#40805: "General suggestions after playing first Alpha game (3-player)"
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detaljert beskrivelse
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• Vennligst kopier/lim inn feilmeldingen du ser på skjermen, om mulig.
First impression - The game is great! This is one of my daughter's favorites and it gets played all the time at our house.
I ran through a few 3-player games (pseudo real-time) with family. Here are my initial comments:
- If you change your mind on your bid before everyone has submitted theirs, you should be able to simply click on the new donut or bid card without pressing Remote Bid first. The remove bid is fine as an Undo, but I should be able to quickly click a different donut. See 6 nimmit! as an example.
- Recommend splaying the donut cards in front of each player instead of putting a number on them when there are multiple cards. Just down and to the right a little bit. The game moves fast when at real-time and it is much easier to quickly tell a player has 3 jelly-filled already when scrolling down if they are splayed out.
- When selecting a target player, in addition to the buttons at the top with their name on it, it would be nice to be able to select their player board (the box with their name and score) or by clicking on their table of donuts. So if I scroll down to see who I want to give it to, I would be able to just click on that display.
- I noticed that when another player was making a decision, I didn't always have a message at the top telling me what was happening. In a real-time game it is really quick and probably not an issue, but I could see it causing an issue in turn-based. What is the game waiting for? I noticed this on Double Chocolate when the player was selecting between the two cards, and on red velvet when the player was selecting a card from the discard pile.
- Recommend adding a button that when pressed displays the "Donut Guide" from the manual on the screen. Similar to Kingdomino that has a button to display the a tile guide.
- There may be an issue with the scoring. One moment the scores were 11,11,10 and then after the very next round I noticed it was 24,20.16. That got me trying to pay attention to the scoring, but it is hard in a psuedo-realtime game. At the end of our last game I manually calculated the scores and they all seemed fine. I'll try and watch this more.
Overall, I think this game is nearly ready for Beta. I'm going to try and get a larger player count game going with some friends. I think this game will get a lot of usage on BGA. Awesome work. -
• Vennligst forklar hva du ønsket å gjøre, samt hva du faktisk gjorde og hva som skjedde
• Hvilken nettleser bruker du?
Google Chrome v90
-
• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
First impression - The game is great! This is one of my daughter's favorites and it gets played all the time at our house.
I ran through a few 3-player games (pseudo real-time) with family. Here are my initial comments:
- If you change your mind on your bid before everyone has submitted theirs, you should be able to simply click on the new donut or bid card without pressing Remote Bid first. The remove bid is fine as an Undo, but I should be able to quickly click a different donut. See 6 nimmit! as an example.
- Recommend splaying the donut cards in front of each player instead of putting a number on them when there are multiple cards. Just down and to the right a little bit. The game moves fast when at real-time and it is much easier to quickly tell a player has 3 jelly-filled already when scrolling down if they are splayed out.
- When selecting a target player, in addition to the buttons at the top with their name on it, it would be nice to be able to select their player board (the box with their name and score) or by clicking on their table of donuts. So if I scroll down to see who I want to give it to, I would be able to just click on that display.
- I noticed that when another player was making a decision, I didn't always have a message at the top telling me what was happening. In a real-time game it is really quick and probably not an issue, but I could see it causing an issue in turn-based. What is the game waiting for? I noticed this on Double Chocolate when the player was selecting between the two cards, and on red velvet when the player was selecting a card from the discard pile.
- Recommend adding a button that when pressed displays the "Donut Guide" from the manual on the screen. Similar to Kingdomino that has a button to display the a tile guide.
- There may be an issue with the scoring. One moment the scores were 11,11,10 and then after the very next round I noticed it was 24,20.16. That got me trying to pay attention to the scoring, but it is hard in a psuedo-realtime game. At the end of our last game I manually calculated the scores and they all seemed fine. I'll try and watch this more.
Overall, I think this game is nearly ready for Beta. I'm going to try and get a larger player count game going with some friends. I think this game will get a lot of usage on BGA. Awesome work. -
• Er denne teksten tilgjengelig i translation system? Hvis ja, har den blitt oversatt i mer enn 24 timer?
• Hvilken nettleser bruker du?
