
(should be the default option IMO)
Legg til noe i denne rapporten
- En annen bord ID / flytt ID
- Løste F5 problemet?
- Oppstod problemet gjentatte ganger? Hver gang? Tilfeldig?
- Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
