#30376: "Suggest changing visuals when player is eliminated"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detaljert beskrivelse
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• Vennligst kopier/lim inn feilmeldingen du ser på skjermen, om mulig.
When my friend was eliminated from Exploration: Warzone in a game we were playing, the only indications of that were in the game log and in a note in his score box that said "The game is finished for this player." He could even continue to select and rotate hexes, although the game would not let him confirm them. And the hex placement area continued to show places for 3 hexes to be placed. I suggest a few visual changes to improve the experience when a player is eliminated.
(Several of my suggestions are based on visual changes in two other games on Board Game Arena where elimination occurs: Schrodinger's Cats and Coup.)
I suggest triggering the following visual changes any time a player is eliminated:
(1) In the player's score box, add strikethrough to the eliminated player's name. (I'm guessing there may be an API command for this.)
(2) For the player's spaceship card, indicate the player's elimination by dimming the spaceship card AND/OR placing a red X through the spaceship card.
I further suggest triggering the following visual change if at the end of a round only 1 player is eliminated:
(3) Dim the eliminated player's hexes and make it so they cannot be clicked on. (I also thought of clearing them from the screen, but I prefer dimming them because that way the eliminated player can look at them and say "guys, I would have played [such and such] tile next!")
(4) Change the hex placement area to look as it would for a 2-person game. Don't show the outline of where the eliminated player would play. That's confusing and it made us wonder if the actions bordering that hex would still happen.
(I wrote a separate ticket suggesting a prompt allowing eliminated players to either spectate or return to the main menu.) -
• Vennligst forklar hva du ønsket å gjøre, samt hva du faktisk gjorde og hva som skjedde
• Hvilken nettleser bruker du?
Google Chrome v87
-
• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
When my friend was eliminated from Exploration: Warzone in a game we were playing, the only indications of that were in the game log and in a note in his score box that said "The game is finished for this player." He could even continue to select and rotate hexes, although the game would not let him confirm them. And the hex placement area continued to show places for 3 hexes to be placed. I suggest a few visual changes to improve the experience when a player is eliminated.
(Several of my suggestions are based on visual changes in two other games on Board Game Arena where elimination occurs: Schrodinger's Cats and Coup.)
I suggest triggering the following visual changes any time a player is eliminated:
(1) In the player's score box, add strikethrough to the eliminated player's name. (I'm guessing there may be an API command for this.)
(2) For the player's spaceship card, indicate the player's elimination by dimming the spaceship card AND/OR placing a red X through the spaceship card.
I further suggest triggering the following visual change if at the end of a round only 1 player is eliminated:
(3) Dim the eliminated player's hexes and make it so they cannot be clicked on. (I also thought of clearing them from the screen, but I prefer dimming them because that way the eliminated player can look at them and say "guys, I would have played [such and such] tile next!")
(4) Change the hex placement area to look as it would for a 2-person game. Don't show the outline of where the eliminated player would play. That's confusing and it made us wonder if the actions bordering that hex would still happen.
(I wrote a separate ticket suggesting a prompt allowing eliminated players to either spectate or return to the main menu.) -
• Er denne teksten tilgjengelig i translation system? Hvis ja, har den blitt oversatt i mer enn 24 timer?
• Hvilken nettleser bruker du?
Google Chrome v87
-
• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
When my friend was eliminated from Exploration: Warzone in a game we were playing, the only indications of that were in the game log and in a note in his score box that said "The game is finished for this player." He could even continue to select and rotate hexes, although the game would not let him confirm them. And the hex placement area continued to show places for 3 hexes to be placed. I suggest a few visual changes to improve the experience when a player is eliminated.
(Several of my suggestions are based on visual changes in two other games on Board Game Arena where elimination occurs: Schrodinger's Cats and Coup.)
I suggest triggering the following visual changes any time a player is eliminated:
(1) In the player's score box, add strikethrough to the eliminated player's name. (I'm guessing there may be an API command for this.)
