#156430: "General feedback, didn't find any bugs as such."
Hva handler denne rapporten om?
Hva har skjedd, eller hva gjelder det? Vennligst velg
Hva har skjedd, eller hva gjelder det? Vennligst velg
Vennligst sjekk om det allerede er en rapport om samme emne
Hvis ja, vennligst STEM på denne rapporten. Rapporter med flest stemmer er gitt PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detaljert beskrivelse
-
• Vennligst kopier/lim inn feilmeldingen du ser på skjermen, om mulig.
Feedback: Sfynx: Board Game Arena …
• Is the setup different each time?
• Would like it if the Riddle cards would appear larger when they are hovered over
• Like how the cards are indicated when the Riddle cards are clicked on
• Would be useful to have the Sfynx cards indicated when a riddle is shown that can use them, how would this be indicated with a reward card that allows them to be used?
• Can it say use basic action, use special action, solve riddle along the top and have these greyed out when are no longer and option or not available.
• For example, not having Solve riddle as an option until it’s possible to do so
• When the message appears in red if you’ve done something incorrectly can this appear below the actions, as it takes time to disappear
• Countdowns on the remaining cards left is useful
• The slide special action is very intuitive
• When it says undo actions – undo action would be better, as in involved turns going back to the beginning of all actions is a bit clunky
• When the turn ends the hourglass action happens very quickly, can this be enlarged when this happens to indicate the effect
• Can players hover over the tokens to see a larger version, as this can matter later in the game to check what is left to come
• Is there an option to show the tiles the symbols that aren’t included in the visible Riddles when an hourglass token needs them to be flipped over
• When you undo actions in a turn why does it take it back to resolving an hour glass token, as it should only go back to the beginning of a turn
• When you click on solve riddle can it automatically high and select the available riddle instead of needing to click on it, as often there is only one option.
• Can there be 2 separate buttons for basic actions, which can be greyed out when used, as a reminder?
• Is clunky to reminded a special action can be used, when it can just be greyed out to show it’s no longer an option
• If you using a basic action is there a need to click on the tile first, can it automatically assume you are using one and turn it over by clicking on the blue button
• Can the hourglass be shown larger when it goes through the steps and also be hovered over afterwards?
• Don’t like how it says “use basic action” or “solve riddle at the top when It’s not an option.
• Show a white dot or asterisk on the Sfynx’s?
• Would again be helpful to show the current tiles that aren’t needed when asked to curse X tiles
• When cursing more that one tile, can these be done partially, with a remaindered of how many are left to go?
• When cursing the tiles you need to click on each riddle to check if the symbol is needed, as the icons appear quite small in the BGA implementation
• Like how it automatically uses a reward card to ignore the no sfynx rule
• Would have …
Basic action / Basic Action / Special Action / Reward
• And grey out as used
-
• Vennligst forklar hva du ønsket å gjøre, samt hva du faktisk gjorde og hva som skjedde
• Hvilken nettleser bruker du?
Mozilla v5
-
• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
Feedback: Sfynx: Board Game Arena …
• Is the setup different each time?
• Would like it if the Riddle cards would appear larger when they are hovered over
• Like how the cards are indicated when the Riddle cards are clicked on
• Would be useful to have the Sfynx cards indicated when a riddle is shown that can use them, how would this be indicated with a reward card that allows them to be used?
• Can it say use basic action, use special action, solve riddle along the top and have these greyed out when are no longer and option or not available.
• For example, not having Solve riddle as an option until it’s possible to do so
• When the message appears in red if you’ve done something incorrectly can this appear below the actions, as it takes time to disappear
• Countdowns on the remaining cards left is useful
• The slide special action is very intuitive
• When it says undo actions – undo action would be better, as in involved turns going back to the beginning of all actions is a bit clunky
• When the turn ends the hourglass action happens very quickly, can this be enlarged when this happens to indicate the effect
• Can players hover over the tokens to see a larger version, as this can matter later in the game to check what is left to come
• Is there an option to show the tiles the symbols that aren’t included in the visible Riddles when an hourglass token needs them to be flipped over
• When you undo actions in a turn why does it take it back to resolving an hour glass token, as it should only go back to the beginning of a turn
• When you click on solve riddle can it automatically high and select the available riddle instead of needing to click on it, as often there is only one option.
