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#15431: "Wrong statistics at end of game"
fixed: Feilen har blitt fikset
1
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Vis feil: noe av spillinformasjonen var feil (Uten viktige konsekvenser for spillet)
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Statistics at the end of the game showing # of helpers activated and # of anytime moves (action) performed is incorrect. I didn't check if the other fields are wrong too.
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Rapporthistorikk
Apr 10 th 2020 01:54 • dmk11 • Feilen har ikke blitt reprodusert av utviklerne enda:
Apr 11 th 2020 18:44 • hersh • Feil har blitt bekreftet av utviklerne:
confirmed stat isn't updating for some helpers.
but I can't tell which anytime moves are triggering a stat update. do you have a couple samples of game log entries you think should be included?
thanks.
but I can't tell which anytime moves are triggering a stat update. do you have a couple samples of game log entries you think should be included?
thanks.
Apr 13 th 2020 15:25 • hersh • Feilen har blitt fikset:
deployed. didn't change any stats for anytime moves though.
Apr 13 th 2020 23:48 • dmk11 • Feilen har blitt fikset:
I made notes while playing this time (table=74305599)
Round 1
paid $2 to upgrade grain to food.
Round 2
Round 3
ph1. roof -> pig
ph3. $2 grain -> food
roof tile #2 -> olive
Round 4
roof tile#4 pig -> chop
Round 5
Round 6
crate > play card > supplier card
sold pig for $3
helper Supplier
crate> play card> barrow
roof #5 > grape > wine
helper packer
imgur.com/a/jLmecIX
You're counting the helper usage as separate than anytime moves (even though you press 'anytime action' when activating it), which is ok. My notes says I should have used 9 'anytime action' but stats shows it as 5.
Round 1
paid $2 to upgrade grain to food.
Round 2
Round 3
ph1. roof -> pig
ph3. $2 grain -> food
roof tile #2 -> olive
Round 4
roof tile#4 pig -> chop
Round 5
Round 6
crate > play card > supplier card
sold pig for $3
helper Supplier
crate> play card> barrow
roof #5 > grape > wine
helper packer
imgur.com/a/jLmecIX
You're counting the helper usage as separate than anytime moves (even though you press 'anytime action' when activating it), which is ok. My notes says I should have used 9 'anytime action' but stats shows it as 5.
Apr 14 th 2020 00:27 • hersh • Utviklerne ønsker mer informasjon for å kunne reprodusere denne programfeilen:
it's the roofs. stats doesn't include activating the roof as an anytime action.
i can either include it with anytime action or make a separate stat for roofs (similar to helper). preference?
these would be anytime based on code as-is:
paid $2 to upgrade grain to food.
ph3. $2 grain -> food
crate > play card > supplier card
sold pig for $3
crate> play card> barrow
thanks
i can either include it with anytime action or make a separate stat for roofs (similar to helper). preference?
these would be anytime based on code as-is:
paid $2 to upgrade grain to food.
ph3. $2 grain -> food
crate > play card > supplier card
sold pig for $3
crate> play card> barrow
thanks
Apr 14 th 2020 00:56 • dmk11 • Utviklerne ønsker mer informasjon for å kunne reprodusere denne programfeilen:
I guess since you're making separte stats for helper you can do the same for the roofs.
Thx
Thx
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