(2) For the player's spaceship card, indicate the player's elimination by dimming the spaceship card AND/OR placing a red X through the spaceship card.
I further suggest triggering the following visual change if at the end of a round only 1 player is eliminated:
(3) Dim the eliminated player's hexes and make it so they cannot be clicked on. (I also thought of clearing them from the screen, but I prefer dimming them because that way the eliminated player can look at them and say "guys, I would have played [such and such] tile next!")
(4) Change the hex placement area to look as it would for a 2-person game. Don't show the outline of where the eliminated player would play. That's confusing and it made us wonder if the actions bordering that hex would still happen.
(I wrote a separate ticket suggesting a prompt allowing eliminated players to either spectate or return to the main menu.) • Hvilken nettleser bruker du?
Google Chrome v87
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• Hva ble vist på skjermen når du ble blokkert (Tom skjerm? Del av spillgrensesnittet? Feilmelding?)
When my friend was eliminated from Exploration: Warzone in a game we were playing, the only indications of that were in the game log and in a note in his score box that said "The game is finished for this player." He could even continue to select and rotate hexes, although the game would not let him confirm them. And the hex placement area continued to show places for 3 hexes to be placed. I suggest a few visual changes to improve the experience when a player is eliminated.
(Several of my suggestions are based on visual changes in two other games on Board Game Arena where elimination occurs: Schrodinger's Cats and Coup.)
I suggest triggering the following visual changes any time a player is eliminated:
(1) In the player's score box, add strikethrough to the eliminated player's name. (I'm guessing there may be an API command for this.)
(2) For the player's spaceship card, indicate the player's elimination by dimming the spaceship card AND/OR placing a red X through the spaceship card.
I further suggest triggering the following visual change if at the end of a round only 1 player is eliminated:
(3) Dim the eliminated player's hexes and make it so they cannot be clicked on. (I also thought of clearing them from the screen, but I prefer dimming them because that way the eliminated player can look at them and say "guys, I would have played [such and such] tile next!")
(4) Change the hex placement area to look as it would for a 2-person game. Don't show the outline of where the eliminated player would play. That's confusing and it made us wonder if the actions bordering that hex would still happen.
(I wrote a separate ticket suggesting a prompt allowing eliminated players to either spectate or return to the main menu.) • Hvilken nettleser bruker du?
Google Chrome v87
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• Hvilken del av reglene ble ikke respektert av BGA-tilpasningen
When my friend was eliminated from Exploration: Warzone in a game we were playing, the only indications of that were in the game log and in a note in his score box that said "The game is finished for this player." He could even continue to select and rotate hexes, although the game would not let him confirm them. And the hex placement area continued to show places for 3 hexes to be placed. I suggest a few visual changes to improve the experience when a player is eliminated.
(Several of my suggestions are based on visual changes in two other games on Board Game Arena where elimination occurs: Schrodinger's Cats and Coup.)
I suggest triggering the following visual changes any time a player is eliminated:
(1) In the player's score box, add strikethrough to the eliminated player's name. (I'm guessing there may be an API command for this.)
(2) For the player's spaceship card, indicate the player's elimination by dimming the spaceship card AND/OR placing a red X through the spaceship card.
I further suggest triggering the following visual change if at the end of a round only 1 player is eliminated:
(3) Dim the eliminated player's hexes and make it so they cannot be clicked on. (I also thought of clearing them from the screen, but I prefer dimming them because that way the eliminated player can look at them and say "guys, I would have played [such and such] tile next!")
(4) Change the hex placement area to look as it would for a 2-person game. Don't show the outline of where the eliminated player would play. That's confusing and it made us wonder if the actions bordering that hex would still happen.
(I wrote a separate ticket suggesting a prompt allowing eliminated players to either spectate or return to the main menu.) -
• Er regelbruddet tydelig i spilloggen? Hvis ja, Hvilket trekknummer?
• Hvilken nettleser bruker du?
Google Chrome v87
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• Hva var spillhandlingen du ønsket å gjøre?