• Can there be 2 separate buttons for basic actions, which can be greyed out when used, as a reminder?
• Is clunky to reminded a special action can be used, when it can just be greyed out to show it’s no longer an option
• If you using a basic action is there a need to click on the tile first, can it automatically assume you are using one and turn it over by clicking on the blue button
• Can the hourglass be shown larger when it goes through the steps and also be hovered over afterwards?
• Don’t like how it says “use basic action” or “solve riddle at the top when It’s not an option.
• Show a white dot or asterisk on the Sfynx’s?
• Would again be helpful to show the current tiles that aren’t needed when asked to curse X tiles
• When cursing more that one tile, can these be done partially, with a remaindered of how many are left to go?
• When cursing the tiles you need to click on each riddle to check if the symbol is needed, as the icons appear quite small in the BGA implementation
• Like how it automatically uses a reward card to ignore the no sfynx rule
• Would have …
Basic action / Basic Action / Special Action / Reward
• And grey out as used
-
• Er denne teksten tilgjengelig i translation system? Hvis ja, har den blitt oversatt i mer enn 24 timer?
• Hvilken nettleser bruker du?
Mozilla v5
-
• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
Feedback: Sfynx: Board Game Arena …
• Is the setup different each time?
• Would like it if the Riddle cards would appear larger when they are hovered over
• Like how the cards are indicated when the Riddle cards are clicked on
• Would be useful to have the Sfynx cards indicated when a riddle is shown that can use them, how would this be indicated with a reward card that allows them to be used?
• Can it say use basic action, use special action, solve riddle along the top and have these greyed out when are no longer and option or not available.
• For example, not having Solve riddle as an option until it’s possible to do so
• When the message appears in red if you’ve done something incorrectly can this appear below the actions, as it takes time to disappear
• Countdowns on the remaining cards left is useful
• The slide special action is very intuitive
• When it says undo actions – undo action would be better, as in involved turns going back to the beginning of all actions is a bit clunky
• When the turn ends the hourglass action happens very quickly, can this be enlarged when this happens to indicate the effect
• Can players hover over the tokens to see a larger version, as this can matter later in the game to check what is left to come
• Is there an option to show the tiles the symbols that aren’t included in the visible Riddles when an hourglass token needs them to be flipped over
• When you undo actions in a turn why does it take it back to resolving an hour glass token, as it should only go back to the beginning of a turn
• When you click on solve riddle can it automatically high and select the available riddle instead of needing to click on it, as often there is only one option.
• Can there be 2 separate buttons for basic actions, which can be greyed out when used, as a reminder?
• Is clunky to reminded a special action can be used, when it can just be greyed out to show it’s no longer an option
• If you using a basic action is there a need to click on the tile first, can it automatically assume you are using one and turn it over by clicking on the blue button
• Can the hourglass be shown larger when it goes through the steps and also be hovered over afterwards?
• Don’t like how it says “use basic action” or “solve riddle at the top when It’s not an option.
• Show a white dot or asterisk on the Sfynx’s?
• Would again be helpful to show the current tiles that aren’t needed when asked to curse X tiles
• When cursing more that one tile, can these be done partially, with a remaindered of how many are left to go?
• When cursing the tiles you need to click on each riddle to check if the symbol is needed, as the icons appear quite small in the BGA implementation
• Like how it automatically uses a reward card to ignore the no sfynx rule
• Would have …
Basic action / Basic Action / Special Action / Reward
• And grey out as used
• Hvilken nettleser bruker du?
Mozilla v5
-
• Hva ble vist på skjermen når du ble blokkert (Tom skjerm? Del av spillgrensesnittet? Feilmelding?)
Feedback: Sfynx: Board Game Arena …
• Is the setup different each time?
• Would like it if the Riddle cards would appear larger when they are hovered over
• Like how the cards are indicated when the Riddle cards are clicked on
• Would be useful to have the Sfynx cards indicated when a riddle is shown that can use them, how would this be indicated with a reward card that allows them to be used?
