#185196: "Add Clear Indicators for Available Coasters"
Hva handler denne rapporten om?
Hva har skjedd, eller hva gjelder det? Vennligst velg
Hva har skjedd, eller hva gjelder det? Vennligst velg
Vennligst sjekk om det allerede er en rapport om samme emne
Hvis ja, vennligst STEM på denne rapporten. Rapporter med flest stemmer er gitt PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
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Detaljert beskrivelse
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• Vennligst kopier/lim inn feilmeldingen du ser på skjermen, om mulig.
I really appreciate that the game highlights the coasters I qualify for after a roll—it makes it easier to see what my immediate options are. One enhancement that would be helpful, though, is a separate indicator to distinguish all the available coasters on the board. That way, I’d know which ones are still in play and could plan ahead before rolling, or even decide to pivot after rolling. Right now, I sometimes find myself aiming for a coaster that’s already taken, since the cocktails blend in so well with the coasters. Having that extra visual cue would make it easier to strategize between going for what I qualify for versus targeting a different coaster.
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• Vennligst forklar hva du ønsket å gjøre, samt hva du faktisk gjorde og hva som skjedde
• Hvilken nettleser bruker du?
Google Chrome v140
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• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
I really appreciate that the game highlights the coasters I qualify for after a roll—it makes it easier to see what my immediate options are. One enhancement that would be helpful, though, is a separate indicator to distinguish all the available coasters on the board. That way, I’d know which ones are still in play and could plan ahead before rolling, or even decide to pivot after rolling. Right now, I sometimes find myself aiming for a coaster that’s already taken, since the cocktails blend in so well with the coasters. Having that extra visual cue would make it easier to strategize between going for what I qualify for versus targeting a different coaster.
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• Er denne teksten tilgjengelig i translation system? Hvis ja, har den blitt oversatt i mer enn 24 timer?
• Hvilken nettleser bruker du?
Google Chrome v140
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• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
I really appreciate that the game highlights the coasters I qualify for after a roll—it makes it easier to see what my immediate options are. One enhancement that would be helpful, though, is a separate indicator to distinguish all the available coasters on the board. That way, I’d know which ones are still in play and could plan ahead before rolling, or even decide to pivot after rolling. Right now, I sometimes find myself aiming for a coaster that’s already taken, since the cocktails blend in so well with the coasters. Having that extra visual cue would make it easier to strategize between going for what I qualify for versus targeting a different coaster.
• Hvilken nettleser bruker du?
Google Chrome v140
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• Hva ble vist på skjermen når du ble blokkert (Tom skjerm? Del av spillgrensesnittet? Feilmelding?)
I really appreciate that the game highlights the coasters I qualify for after a roll—it makes it easier to see what my immediate options are. One enhancement that would be helpful, though, is a separate indicator to distinguish all the available coasters on the board. That way, I’d know which ones are still in play and could plan ahead before rolling, or even decide to pivot after rolling. Right now, I sometimes find myself aiming for a coaster that’s already taken, since the cocktails blend in so well with the coasters. Having that extra visual cue would make it easier to strategize between going for what I qualify for versus targeting a different coaster.
• Hvilken nettleser bruker du?
Google Chrome v140
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• Hvilken del av reglene ble ikke respektert av BGA-tilpasningen
I really appreciate that the game highlights the coasters I qualify for after a roll—it makes it easier to see what my immediate options are. One enhancement that would be helpful, though, is a separate indicator to distinguish all the available coasters on the board. That way, I’d know which ones are still in play and could plan ahead before rolling, or even decide to pivot after rolling. Right now, I sometimes find myself aiming for a coaster that’s already taken, since the cocktails blend in so well with the coasters. Having that extra visual cue would make it easier to strategize between going for what I qualify for versus targeting a different coaster.
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• Er regelbruddet tydelig i spilloggen? Hvis ja, Hvilket trekknummer?
• Hvilken nettleser bruker du?
Google Chrome v140
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• Hva var spillhandlingen du ønsket å gjøre?
I really appreciate that the game highlights the coasters I qualify for after a roll—it makes it easier to see what my immediate options are. One enhancement that would be helpful, though, is a separate indicator to distinguish all the available coasters on the board. That way, I’d know which ones are still in play and could plan ahead before rolling, or even decide to pivot after rolling. Right now, I sometimes find myself aiming for a coaster that’s already taken, since the cocktails blend in so well with the coasters. Having that extra visual cue would make it easier to strategize between going for what I qualify for versus targeting a different coaster.
