#160966: "Equal turns option doesn't count all goals completed"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detaljert beskrivelse
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• Vennligst kopier/lim inn feilmeldingen du ser på skjermen, om mulig.
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. -
• Vennligst forklar hva du ønsket å gjøre, samt hva du faktisk gjorde og hva som skjedde
End of game scoring: Score totals should be 23 for one player, 22 for the other (not 22-22)
• Hvilken nettleser bruker du?
Google Chrome v133
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• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Er denne teksten tilgjengelig i oversettelsessenteret? Hvis ja, har den vært oversatt i mer enn 24 timer?
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. • Hvilken nettleser bruker du?
Google Chrome v133
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• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. • Hvilken nettleser bruker du?
Google Chrome v133
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• Hva ble vist på skjermen når du ble blokkert (Tom skjerm? Del av spillgrensesnittet? Feilmelding?)
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. • Hvilken nettleser bruker du?
Google Chrome v133
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• Hvilken del av reglene ble ikke respektert av BGA-tilpasningen
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. -
• Er regelbruddet tydelig i spilloggen? Hvis ja, Hvilket trekknummer?
End of game scoring: Score totals should be 23 for one player, 22 for the other (not 22-22)
• Hvilken nettleser bruker du?
Google Chrome v133
-
• Hva var spillhandlingen du ønsket å gjøre?
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. -
• Hva prøvde du å gjøre for å trigge denne spillhandlingen?
End of game scoring: Score totals should be 23 for one player, 22 for the other (not 22-22)
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• Hva skjer når du prøver å gjøre dette (feilmelding, meldingsstatus for meldingsfelt, ...)?
• Hvilken nettleser bruker du?
Google Chrome v133
-
• På hvilket tidspunkt i spillet oppsto problemet (hva var den daværende spillinstruksjonen)?
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. -
• Hva skjer når du forsøker å gjøre en spillhandling (feilmelding, spillstatusfeltmelding, ...)?
End of game scoring: Score totals should be 23 for one player, 22 for the other (not 22-22)
• Hvilken nettleser bruker du?
Google Chrome v133
-
• Vennligst beskriv visningsproblemet. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. • Hvilken nettleser bruker du?
Google Chrome v133
-
• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Er denne teksten tilgjengelig i oversettelsessenteret? Hvis ja, har den vært oversatt i mer enn 24 timer?
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. • Hvilken nettleser bruker du?
Google Chrome v133
-
• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. • Hvilken nettleser bruker du?
Google Chrome v133
Rapporthistorikk
I had proposed to use the equal turns option for this season’s Arena format. It garnered the most votes, but wasn’t allowed due to its beta status. Therefore, please ensure to change the status once the option is working as intended.
I’m sure most competitive players would appreciate a level playing field.
I checked the Log of that Game boardgamearena.com/table?table=657747195
There you was the start player and your opponent got the last turn. So everyone had an equal amount.
I wanted to clarify that the suggestion I made above is essentially just applying a tiebreaker to any scenario where it isn't appropriate for players share a win.
Maybe Uwe Rosenberg himself should weigh in on this? Playing Framework with equal turns introduces new issues that weren't relevant with the original game design.
As the non-starting player, I had an extra turn, and proceeded to cover all 22 goals, but my opponent won the tiebreaker because they could have covered one more goal on their turn.
Thanks vurtan! :D
Legg til noe i denne rapporten
- En annen bord ID / flytt ID
- Løste F5 problemet?
- Oppstod problemet gjentatte ganger? Hver gang? Tilfeldig?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