Google Chrome v90
-
• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
First impression - The game is great! This is one of my daughter's favorites and it gets played all the time at our house.
I ran through a few 3-player games (pseudo real-time) with family. Here are my initial comments:
- If you change your mind on your bid before everyone has submitted theirs, you should be able to simply click on the new donut or bid card without pressing Remote Bid first. The remove bid is fine as an Undo, but I should be able to quickly click a different donut. See 6 nimmit! as an example.
- Recommend splaying the donut cards in front of each player instead of putting a number on them when there are multiple cards. Just down and to the right a little bit. The game moves fast when at real-time and it is much easier to quickly tell a player has 3 jelly-filled already when scrolling down if they are splayed out.
- When selecting a target player, in addition to the buttons at the top with their name on it, it would be nice to be able to select their player board (the box with their name and score) or by clicking on their table of donuts. So if I scroll down to see who I want to give it to, I would be able to just click on that display.
- I noticed that when another player was making a decision, I didn't always have a message at the top telling me what was happening. In a real-time game it is really quick and probably not an issue, but I could see it causing an issue in turn-based. What is the game waiting for? I noticed this on Double Chocolate when the player was selecting between the two cards, and on red velvet when the player was selecting a card from the discard pile.
- Recommend adding a button that when pressed displays the "Donut Guide" from the manual on the screen. Similar to Kingdomino that has a button to display the a tile guide.
- There may be an issue with the scoring. One moment the scores were 11,11,10 and then after the very next round I noticed it was 24,20.16. That got me trying to pay attention to the scoring, but it is hard in a psuedo-realtime game. At the end of our last game I manually calculated the scores and they all seemed fine. I'll try and watch this more.
Overall, I think this game is nearly ready for Beta. I'm going to try and get a larger player count game going with some friends. I think this game will get a lot of usage on BGA. Awesome work. • Hvilken nettleser bruker du?
Google Chrome v90
-
• Hva ble vist på skjermen når du ble blokkert (Tom skjerm? Del av spillgrensesnittet? Feilmelding?)
First impression - The game is great! This is one of my daughter's favorites and it gets played all the time at our house.
I ran through a few 3-player games (pseudo real-time) with family. Here are my initial comments:
- If you change your mind on your bid before everyone has submitted theirs, you should be able to simply click on the new donut or bid card without pressing Remote Bid first. The remove bid is fine as an Undo, but I should be able to quickly click a different donut. See 6 nimmit! as an example.
- Recommend splaying the donut cards in front of each player instead of putting a number on them when there are multiple cards. Just down and to the right a little bit. The game moves fast when at real-time and it is much easier to quickly tell a player has 3 jelly-filled already when scrolling down if they are splayed out.
- When selecting a target player, in addition to the buttons at the top with their name on it, it would be nice to be able to select their player board (the box with their name and score) or by clicking on their table of donuts. So if I scroll down to see who I want to give it to, I would be able to just click on that display.
- I noticed that when another player was making a decision, I didn't always have a message at the top telling me what was happening. In a real-time game it is really quick and probably not an issue, but I could see it causing an issue in turn-based. What is the game waiting for? I noticed this on Double Chocolate when the player was selecting between the two cards, and on red velvet when the player was selecting a card from the discard pile.
- Recommend adding a button that when pressed displays the "Donut Guide" from the manual on the screen. Similar to Kingdomino that has a button to display the a tile guide.
- There may be an issue with the scoring. One moment the scores were 11,11,10 and then after the very next round I noticed it was 24,20.16. That got me trying to pay attention to the scoring, but it is hard in a psuedo-realtime game. At the end of our last game I manually calculated the scores and they all seemed fine. I'll try and watch this more.
Overall, I think this game is nearly ready for Beta. I'm going to try and get a larger player count game going with some friends. I think this game will get a lot of usage on BGA. Awesome work. • Hvilken nettleser bruker du?
Google Chrome v90
-
• Hvilken del av reglene ble ikke respektert av BGA-tilpasningen
First impression - The game is great! This is one of my daughter's favorites and it gets played all the time at our house.
I ran through a few 3-player games (pseudo real-time) with family. Here are my initial comments:
- If you change your mind on your bid before everyone has submitted theirs, you should be able to simply click on the new donut or bid card without pressing Remote Bid first. The remove bid is fine as an Undo, but I should be able to quickly click a different donut. See 6 nimmit! as an example.
