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#16999: "Number of Order Cards held by Opponants"
acknowledged: Utviklerne er enige om at det er en god ide og vil jobbe videre med dette
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I think the interface should at some point indicate how many unfulfilled order cards are held by each opponent. The rules don't indicate that this is hidden information and so I think players should have access to this.• Hvilken nettleser bruker du?
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Rapporthistorikk
Jer3my • Dette forslaget har ikke blitt analysert av utviklerne ennå:
mai 8 th 2020 20:09 • Thanks for all your great work on this implementation! This definitely is a real "bear" in terms of how much data needs to be presented! You're doing great work!
giron1950 • Utviklerne er enige om at det er en god ide og vil jobbe videre med dette:
mai 11 th 2020 17:45 • #16822 suggests to add more counters. It could also include order counts x/y where x is orders completed and y is orders in hand.
Jer3my • Utviklerne er enige om at det er en god ide og vil jobbe videre med dette:
mai 11 th 2020 17:59 • Hi giron1950, yes, sorry about that. This suggestion does align with 16822 as you indicated. Although on your most recent comment here, I'm not sure that orders completed and orders in hand is necessarily the only required information. I can already see orders completed by counting them myself in the display. Sure, a number would be great, but we can access this information.
What I can't access, is orders in hand. Yes, I would like to know how many orders are in hand but not just that say six orders are in other people's hands. I think it would be good to know who has how many in hand. If player 1 has zero orders in hand and player 2 and three orders in hand, well, that could be absolutely critical information in certain game states.
Additionally, I think we need to know how many orders are left in the draw deck as that is probably the info that is going to be most desirable most of the time. Sure, orders completed, orders in hand (oh and the 6 orders in the display) could all be summed together and then if all players had the set up information memorized they could subtract that number from the number of cards in set up, but I'm sure we can all agree that is very onerous not to mention that a miniscule percent of players would have the set up info memorized. So based on all this I think # of cards in order draw deck is absolutely essential information to have.
Sorry for making this a bit overlong, just wanted to do my best to explain my thinking and make it as clear as possible. Thanks for all your great work! I also just want to say that I know we are all asking you for the moon here, and this game is a bit of a nightmare of requiring that you find a way of presenting the players with a huge amount of data. You're doing terrific! Thanks so much for getting Yokohama implemented here. Merci!
What I can't access, is orders in hand. Yes, I would like to know how many orders are in hand but not just that say six orders are in other people's hands. I think it would be good to know who has how many in hand. If player 1 has zero orders in hand and player 2 and three orders in hand, well, that could be absolutely critical information in certain game states.
Additionally, I think we need to know how many orders are left in the draw deck as that is probably the info that is going to be most desirable most of the time. Sure, orders completed, orders in hand (oh and the 6 orders in the display) could all be summed together and then if all players had the set up information memorized they could subtract that number from the number of cards in set up, but I'm sure we can all agree that is very onerous not to mention that a miniscule percent of players would have the set up info memorized. So based on all this I think # of cards in order draw deck is absolutely essential information to have.
Sorry for making this a bit overlong, just wanted to do my best to explain my thinking and make it as clear as possible. Thanks for all your great work! I also just want to say that I know we are all asking you for the moon here, and this game is a bit of a nightmare of requiring that you find a way of presenting the players with a huge amount of data. You're doing terrific! Thanks so much for getting Yokohama implemented here. Merci!
giron1950 • Utviklerne er enige om at det er en god ide og vil jobbe videre med dette:
mai 11 th 2020 19:54 • My post wasn't clear. Some counters mentioned in 16822 are not per player, and others are (Shops, Trading Houses). For the Order, the intent is to show for EACH player (in the player area) the count of orders completed (avoid having to count them in the display to check an achievement) AND the count of orders in hand. In addition, the order deck will be shown (probably below the Agents on the left side) with the number of order cards remaining.
nccc • Utviklerne er enige om at det er en god ide og vil jobbe videre med dette:
aug. 5 th 2023 3:38 • And after 3 years, its still NOT implemented?
JohnnyCyclops • Utviklerne er enige om at det er en god ide og vil jobbe videre med dette:
sep. 2 nd 2024 21:29 • Likewise, in my first game after opponent’s first move I realised how important knowing if they hold the maximum three orders can be. It tells me if they are likely to visit the port/docks again.
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