When my friend was eliminated from Exploration: Warzone in a game we were playing, the only indications of that were in the game log and in a note in his score box that said "The game is finished for this player." He could even continue to select and rotate hexes, although the game would not let him confirm them. And the hex placement area continued to show places for 3 hexes to be placed. I suggest a few visual changes to improve the experience when a player is eliminated.
(Several of my suggestions are based on visual changes in two other games on Board Game Arena where elimination occurs: Schrodinger's Cats and Coup.)
I suggest triggering the following visual changes any time a player is eliminated:
(1) In the player's score box, add strikethrough to the eliminated player's name. (I'm guessing there may be an API command for this.)
(2) For the player's spaceship card, indicate the player's elimination by dimming the spaceship card AND/OR placing a red X through the spaceship card.
I further suggest triggering the following visual change if at the end of a round only 1 player is eliminated:
(3) Dim the eliminated player's hexes and make it so they cannot be clicked on. (I also thought of clearing them from the screen, but I prefer dimming them because that way the eliminated player can look at them and say "guys, I would have played [such and such] tile next!")
(4) Change the hex placement area to look as it would for a 2-person game. Don't show the outline of where the eliminated player would play. That's confusing and it made us wonder if the actions bordering that hex would still happen.
(I wrote a separate ticket suggesting a prompt allowing eliminated players to either spectate or return to the main menu.) -
• Hva prøvde du å gjøre for å trigge denne spillhandlingen?
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• Hva skjer når du prøver å gjøre dette (feilmelding, meldingsstatus for meldingsfelt, ...)?
• Hvilken nettleser bruker du?
Google Chrome v87
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• På hvilket tidspunkt i spillet oppsto problemet (hva var den daværende spillinstruksjonen)?
When my friend was eliminated from Exploration: Warzone in a game we were playing, the only indications of that were in the game log and in a note in his score box that said "The game is finished for this player." He could even continue to select and rotate hexes, although the game would not let him confirm them. And the hex placement area continued to show places for 3 hexes to be placed. I suggest a few visual changes to improve the experience when a player is eliminated.
(Several of my suggestions are based on visual changes in two other games on Board Game Arena where elimination occurs: Schrodinger's Cats and Coup.)
I suggest triggering the following visual changes any time a player is eliminated:
(1) In the player's score box, add strikethrough to the eliminated player's name. (I'm guessing there may be an API command for this.)
(2) For the player's spaceship card, indicate the player's elimination by dimming the spaceship card AND/OR placing a red X through the spaceship card.
I further suggest triggering the following visual change if at the end of a round only 1 player is eliminated:
(3) Dim the eliminated player's hexes and make it so they cannot be clicked on. (I also thought of clearing them from the screen, but I prefer dimming them because that way the eliminated player can look at them and say "guys, I would have played [such and such] tile next!")
(4) Change the hex placement area to look as it would for a 2-person game. Don't show the outline of where the eliminated player would play. That's confusing and it made us wonder if the actions bordering that hex would still happen.
(I wrote a separate ticket suggesting a prompt allowing eliminated players to either spectate or return to the main menu.) -
• Hva skjer når du forsøker å gjøre en spillhandling (feilmelding, spillstatusfeltmelding, ...)?
• Hvilken nettleser bruker du?
Google Chrome v87
-
• Vennligst beskriv visningsproblemet. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
When my friend was eliminated from Exploration: Warzone in a game we were playing, the only indications of that were in the game log and in a note in his score box that said "The game is finished for this player." He could even continue to select and rotate hexes, although the game would not let him confirm them. And the hex placement area continued to show places for 3 hexes to be placed. I suggest a few visual changes to improve the experience when a player is eliminated.
(Several of my suggestions are based on visual changes in two other games on Board Game Arena where elimination occurs: Schrodinger's Cats and Coup.)
I suggest triggering the following visual changes any time a player is eliminated:
(1) In the player's score box, add strikethrough to the eliminated player's name. (I'm guessing there may be an API command for this.)