- Recommend splaying the donut cards in front of each player instead of putting a number on them when there are multiple cards. Just down and to the right a little bit. The game moves fast when at real-time and it is much easier to quickly tell a player has 3 jelly-filled already when scrolling down if they are splayed out.
- When selecting a target player, in addition to the buttons at the top with their name on it, it would be nice to be able to select their player board (the box with their name and score) or by clicking on their table of donuts. So if I scroll down to see who I want to give it to, I would be able to just click on that display.
- I noticed that when another player was making a decision, I didn't always have a message at the top telling me what was happening. In a real-time game it is really quick and probably not an issue, but I could see it causing an issue in turn-based. What is the game waiting for? I noticed this on Double Chocolate when the player was selecting between the two cards, and on red velvet when the player was selecting a card from the discard pile.
- Recommend adding a button that when pressed displays the "Donut Guide" from the manual on the screen. Similar to Kingdomino that has a button to display the a tile guide.
- There may be an issue with the scoring. One moment the scores were 11,11,10 and then after the very next round I noticed it was 24,20.16. That got me trying to pay attention to the scoring, but it is hard in a psuedo-realtime game. At the end of our last game I manually calculated the scores and they all seemed fine. I'll try and watch this more.
Overall, I think this game is nearly ready for Beta. I'm going to try and get a larger player count game going with some friends. I think this game will get a lot of usage on BGA. Awesome work. -
• Er regelbruddet tydelig i spilloggen? Hvis ja, Hvilket trekknummer?
• Hvilken nettleser bruker du?
Google Chrome v90
-
• Hva var spillhandlingen du ønsket å gjøre?
First impression - The game is great! This is one of my daughter's favorites and it gets played all the time at our house.
I ran through a few 3-player games (pseudo real-time) with family. Here are my initial comments:
- If you change your mind on your bid before everyone has submitted theirs, you should be able to simply click on the new donut or bid card without pressing Remote Bid first. The remove bid is fine as an Undo, but I should be able to quickly click a different donut. See 6 nimmit! as an example.
- Recommend splaying the donut cards in front of each player instead of putting a number on them when there are multiple cards. Just down and to the right a little bit. The game moves fast when at real-time and it is much easier to quickly tell a player has 3 jelly-filled already when scrolling down if they are splayed out.
- When selecting a target player, in addition to the buttons at the top with their name on it, it would be nice to be able to select their player board (the box with their name and score) or by clicking on their table of donuts. So if I scroll down to see who I want to give it to, I would be able to just click on that display.
- I noticed that when another player was making a decision, I didn't always have a message at the top telling me what was happening. In a real-time game it is really quick and probably not an issue, but I could see it causing an issue in turn-based. What is the game waiting for? I noticed this on Double Chocolate when the player was selecting between the two cards, and on red velvet when the player was selecting a card from the discard pile.
- Recommend adding a button that when pressed displays the "Donut Guide" from the manual on the screen. Similar to Kingdomino that has a button to display the a tile guide.
- There may be an issue with the scoring. One moment the scores were 11,11,10 and then after the very next round I noticed it was 24,20.16. That got me trying to pay attention to the scoring, but it is hard in a psuedo-realtime game. At the end of our last game I manually calculated the scores and they all seemed fine. I'll try and watch this more.
Overall, I think this game is nearly ready for Beta. I'm going to try and get a larger player count game going with some friends. I think this game will get a lot of usage on BGA. Awesome work. -
• Hva prøvde du å gjøre for å trigge denne spillhandlingen?
-
• Hva skjer når du prøver å gjøre dette (feilmelding, meldingsstatus for meldingsfelt, ...)?
• Hvilken nettleser bruker du?
Google Chrome v90
-
• På hvilket tidspunkt i spillet oppsto problemet (hva var den daværende spillinstruksjonen)?
First impression - The game is great! This is one of my daughter's favorites and it gets played all the time at our house.
I ran through a few 3-player games (pseudo real-time) with family. Here are my initial comments:
- If you change your mind on your bid before everyone has submitted theirs, you should be able to simply click on the new donut or bid card without pressing Remote Bid first. The remove bid is fine as an Undo, but I should be able to quickly click a different donut. See 6 nimmit! as an example.
