#201639: "Avoid or detect lost notifications"
Hva handler denne rapporten om?
Hva har skjedd, eller hva gjelder det? Vennligst velg
Hva har skjedd, eller hva gjelder det? Vennligst velg
Vennligst sjekk om det allerede er en rapport om samme emne
Hvis ja, vennligst STEM på denne rapporten. Rapporter med flest stemmer er gitt PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
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Detaljert beskrivelse
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• Vennligst kopier/lim inn feilmeldingen du ser på skjermen, om mulig.
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. -
• Vennligst forklar hva du ønsket å gjøre, samt hva du faktisk gjorde og hva som skjedde
• Hvilken nettleser bruker du?
Mozilla v5
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• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har en skjermdump av denne feilen (god kutyme), kan du bruke en bildelagringstjeneste (snipboard.io for eksempel) til å laste den opp og lime in lenken her. Er denne teksten tilgjengelig i oversettelsessenteret? Hvis ja, har den vært oversatt i mer enn 24 timer?
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. • Hvilken nettleser bruker du?
Mozilla v5
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• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. • Hvilken nettleser bruker du?
Mozilla v5
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• Hva ble vist på skjermen når du ble blokkert (Tom skjerm? Del av spillgrensesnittet? Feilmelding?)
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. • Hvilken nettleser bruker du?
Mozilla v5
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• Hvilken del av reglene ble ikke respektert av BGA-tilpasningen
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. -
• Er regelbruddet tydelig i spilloggen? Hvis ja, Hvilket trekknummer?
• Hvilken nettleser bruker du?
Mozilla v5
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• Hva var spillhandlingen du ønsket å gjøre?
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. -
• Hva prøvde du å gjøre for å trigge denne spillhandlingen?
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• Hva skjer når du prøver å gjøre dette (feilmelding, meldingsstatus for meldingsfelt, ...)?
• Hvilken nettleser bruker du?
Mozilla v5
-
• På hvilket tidspunkt i spillet oppsto problemet (hva var den daværende spillinstruksjonen)?
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. -
• Hva skjer når du forsøker å gjøre en spillhandling (feilmelding, spillstatusfeltmelding, ...)?
• Hvilken nettleser bruker du?
Mozilla v5
-
• Vennligst beskriv visningsproblemet. Hvis du har en skjermdump av denne feilen (god kutyme), kan du bruke en bildelagringstjeneste (snipboard.io for eksempel) til å laste den opp og lime in lenken her.
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. • Hvilken nettleser bruker du?
Mozilla v5
-
• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har en skjermdump av denne feilen (god kutyme), kan du bruke en bildelagringstjeneste (snipboard.io for eksempel) til å laste den opp og lime in lenken her. Er denne teksten tilgjengelig i oversettelsessenteret? Hvis ja, har den vært oversatt i mer enn 24 timer?
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. • Hvilken nettleser bruker du?
Mozilla v5
-
• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
In real-time games, it happens quiet frequently that a player is not playing because he did not receive the notification that it is his turn to play. It also happens that the game situation is screwed at his side only because of a lost notification.
It leads to wasted games and to many bug reports on games despite the game developer can not fix them.
Ideally, lost notifications should not exist (might be done using an acknowledgment to reissue a notification to a player if it browser did not acknowledge; normally TCP is doing it automatically at a lower level, I wonder if you are in UDP), but avoiding them would probably increase the server load.
At least, a mitigation for lost your turn notifications should be implemented: if a player is not playing for a given amount of time (either fixed or computed from average time needed to play in the game, or when going negative in time but that’s might be too late to reload and play without being expelled), a special framework specific "YourTurn" notification should be sent to its browser. When the browser receive it, the framework at client side should either:
- if it was knowing that the player should play (it has received the normal your turn notification), do nothing,
- if it was not knowing that the player should play, warn the player that he must reload the page (as the normal notification can have important lost data) and show a button to do it easily. • Hvilken nettleser bruker du?
Mozilla v5
Rapporthistorikk
- lost your turn: boardgamearena.com/bug?id=200100
- lost notification on game situation: boardgamearena.com/bug?id=201636
Legg til noe i denne rapporten
- En annen bord ID / flytt ID
- Løste F5 problemet?
- Oppstod problemet gjentatte ganger? Hver gang? Tilfeldig?
- Hvis du har en skjermdump av denne feilen (god kutyme), kan du bruke en bildelagringstjeneste (snipboard.io for eksempel) til å laste den opp og lime in lenken her.