• Can it say use basic action, use special action, solve riddle along the top and have these greyed out when are no longer and option or not available.
• For example, not having Solve riddle as an option until it’s possible to do so
• When the message appears in red if you’ve done something incorrectly can this appear below the actions, as it takes time to disappear
• Countdowns on the remaining cards left is useful
• The slide special action is very intuitive
• When it says undo actions – undo action would be better, as in involved turns going back to the beginning of all actions is a bit clunky
• When the turn ends the hourglass action happens very quickly, can this be enlarged when this happens to indicate the effect
• Can players hover over the tokens to see a larger version, as this can matter later in the game to check what is left to come
• Is there an option to show the tiles the symbols that aren’t included in the visible Riddles when an hourglass token needs them to be flipped over
• When you undo actions in a turn why does it take it back to resolving an hour glass token, as it should only go back to the beginning of a turn
• When you click on solve riddle can it automatically high and select the available riddle instead of needing to click on it, as often there is only one option.
• Can there be 2 separate buttons for basic actions, which can be greyed out when used, as a reminder?
• Is clunky to reminded a special action can be used, when it can just be greyed out to show it’s no longer an option
• If you using a basic action is there a need to click on the tile first, can it automatically assume you are using one and turn it over by clicking on the blue button
• Can the hourglass be shown larger when it goes through the steps and also be hovered over afterwards?
• Don’t like how it says “use basic action” or “solve riddle at the top when It’s not an option.
• Show a white dot or asterisk on the Sfynx’s?
• Would again be helpful to show the current tiles that aren’t needed when asked to curse X tiles
• When cursing more that one tile, can these be done partially, with a remaindered of how many are left to go?
• When cursing the tiles you need to click on each riddle to check if the symbol is needed, as the icons appear quite small in the BGA implementation
• Like how it automatically uses a reward card to ignore the no sfynx rule
• Would have …
Basic action / Basic Action / Special Action / Reward
• And grey out as used
• Hvilken nettleser bruker du?
Mozilla v5
-
• Hvilken del av reglene ble ikke respektert av BGA-tilpasningen
Feedback: Sfynx: Board Game Arena …
• Is the setup different each time?
• Would like it if the Riddle cards would appear larger when they are hovered over
• Like how the cards are indicated when the Riddle cards are clicked on
• Would be useful to have the Sfynx cards indicated when a riddle is shown that can use them, how would this be indicated with a reward card that allows them to be used?
• Can it say use basic action, use special action, solve riddle along the top and have these greyed out when are no longer and option or not available.
• For example, not having Solve riddle as an option until it’s possible to do so
• When the message appears in red if you’ve done something incorrectly can this appear below the actions, as it takes time to disappear
• Countdowns on the remaining cards left is useful
• The slide special action is very intuitive
• When it says undo actions – undo action would be better, as in involved turns going back to the beginning of all actions is a bit clunky
• When the turn ends the hourglass action happens very quickly, can this be enlarged when this happens to indicate the effect
• Can players hover over the tokens to see a larger version, as this can matter later in the game to check what is left to come
• Is there an option to show the tiles the symbols that aren’t included in the visible Riddles when an hourglass token needs them to be flipped over
• When you undo actions in a turn why does it take it back to resolving an hour glass token, as it should only go back to the beginning of a turn
• When you click on solve riddle can it automatically high and select the available riddle instead of needing to click on it, as often there is only one option.
• Can there be 2 separate buttons for basic actions, which can be greyed out when used, as a reminder?
• Is clunky to reminded a special action can be used, when it can just be greyed out to show it’s no longer an option
• If you using a basic action is there a need to click on the tile first, can it automatically assume you are using one and turn it over by clicking on the blue button
• Can the hourglass be shown larger when it goes through the steps and also be hovered over afterwards?
• Don’t like how it says “use basic action” or “solve riddle at the top when It’s not an option.
• Show a white dot or asterisk on the Sfynx’s?
• Would again be helpful to show the current tiles that aren’t needed when asked to curse X tiles
• When cursing more that one tile, can these be done partially, with a remaindered of how many are left to go?
