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Heat: Pedal to the Metal rapporter
#143943: "You should not be able to scrap in installments from a single upgrade"
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Regler: en regel i spillet har ikke blitt respektert
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• Hvilken del av reglene ble ikke respektert av BGA-tilpasningen
So it seems the ability to separate scraps has been implemented, which you should be able to do it comes from 2 different upgrades, but currently if you play say Turbo Charger 8 you are given the option to scrap 6, 5, 4, 3, 2, 1, you should not be able to do this, you have to scrap the entire 6 at once to that one upgrade. With how it's currently implemented it's massively abusable to eg. scrap 1 at a time trying to scrap low numbers before boosting.• Er regelbruddet tydelig i spilloggen? Hvis ja, Hvilket trekknummer?
Any time you play any upgrade with scrap• Hvilken nettleser bruker du?
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Rapporthistorikk
nov. 1 st 2024 23:40 •
RazorOz • Feilen har ikke blitt reprodusert av utviklerne enda:
nov. 7 th 2024 16:05 • This game is a great example of both the issue at hand and problem with current implementation #585804265
So I have Turbo Charger 8, Air Intake 4 and Gas Pedal 4
Move #230 I play both, I have 6 cards left in my deck, 1 of which I know is a heat. The point of separating scraps is for this exact situation, for multiple reasons. Firstly I don't want to boost 3 or 4, because I want to get in tight to the chicane with Gas Pedal 4, and then I overshoot, but I also want to supercool the heat. Under the old implementation I'd have to scrap 10 and hope for the best off reshuffle, but I believe under the rules I should be able to scrap 6 to Turbo Charger 8, super cool the heat I know is there, then boost into the reshuffle, then scrap 4 to Air Intake 4.
You can do this under current implementation, but I shouldn't be given 10 different scrap options like I am 1-10, I should be given options to scrap 4 (Air Intake 4), scrap 6 (Turbo Charger 8), scrap 10 (Combined to save time if I don't care), being able to scrap 1 at a time is abusable in situations where you are looking to boost a certain number, and to be clear I didn't abuse it here, I made what I believe is a legal play. The other side of this is that many options is making the interface hard to navigate for such a move, and I was playing on laptop, it would have been much worse on mobile to see something like 17 different buttons as options in the react step, whole bunch of which shouldn't be there.
So I have Turbo Charger 8, Air Intake 4 and Gas Pedal 4
Move #230 I play both, I have 6 cards left in my deck, 1 of which I know is a heat. The point of separating scraps is for this exact situation, for multiple reasons. Firstly I don't want to boost 3 or 4, because I want to get in tight to the chicane with Gas Pedal 4, and then I overshoot, but I also want to supercool the heat. Under the old implementation I'd have to scrap 10 and hope for the best off reshuffle, but I believe under the rules I should be able to scrap 6 to Turbo Charger 8, super cool the heat I know is there, then boost into the reshuffle, then scrap 4 to Air Intake 4.
You can do this under current implementation, but I shouldn't be given 10 different scrap options like I am 1-10, I should be given options to scrap 4 (Air Intake 4), scrap 6 (Turbo Charger 8), scrap 10 (Combined to save time if I don't care), being able to scrap 1 at a time is abusable in situations where you are looking to boost a certain number, and to be clear I didn't abuse it here, I made what I believe is a legal play. The other side of this is that many options is making the interface hard to navigate for such a move, and I was playing on laptop, it would have been much worse on mobile to see something like 17 different buttons as options in the react step, whole bunch of which shouldn't be there.
RazorOz • Feilen har ikke blitt reprodusert av utviklerne enda:
des. 11 th 2024 17:32 • Table #597111061
Move #506
Gives a good demonstration of the problem. The player in question (I have their permission to post this) plays Turbo Charger 8, Air Intake 4, +, flip 4, then with 4 cards left in deck, they know they really need to boost another 4 and they have 2 4's in their bottom 4 cards, so they start scrapping 1 by 1 to eventually leaving a 4 on bottom to boost into and then do the rest of the scrap.
Now, I spoke to the player in question, they simply weren't aware this shouldn't be a legal play, which is the problem.
They should have had the option to scrap 4 (AI 4), scrap 6 (TC 8), or scrap 10 (combining both), but you shouldn't be able to scrap 1 by 1 because it allows gaming of the system for boosts, potential heat searching for super cool etc.
Move #506
Gives a good demonstration of the problem. The player in question (I have their permission to post this) plays Turbo Charger 8, Air Intake 4, +, flip 4, then with 4 cards left in deck, they know they really need to boost another 4 and they have 2 4's in their bottom 4 cards, so they start scrapping 1 by 1 to eventually leaving a 4 on bottom to boost into and then do the rest of the scrap.
Now, I spoke to the player in question, they simply weren't aware this shouldn't be a legal play, which is the problem.
They should have had the option to scrap 4 (AI 4), scrap 6 (TC 8), or scrap 10 (combining both), but you shouldn't be able to scrap 1 by 1 because it allows gaming of the system for boosts, potential heat searching for super cool etc.
NorDahl • Feilen har ikke blitt reprodusert av utviklerne enda:
jan. 15 th 2025 19:20 • With the air intake you could use the numbered discard in your favor to discard until you see a heat, then recover it and speed up before discarding the rest, if you think you're close to the number you need
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