(2) For the player's spaceship card, indicate the player's elimination by dimming the spaceship card AND/OR placing a red X through the spaceship card.
I further suggest triggering the following visual change if at the end of a round only 1 player is eliminated:
(3) Dim the eliminated player's hexes and make it so they cannot be clicked on. (I also thought of clearing them from the screen, but I prefer dimming them because that way the eliminated player can look at them and say "guys, I would have played [such and such] tile next!")
(4) Change the hex placement area to look as it would for a 2-person game. Don't show the outline of where the eliminated player would play. That's confusing and it made us wonder if the actions bordering that hex would still happen.
(I wrote a separate ticket suggesting a prompt allowing eliminated players to either spectate or return to the main menu.) • Hvilken nettleser bruker du?
Google Chrome v87
-
• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
When my friend was eliminated from Exploration: Warzone in a game we were playing, the only indications of that were in the game log and in a note in his score box that said "The game is finished for this player." He could even continue to select and rotate hexes, although the game would not let him confirm them. And the hex placement area continued to show places for 3 hexes to be placed. I suggest a few visual changes to improve the experience when a player is eliminated.
(Several of my suggestions are based on visual changes in two other games on Board Game Arena where elimination occurs: Schrodinger's Cats and Coup.)
I suggest triggering the following visual changes any time a player is eliminated:
(1) In the player's score box, add strikethrough to the eliminated player's name. (I'm guessing there may be an API command for this.)
(2) For the player's spaceship card, indicate the player's elimination by dimming the spaceship card AND/OR placing a red X through the spaceship card.
I further suggest triggering the following visual change if at the end of a round only 1 player is eliminated:
(3) Dim the eliminated player's hexes and make it so they cannot be clicked on. (I also thought of clearing them from the screen, but I prefer dimming them because that way the eliminated player can look at them and say "guys, I would have played [such and such] tile next!")
(4) Change the hex placement area to look as it would for a 2-person game. Don't show the outline of where the eliminated player would play. That's confusing and it made us wonder if the actions bordering that hex would still happen.
(I wrote a separate ticket suggesting a prompt allowing eliminated players to either spectate or return to the main menu.) -
• Er denne teksten tilgjengelig i translation system? Hvis ja, har den blitt oversatt i mer enn 24 timer?
• Hvilken nettleser bruker du?
Google Chrome v87
-
• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
When my friend was eliminated from Exploration: Warzone in a game we were playing, the only indications of that were in the game log and in a note in his score box that said "The game is finished for this player." He could even continue to select and rotate hexes, although the game would not let him confirm them. And the hex placement area continued to show places for 3 hexes to be placed. I suggest a few visual changes to improve the experience when a player is eliminated.
(Several of my suggestions are based on visual changes in two other games on Board Game Arena where elimination occurs: Schrodinger's Cats and Coup.)
I suggest triggering the following visual changes any time a player is eliminated:
(1) In the player's score box, add strikethrough to the eliminated player's name. (I'm guessing there may be an API command for this.)
(2) For the player's spaceship card, indicate the player's elimination by dimming the spaceship card AND/OR placing a red X through the spaceship card.
I further suggest triggering the following visual change if at the end of a round only 1 player is eliminated:
(3) Dim the eliminated player's hexes and make it so they cannot be clicked on. (I also thought of clearing them from the screen, but I prefer dimming them because that way the eliminated player can look at them and say "guys, I would have played [such and such] tile next!")
(4) Change the hex placement area to look as it would for a 2-person game. Don't show the outline of where the eliminated player would play. That's confusing and it made us wonder if the actions bordering that hex would still happen.
(I wrote a separate ticket suggesting a prompt allowing eliminated players to either spectate or return to the main menu.) • Hvilken nettleser bruker du?
Google Chrome v87
Rapporthistorikk
Legg til noe i denne rapporten
- En annen bord ID / flytt ID
- Løste F5 problemet?
- Oppstod problemet gjentatte ganger? Hver gang? Tilfeldig?
- Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