• When cursing the tiles you need to click on each riddle to check if the symbol is needed, as the icons appear quite small in the BGA implementation
• Like how it automatically uses a reward card to ignore the no sfynx rule
• Would have …
Basic action / Basic Action / Special Action / Reward
• And grey out as used
-
• Er regelbruddet tydelig i spilloggen? Hvis ja, Hvilket trekknummer?
• Hvilken nettleser bruker du?
Mozilla v5
-
• Hva var spillhandlingen du ønsket å gjøre?
Feedback: Sfynx: Board Game Arena …
• Is the setup different each time?
• Would like it if the Riddle cards would appear larger when they are hovered over
• Like how the cards are indicated when the Riddle cards are clicked on
• Would be useful to have the Sfynx cards indicated when a riddle is shown that can use them, how would this be indicated with a reward card that allows them to be used?
• Can it say use basic action, use special action, solve riddle along the top and have these greyed out when are no longer and option or not available.
• For example, not having Solve riddle as an option until it’s possible to do so
• When the message appears in red if you’ve done something incorrectly can this appear below the actions, as it takes time to disappear
• Countdowns on the remaining cards left is useful
• The slide special action is very intuitive
• When it says undo actions – undo action would be better, as in involved turns going back to the beginning of all actions is a bit clunky
• When the turn ends the hourglass action happens very quickly, can this be enlarged when this happens to indicate the effect
• Can players hover over the tokens to see a larger version, as this can matter later in the game to check what is left to come
• Is there an option to show the tiles the symbols that aren’t included in the visible Riddles when an hourglass token needs them to be flipped over
• When you undo actions in a turn why does it take it back to resolving an hour glass token, as it should only go back to the beginning of a turn
• When you click on solve riddle can it automatically high and select the available riddle instead of needing to click on it, as often there is only one option.
• Can there be 2 separate buttons for basic actions, which can be greyed out when used, as a reminder?
• Is clunky to reminded a special action can be used, when it can just be greyed out to show it’s no longer an option
• If you using a basic action is there a need to click on the tile first, can it automatically assume you are using one and turn it over by clicking on the blue button
• Can the hourglass be shown larger when it goes through the steps and also be hovered over afterwards?
• Don’t like how it says “use basic action” or “solve riddle at the top when It’s not an option.
• Show a white dot or asterisk on the Sfynx’s?
• Would again be helpful to show the current tiles that aren’t needed when asked to curse X tiles
• When cursing more that one tile, can these be done partially, with a remaindered of how many are left to go?
• When cursing the tiles you need to click on each riddle to check if the symbol is needed, as the icons appear quite small in the BGA implementation
• Like how it automatically uses a reward card to ignore the no sfynx rule
• Would have …
Basic action / Basic Action / Special Action / Reward
• And grey out as used
-
• Hva prøvde du å gjøre for å trigge denne spillhandlingen?
-
• Hva skjer når du prøver å gjøre dette (feilmelding, meldingsstatus for meldingsfelt, ...)?
• Hvilken nettleser bruker du?
Mozilla v5
-
• På hvilket tidspunkt i spillet oppsto problemet (hva var den daværende spillinstruksjonen)?
Feedback: Sfynx: Board Game Arena …
• Is the setup different each time?
• Would like it if the Riddle cards would appear larger when they are hovered over
• Like how the cards are indicated when the Riddle cards are clicked on
• Would be useful to have the Sfynx cards indicated when a riddle is shown that can use them, how would this be indicated with a reward card that allows them to be used?
• Can it say use basic action, use special action, solve riddle along the top and have these greyed out when are no longer and option or not available.
• For example, not having Solve riddle as an option until it’s possible to do so
• When the message appears in red if you’ve done something incorrectly can this appear below the actions, as it takes time to disappear
• Countdowns on the remaining cards left is useful
• The slide special action is very intuitive
• When it says undo actions – undo action would be better, as in involved turns going back to the beginning of all actions is a bit clunky
• When the turn ends the hourglass action happens very quickly, can this be enlarged when this happens to indicate the effect
• Can players hover over the tokens to see a larger version, as this can matter later in the game to check what is left to come
• Is there an option to show the tiles the symbols that aren’t included in the visible Riddles when an hourglass token needs them to be flipped over
• When you undo actions in a turn why does it take it back to resolving an hour glass token, as it should only go back to the beginning of a turn
• When you click on solve riddle can it automatically high and select the available riddle instead of needing to click on it, as often there is only one option.
