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#160580: "Skip all player inputs, if there is only 1 possible action or no action possible at all."
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Forslag: Etter min mening ville følgende forbedre spillimplementasjonen betydelig
Detaljert beskrivelse
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• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
It would speed the game up significantly
• Hvilken nettleser bruker du?
Google Chrome v133
Rapporthistorikk
Batsi79 • Dette forslaget har ikke blitt analysert av utviklerne ennå:
Mar 7 th 2025 11:00 • It would speed the game up significantly
friendofblahaj • Dette forslaget har ikke blitt analysert av utviklerne ennå:
Aug 4 th 2025 18:50 • Copied from report #162855
Table 708749446, move 133
All enemies were dead by the start of a player's turn in Round 2. That player had a combat card that allowed for damage in Round 2 and a blank action in Round 3. She also had the Broadsword which adds +1 damage to the Round 3 action.
The player's turn was automatically skipped in Round 2 because there was nothing she could do (yay!). But in Round 3 the game waited for her to log in to confirm exactly the same thing (no targets to damage).
It would be great if the logic of the auto-passing rounds could account for this scenario.
Table 708749446, move 133
All enemies were dead by the start of a player's turn in Round 2. That player had a combat card that allowed for damage in Round 2 and a blank action in Round 3. She also had the Broadsword which adds +1 damage to the Round 3 action.
The player's turn was automatically skipped in Round 2 because there was nothing she could do (yay!). But in Round 3 the game waited for her to log in to confirm exactly the same thing (no targets to damage).
It would be great if the logic of the auto-passing rounds could account for this scenario.
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