#13021: "Elo 400: create a threshold between strong players and expert players"
Hva handler denne rapporten om?
Hva har skjedd, eller hva gjelder det? Vennligst velg
Hva har skjedd, eller hva gjelder det? Vennligst velg
Vennligst sjekk om det allerede er en rapport om samme emne
Hvis ja, vennligst STEM på denne rapporten. Rapporter med flest stemmer er gitt PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detaljert beskrivelse
-
• Vennligst kopier/lim inn feilmeldingen du ser på skjermen, om mulig.
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...). -
• Vennligst forklar hva du ønsket å gjøre, samt hva du faktisk gjorde og hva som skjedde
• Hvilken nettleser bruker du?
Mozilla v5
-
• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...). -
• Er denne teksten tilgjengelig i translation system? Hvis ja, har den blitt oversatt i mer enn 24 timer?
• Hvilken nettleser bruker du?
Mozilla v5
-
• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...). • Hvilken nettleser bruker du?
Mozilla v5
-
• Hva ble vist på skjermen når du ble blokkert (Tom skjerm? Del av spillgrensesnittet? Feilmelding?)
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...). • Hvilken nettleser bruker du?
Mozilla v5
-
• Hvilken del av reglene ble ikke respektert av BGA-tilpasningen
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...). -
• Er regelbruddet tydelig i spilloggen? Hvis ja, Hvilket trekknummer?
• Hvilken nettleser bruker du?
Mozilla v5
-
• Hva var spillhandlingen du ønsket å gjøre?
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...). -
• Hva prøvde du å gjøre for å trigge denne spillhandlingen?
-
• Hva skjer når du prøver å gjøre dette (feilmelding, meldingsstatus for meldingsfelt, ...)?
• Hvilken nettleser bruker du?
Mozilla v5
-
• På hvilket tidspunkt i spillet oppsto problemet (hva var den daværende spillinstruksjonen)?
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...). -
• Hva skjer når du forsøker å gjøre en spillhandling (feilmelding, spillstatusfeltmelding, ...)?
• Hvilken nettleser bruker du?
Mozilla v5
-
• Vennligst beskriv visningsproblemet. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...). • Hvilken nettleser bruker du?
Mozilla v5
-
• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...). -
• Er denne teksten tilgjengelig i translation system? Hvis ja, har den blitt oversatt i mer enn 24 timer?
• Hvilken nettleser bruker du?
Mozilla v5
-
• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...). • Hvilken nettleser bruker du?
Mozilla v5
Rapporthistorikk
Feel free to debate!
One added suggestion is that once you reach a level in a game, you keep your highest label even if your elo drops back down. So if you reached master, you would always be identified as a master from that point on. The new player bonus would need to be turned down since most players reach their highest rank in their first 20 games because of the crazy bonuses.
This suggestion is 2.5 years old, has the 7th-highest number of votes (303) and yet has no acknowledgement from the BGA team. It would be great if this could get some attention.
300 & 400 players are TOTALLY different level
Seasons is a good example. Seasons ELO alogrithm needs to be recalibrated.
I might have a very close or higher ELO than a player that has played 7-10 times more games than I, in a game where experience really matters and the player is actually much better than I. It happens all the time and it makes it very hard for me to end up in games with people who are playing close to my level. I lose virtually all the games and yet my ELO stays the same and I continue to end up paired with people who've played 1000 games to my 100.
If you really lose virtually all the games, your Elo would go down (not below 100). The fact that your Elo stays roughly the same indicates that your Elo is on the correct level.
I suspect there may also be an issue of real-time versus turn-based games. For example, I'm very much a turn-based player. I play much worse under time pressure, so my relatively high Elo might not mean much in a real-time game.
Along with this idea, 600elo and 700elo also need to be broadly distinguished. If you organize all the colors differently for every 100 units of elo, the motivation for elo climbing will be strong.
0: Iron
100: Bronze
200: Silver
300: Gold
400: Platinum
500: Diamond
600: Master
700: Grandmaster
This seems to be standard MO for BGA for documented bugs and reasonable suggestion such as this one.
...meanwhile BGA admin continue to implement things that literally no one asked for, like a gaudy new game-listing page and more restrictive table options. :-O :-(
As said before allow restricting tables to any minimum/maximum ELO, by typing it in is a must.
It is flexible so it can adapt to any game / elo range and needs. Would be so nice !
Most games on BGA have randomness build in so the difference in skill between 300 Elo and 500 Elo is massive with that in mind. This is often the difference of winning 50% of your games versus >80% of your games via matchmaking.
500+ rating option is often too limited in players and 300+ rating is too wide.
Legg til noe i denne rapporten
- En annen bord ID / flytt ID
- Løste F5 problemet?
- Oppstod problemet gjentatte ganger? Hver gang? Tilfeldig?
- Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