• Can there be 2 separate buttons for basic actions, which can be greyed out when used, as a reminder?
• Is clunky to reminded a special action can be used, when it can just be greyed out to show it’s no longer an option
• If you using a basic action is there a need to click on the tile first, can it automatically assume you are using one and turn it over by clicking on the blue button
• Can the hourglass be shown larger when it goes through the steps and also be hovered over afterwards?
• Don’t like how it says “use basic action” or “solve riddle at the top when It’s not an option.
• Show a white dot or asterisk on the Sfynx’s?
• Would again be helpful to show the current tiles that aren’t needed when asked to curse X tiles
• When cursing more that one tile, can these be done partially, with a remaindered of how many are left to go?
• When cursing the tiles you need to click on each riddle to check if the symbol is needed, as the icons appear quite small in the BGA implementation
• Like how it automatically uses a reward card to ignore the no sfynx rule
• Would have …
Basic action / Basic Action / Special Action / Reward
• And grey out as used
-
• Hva skjer når du forsøker å gjøre en spillhandling (feilmelding, spillstatusfeltmelding, ...)?
• Hvilken nettleser bruker du?
Mozilla v5
-
• Vennligst beskriv visningsproblemet. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
Feedback: Sfynx: Board Game Arena …
• Is the setup different each time?
• Would like it if the Riddle cards would appear larger when they are hovered over
• Like how the cards are indicated when the Riddle cards are clicked on
• Would be useful to have the Sfynx cards indicated when a riddle is shown that can use them, how would this be indicated with a reward card that allows them to be used?
• Can it say use basic action, use special action, solve riddle along the top and have these greyed out when are no longer and option or not available.
• For example, not having Solve riddle as an option until it’s possible to do so
• When the message appears in red if you’ve done something incorrectly can this appear below the actions, as it takes time to disappear
• Countdowns on the remaining cards left is useful
• The slide special action is very intuitive
• When it says undo actions – undo action would be better, as in involved turns going back to the beginning of all actions is a bit clunky
• When the turn ends the hourglass action happens very quickly, can this be enlarged when this happens to indicate the effect
• Can players hover over the tokens to see a larger version, as this can matter later in the game to check what is left to come
• Is there an option to show the tiles the symbols that aren’t included in the visible Riddles when an hourglass token needs them to be flipped over
• When you undo actions in a turn why does it take it back to resolving an hour glass token, as it should only go back to the beginning of a turn
• When you click on solve riddle can it automatically high and select the available riddle instead of needing to click on it, as often there is only one option.
• Can there be 2 separate buttons for basic actions, which can be greyed out when used, as a reminder?
• Is clunky to reminded a special action can be used, when it can just be greyed out to show it’s no longer an option
• If you using a basic action is there a need to click on the tile first, can it automatically assume you are using one and turn it over by clicking on the blue button
• Can the hourglass be shown larger when it goes through the steps and also be hovered over afterwards?
• Don’t like how it says “use basic action” or “solve riddle at the top when It’s not an option.
• Show a white dot or asterisk on the Sfynx’s?
• Would again be helpful to show the current tiles that aren’t needed when asked to curse X tiles
• When cursing more that one tile, can these be done partially, with a remaindered of how many are left to go?
• When cursing the tiles you need to click on each riddle to check if the symbol is needed, as the icons appear quite small in the BGA implementation
• Like how it automatically uses a reward card to ignore the no sfynx rule
• Would have …
Basic action / Basic Action / Special Action / Reward
• And grey out as used
• Hvilken nettleser bruker du?
Mozilla v5
-
• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
Feedback: Sfynx: Board Game Arena …
• Is the setup different each time?
• Would like it if the Riddle cards would appear larger when they are hovered over
• Like how the cards are indicated when the Riddle cards are clicked on
• Would be useful to have the Sfynx cards indicated when a riddle is shown that can use them, how would this be indicated with a reward card that allows them to be used?
