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Clans of Caledonia rapporter
#34754: "Missing export board track markers AND rules indication of the Tobacco Sugar Cane/Cotton 1GBP bonus "
infoneeded: Utviklerne ønsker mer informasjon for å kunne reprodusere denne programfeilen
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Regler: en regel i spillet har ikke blitt respektert
Detaljert beskrivelse
• Hvilken del av reglene ble ikke respektert av BGA-tilpasningen
The export board track has markers to trigger the 1GBP bonus when anyone fulfilling an export contract Imports goods and their total passes a marker. One gets the bonus, but it is not visible or explained in pop ups why it does. Also the export contract outcome doesn't explicit where it comes from. This affects planning.• Er regelbruddet tydelig i spilloggen? Hvis ja, Hvilket trekknummer?
For instance Move 42. But it is more a display bug, not a rules bug, because the game engine gives the 1 GBP bonus. Only we understood where it comes from only afer our 4th game, because the info is nowhere displayed.• Hvilken nettleser bruker du?
Mozilla v5
Rapporthistorikk
MarkUllman • Feilen har ikke blitt reprodusert av utviklerne enda:
feb. 22 nd 2021 21:22 • imgur.com/a/UG2cBXs
This is the Export Contract board from the rules. The missing track with the bonus marks are around.
The bonus marks are not informed on the Board Game Arena rendering of the game.
This is the Export Contract board from the rules. The missing track with the bonus marks are around.
The bonus marks are not informed on the Board Game Arena rendering of the game.
bartoleo • Utviklerne ønsker mer informasjon for å kunne reprodusere denne programfeilen:
feb. 23 rd 2021 8:23 • The Export Contract board was removed
in agreement with the author to use less space.
I can add a tooltip on the export bonus 'box' to explain it?
in agreement with the author to use less space.
I can add a tooltip on the export bonus 'box' to explain it?
Cococool69 • Utviklerne ønsker mer informasjon for å kunne reprodusere denne programfeilen:
april 11 th 2021 23:57 • Effectively, no explication or visibility about the 1$ bonus.
Maybe add a box which show in how many unity (of import goods) we can win the 1$ bonus, but probably the best things it's to add the board (when we put the mouse marker on the recap of import goods for example)
Maybe add a box which show in how many unity (of import goods) we can win the 1$ bonus, but probably the best things it's to add the board (when we put the mouse marker on the recap of import goods for example)
CanisLupusMalus • Utviklerne ønsker mer informasjon for å kunne reprodusere denne programfeilen:
jan. 7 th 2022 15:07 • I think all previous posts cover the problem adequatly. The absence of an indicator of how and when you can earn the bonus makes planning more difficult. It's essential information missing.
Ciao! CanisLupusMalus
Ciao! CanisLupusMalus
CanisLupusMalus • Utviklerne ønsker mer informasjon for å kunne reprodusere denne programfeilen:
jan. 7 th 2022 15:13 • > I can add a tooltip on the export bonus 'box' to explain it?
you could. Or follow any of Cococools suggestions.
you could. Or follow any of Cococools suggestions.
CanisLupusMalus • Utviklerne ønsker mer informasjon for å kunne reprodusere denne programfeilen:
jan. 7 th 2022 15:17 • On second thoughts, showing the export board track as you hoover your mouse over the recap of imported goods is probably best for planning. Just showing in how many units of imported goods one can win the bonus, doesn't provide us with information on when the second-next bonus is gonna be etc.
CanisLupusMalus • Utviklerne ønsker mer informasjon for å kunne reprodusere denne programfeilen:
jan. 8 th 2022 10:10 • > On second thoughts, showing the export board track as you hoover your mouse over the recap of imported goods is probably best for planning. Just showing in how many units of imported goods one can win the bonus, doesn't provide us with information on when the second-next bonus is gonna be etc.
Hm, I just learned that the bonus is given at every 5th item. When I wrote my former comments on planning, I thought irregular intervals. Now I understand why the information is not as vital as I thought.
Hm, I just learned that the bonus is given at every 5th item. When I wrote my former comments on planning, I thought irregular intervals. Now I understand why the information is not as vital as I thought.
Legg til noe i denne rapporten
Legg til her noe som synes relevant for å reprodusere denne feilen eller forstå forslaget ditt:
- En annen bord ID / flytt ID
- Løste F5 problemet?
- Oppstod problemet gjentatte ganger? Hver gang? Tilfeldig?
- Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.