#129568: "Balancing out Shutdown events"
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Vennligst sjekk om det allerede er en rapport om samme emne
Hvis ja, vennligst STEM på denne rapporten. Rapporter med flest stemmer er gitt PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
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Detaljert beskrivelse
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• Vennligst kopier/lim inn feilmeldingen du ser på skjermen, om mulig.
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. -
• Vennligst forklar hva du ønsket å gjøre, samt hva du faktisk gjorde og hva som skjedde
• Hvilken nettleser bruker du?
Mozilla v5
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• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. -
• Er denne teksten tilgjengelig i translation system? Hvis ja, har den blitt oversatt i mer enn 24 timer?
• Hvilken nettleser bruker du?
Mozilla v5
-
• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. • Hvilken nettleser bruker du?
Mozilla v5
-
• Hva ble vist på skjermen når du ble blokkert (Tom skjerm? Del av spillgrensesnittet? Feilmelding?)
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. • Hvilken nettleser bruker du?
Mozilla v5
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• Hvilken del av reglene ble ikke respektert av BGA-tilpasningen
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. -
• Er regelbruddet tydelig i spilloggen? Hvis ja, Hvilket trekknummer?
• Hvilken nettleser bruker du?
Mozilla v5
-
• Hva var spillhandlingen du ønsket å gjøre?
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. -
• Hva prøvde du å gjøre for å trigge denne spillhandlingen?
-
• Hva skjer når du prøver å gjøre dette (feilmelding, meldingsstatus for meldingsfelt, ...)?
• Hvilken nettleser bruker du?
Mozilla v5
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• På hvilket tidspunkt i spillet oppsto problemet (hva var den daværende spillinstruksjonen)?
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. -
• Hva skjer når du forsøker å gjøre en spillhandling (feilmelding, spillstatusfeltmelding, ...)?
• Hvilken nettleser bruker du?
Mozilla v5
-
• Vennligst beskriv visningsproblemet. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. • Hvilken nettleser bruker du?
Mozilla v5
-
• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. -
• Er denne teksten tilgjengelig i translation system? Hvis ja, har den blitt oversatt i mer enn 24 timer?
• Hvilken nettleser bruker du?
Mozilla v5
-
• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. • Hvilken nettleser bruker du?
Mozilla v5
Rapporthistorikk
Legg til noe i denne rapporten
- En annen bord ID / flytt ID
- Løste F5 problemet?
- Oppstod problemet gjentatte ganger? Hver gang? Tilfeldig?
- Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