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• Hva prøvde du å gjøre for å trigge denne spillhandlingen?
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• Hva skjer når du prøver å gjøre dette (feilmelding, meldingsstatus for meldingsfelt, ...)?
• Hvilken nettleser bruker du?
Google Chrome v140
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• På hvilket tidspunkt i spillet oppsto problemet (hva var den daværende spillinstruksjonen)?
I really appreciate that the game highlights the coasters I qualify for after a roll—it makes it easier to see what my immediate options are. One enhancement that would be helpful, though, is a separate indicator to distinguish all the available coasters on the board. That way, I’d know which ones are still in play and could plan ahead before rolling, or even decide to pivot after rolling. Right now, I sometimes find myself aiming for a coaster that’s already taken, since the cocktails blend in so well with the coasters. Having that extra visual cue would make it easier to strategize between going for what I qualify for versus targeting a different coaster.
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• Hva skjer når du forsøker å gjøre en spillhandling (feilmelding, spillstatusfeltmelding, ...)?
• Hvilken nettleser bruker du?
Google Chrome v140
-
• Vennligst beskriv visningsproblemet. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
I really appreciate that the game highlights the coasters I qualify for after a roll—it makes it easier to see what my immediate options are. One enhancement that would be helpful, though, is a separate indicator to distinguish all the available coasters on the board. That way, I’d know which ones are still in play and could plan ahead before rolling, or even decide to pivot after rolling. Right now, I sometimes find myself aiming for a coaster that’s already taken, since the cocktails blend in so well with the coasters. Having that extra visual cue would make it easier to strategize between going for what I qualify for versus targeting a different coaster.
• Hvilken nettleser bruker du?
Google Chrome v140
-
• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
I really appreciate that the game highlights the coasters I qualify for after a roll—it makes it easier to see what my immediate options are. One enhancement that would be helpful, though, is a separate indicator to distinguish all the available coasters on the board. That way, I’d know which ones are still in play and could plan ahead before rolling, or even decide to pivot after rolling. Right now, I sometimes find myself aiming for a coaster that’s already taken, since the cocktails blend in so well with the coasters. Having that extra visual cue would make it easier to strategize between going for what I qualify for versus targeting a different coaster.
-
• Er denne teksten tilgjengelig i translation system? Hvis ja, har den blitt oversatt i mer enn 24 timer?
• Hvilken nettleser bruker du?
Google Chrome v140
-
• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
I really appreciate that the game highlights the coasters I qualify for after a roll—it makes it easier to see what my immediate options are. One enhancement that would be helpful, though, is a separate indicator to distinguish all the available coasters on the board. That way, I’d know which ones are still in play and could plan ahead before rolling, or even decide to pivot after rolling. Right now, I sometimes find myself aiming for a coaster that’s already taken, since the cocktails blend in so well with the coasters. Having that extra visual cue would make it easier to strategize between going for what I qualify for versus targeting a different coaster.
• Hvilken nettleser bruker du?
Google Chrome v140
Rapporthistorikk
The biggest issue here is that this is not an issue for the physical version, because the cocktail markers are three dimensional.
They quite literally stick out, we've are impossible to miss.
The markers on BGA are small, flat, and blend in, especially on a tile that matches the color.
This is a much much bigger usability playability issue than it might seem
There really needs to be an option for the visually limited, such as HIGH CONTRAST colour options (see Chromino where each user can see their own colours) as well as larger coaster/token distinction.
Thankyou so much! <3
I don't know if it would be too much different from the phisical version, but ita would perfectly work. In fact, who cares to read what combination was under an already taken place? The union of "gigantic" "taken" token and "i can't read what i need to roll to obtain that space" should enough to understand that I can no more take that spot!
Changing that colour for a different one entirely would be my suggestion; failing that making it default to the 4th player rather than the first would solve a big fraction of the problem.
Legg til noe i denne rapporten
- En annen bord ID / flytt ID
- Løste F5 problemet?
- Oppstod problemet gjentatte ganger? Hver gang? Tilfeldig?
- Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