• Can it say use basic action, use special action, solve riddle along the top and have these greyed out when are no longer and option or not available.
• For example, not having Solve riddle as an option until it’s possible to do so
• When the message appears in red if you’ve done something incorrectly can this appear below the actions, as it takes time to disappear
• Countdowns on the remaining cards left is useful
• The slide special action is very intuitive
• When it says undo actions – undo action would be better, as in involved turns going back to the beginning of all actions is a bit clunky
• When the turn ends the hourglass action happens very quickly, can this be enlarged when this happens to indicate the effect
• Can players hover over the tokens to see a larger version, as this can matter later in the game to check what is left to come
• Is there an option to show the tiles the symbols that aren’t included in the visible Riddles when an hourglass token needs them to be flipped over
• When you undo actions in a turn why does it take it back to resolving an hour glass token, as it should only go back to the beginning of a turn
• When you click on solve riddle can it automatically high and select the available riddle instead of needing to click on it, as often there is only one option.
• Can there be 2 separate buttons for basic actions, which can be greyed out when used, as a reminder?
• Is clunky to reminded a special action can be used, when it can just be greyed out to show it’s no longer an option
• If you using a basic action is there a need to click on the tile first, can it automatically assume you are using one and turn it over by clicking on the blue button
• Can the hourglass be shown larger when it goes through the steps and also be hovered over afterwards?
• Don’t like how it says “use basic action” or “solve riddle at the top when It’s not an option.
• Show a white dot or asterisk on the Sfynx’s?
• Would again be helpful to show the current tiles that aren’t needed when asked to curse X tiles
• When cursing more that one tile, can these be done partially, with a remaindered of how many are left to go?
• When cursing the tiles you need to click on each riddle to check if the symbol is needed, as the icons appear quite small in the BGA implementation
• Like how it automatically uses a reward card to ignore the no sfynx rule
• Would have …
Basic action / Basic Action / Special Action / Reward
• And grey out as used
-
• Er denne teksten tilgjengelig i translation system? Hvis ja, har den blitt oversatt i mer enn 24 timer?
• Hvilken nettleser bruker du?
Mozilla v5
-
• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
Feedback: Sfynx: Board Game Arena …
• Is the setup different each time?
• Would like it if the Riddle cards would appear larger when they are hovered over
• Like how the cards are indicated when the Riddle cards are clicked on
• Would be useful to have the Sfynx cards indicated when a riddle is shown that can use them, how would this be indicated with a reward card that allows them to be used?
• Can it say use basic action, use special action, solve riddle along the top and have these greyed out when are no longer and option or not available.
• For example, not having Solve riddle as an option until it’s possible to do so
• When the message appears in red if you’ve done something incorrectly can this appear below the actions, as it takes time to disappear
• Countdowns on the remaining cards left is useful
• The slide special action is very intuitive
• When it says undo actions – undo action would be better, as in involved turns going back to the beginning of all actions is a bit clunky
• When the turn ends the hourglass action happens very quickly, can this be enlarged when this happens to indicate the effect
• Can players hover over the tokens to see a larger version, as this can matter later in the game to check what is left to come
• Is there an option to show the tiles the symbols that aren’t included in the visible Riddles when an hourglass token needs them to be flipped over
• When you undo actions in a turn why does it take it back to resolving an hour glass token, as it should only go back to the beginning of a turn
• When you click on solve riddle can it automatically high and select the available riddle instead of needing to click on it, as often there is only one option.
• Can there be 2 separate buttons for basic actions, which can be greyed out when used, as a reminder?
• Is clunky to reminded a special action can be used, when it can just be greyed out to show it’s no longer an option
• If you using a basic action is there a need to click on the tile first, can it automatically assume you are using one and turn it over by clicking on the blue button
• Can the hourglass be shown larger when it goes through the steps and also be hovered over afterwards?
• Don’t like how it says “use basic action” or “solve riddle at the top when It’s not an option.
• Show a white dot or asterisk on the Sfynx’s?
• Would again be helpful to show the current tiles that aren’t needed when asked to curse X tiles
• When cursing more that one tile, can these be done partially, with a remaindered of how many are left to go?
• When cursing the tiles you need to click on each riddle to check if the symbol is needed, as the icons appear quite small in the BGA implementation
• Like how it automatically uses a reward card to ignore the no sfynx rule
• Would have …
Basic action / Basic Action / Special Action / Reward
• And grey out as used
• Hvilken nettleser bruker du?
Mozilla v5
Rapporthistorikk
Yes.
Sorry, it is not feasible due to the BGA framework limitations.
What does this mean exactly? Increasing the delay between hourglass actions?
• Can there be 2 separate buttons for basic actions, which can be greyed out when used, as a reminder?
• Is clunky to reminded a special action can be used, when it can just be greyed out to show it’s no longer an option
• If you using a basic action is there a need to click on the tile first, can it automatically assume you are using one and turn it over by clicking on the blue button
• Don’t like how it says “use basic action” or “solve riddle at the top when It’s not an option.
• Can it say use basic action, use special action, solve riddle along the top and have these greyed out when are no longer and option or not available.
• Would have …
Basic action / Basic Action / Special Action / Reward
• And grey out as used
Actually I took this approach while developing the game, but I later consolidated both buttons into one button to reduce the action bar size constraints.
• When you undo actions in a turn why does it take it back to resolving an hour glass token, as it should only go back to the beginning of a turn
I agree. However, implementing a single undo and a turn undo at the same time requires much more work in comparison.
Currently, the undo feature reverts all undoable action which did not any hidden information.
So, tile curse actions by challenge tokens can be reverted as well.
If you'd like, I can add something like 'Confirm actions up to this point', probably?
• Can players hover over the tokens to see a larger version, as this can matter later in the game to check what is left to come
• For example, not having Solve riddle as an option until it’s possible to do so
• When you click on solve riddle can it automatically high and select the available riddle instead of needing to click on it, as often there is only one option.
• Show a white dot or asterisk on the Sfynx’s?
• Would be useful to have the Sfynx cards indicated when a riddle is shown that can use them, how would this be indicated with a reward card that allows them to be used?
• Is there an option to show the tiles the symbols that aren’t included in the visible Riddles when an hourglass token needs them to be flipped over
• Would again be helpful to show the current tiles that aren’t needed when asked to curse X tiles
• When cursing the tiles you need to click on each riddle to check if the symbol is needed, as the icons appear quite small in the BGA implementation
• Can the hourglass be shown larger when it goes through the steps and also be hovered over afterwards?
These are good suggestions and are relatively easier to achieve. I'll consider.
• Countdowns on the remaining cards left is useful
• The slide special action is very intuitive
• Like how it automatically uses a reward card to ignore the no sfynx rule
Thanks for your compliments and feedback :D
I did quite a few columns as I designed the game and I'm very familar with the game.
<• When the turn ends the hourglass action happens very quickly, can this be enlarged when this happens to indicate the effect
What does this mean exactly? Increasing the delay between hourglass actions?>
So when it happens the token is shown larger temporarily and is perhaps a delay or message saying what's happened.
<undos> There was one undo which took it back to the previous hourglass phase, can there not just be an undo last action button and players can click that a couple of times instead? Undo a whole turn can sometimes be several actions.
Generally I don't really use BGA, so I just added suggestions based on how I saw it,
Thanks
• Can players hover over the tokens to see a larger version, as this can matter later in the game to check what is left to come
• When the turn ends the hourglass action happens very quickly, can this be enlarged when this happens to indicate the effect
I tried these, but cards/tokens enlarging and reducing frequently was more irritating than I expected.
As players can still hover over cards/tokens to read descriptions, I think they'll have to rely on those instead.
<undos> There was one undo which took it back to the previous hourglass phase, can there not just be an undo last action button and players can click that a couple of times instead? Undo a whole turn can sometimes be several actions.
Again, implementing undo is more complex than it seems. Especially, step-by-step undo is very hard.
- Highlight solvable riddle cards
- Auto-select riddle card when only 1 riddle can be solved
- Add order texts to Sfynx tiles as well
- Highlight currently safe tiles to curse
- Display clepsydra value
Thanks for the feedback :)
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