- Recommend splaying the donut cards in front of each player instead of putting a number on them when there are multiple cards. Just down and to the right a little bit. The game moves fast when at real-time and it is much easier to quickly tell a player has 3 jelly-filled already when scrolling down if they are splayed out.
- When selecting a target player, in addition to the buttons at the top with their name on it, it would be nice to be able to select their player board (the box with their name and score) or by clicking on their table of donuts. So if I scroll down to see who I want to give it to, I would be able to just click on that display.
- I noticed that when another player was making a decision, I didn't always have a message at the top telling me what was happening. In a real-time game it is really quick and probably not an issue, but I could see it causing an issue in turn-based. What is the game waiting for? I noticed this on Double Chocolate when the player was selecting between the two cards, and on red velvet when the player was selecting a card from the discard pile.
- Recommend adding a button that when pressed displays the "Donut Guide" from the manual on the screen. Similar to Kingdomino that has a button to display the a tile guide.
- There may be an issue with the scoring. One moment the scores were 11,11,10 and then after the very next round I noticed it was 24,20.16. That got me trying to pay attention to the scoring, but it is hard in a psuedo-realtime game. At the end of our last game I manually calculated the scores and they all seemed fine. I'll try and watch this more.
Overall, I think this game is nearly ready for Beta. I'm going to try and get a larger player count game going with some friends. I think this game will get a lot of usage on BGA. Awesome work. -
• Hva skjer når du forsøker å gjøre en spillhandling (feilmelding, spillstatusfeltmelding, ...)?
• Hvilken nettleser bruker du?
Google Chrome v90
-
• Vennligst beskriv visningsproblemet. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
First impression - The game is great! This is one of my daughter's favorites and it gets played all the time at our house.
I ran through a few 3-player games (pseudo real-time) with family. Here are my initial comments:
- If you change your mind on your bid before everyone has submitted theirs, you should be able to simply click on the new donut or bid card without pressing Remote Bid first. The remove bid is fine as an Undo, but I should be able to quickly click a different donut. See 6 nimmit! as an example.
- Recommend splaying the donut cards in front of each player instead of putting a number on them when there are multiple cards. Just down and to the right a little bit. The game moves fast when at real-time and it is much easier to quickly tell a player has 3 jelly-filled already when scrolling down if they are splayed out.
- When selecting a target player, in addition to the buttons at the top with their name on it, it would be nice to be able to select their player board (the box with their name and score) or by clicking on their table of donuts. So if I scroll down to see who I want to give it to, I would be able to just click on that display.
- I noticed that when another player was making a decision, I didn't always have a message at the top telling me what was happening. In a real-time game it is really quick and probably not an issue, but I could see it causing an issue in turn-based. What is the game waiting for? I noticed this on Double Chocolate when the player was selecting between the two cards, and on red velvet when the player was selecting a card from the discard pile.
- Recommend adding a button that when pressed displays the "Donut Guide" from the manual on the screen. Similar to Kingdomino that has a button to display the a tile guide.
- There may be an issue with the scoring. One moment the scores were 11,11,10 and then after the very next round I noticed it was 24,20.16. That got me trying to pay attention to the scoring, but it is hard in a psuedo-realtime game. At the end of our last game I manually calculated the scores and they all seemed fine. I'll try and watch this more.
Overall, I think this game is nearly ready for Beta. I'm going to try and get a larger player count game going with some friends. I think this game will get a lot of usage on BGA. Awesome work. • Hvilken nettleser bruker du?
Google Chrome v90
-
• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
First impression - The game is great! This is one of my daughter's favorites and it gets played all the time at our house.
I ran through a few 3-player games (pseudo real-time) with family. Here are my initial comments:
- If you change your mind on your bid before everyone has submitted theirs, you should be able to simply click on the new donut or bid card without pressing Remote Bid first. The remove bid is fine as an Undo, but I should be able to quickly click a different donut. See 6 nimmit! as an example.
- Recommend splaying the donut cards in front of each player instead of putting a number on them when there are multiple cards. Just down and to the right a little bit. The game moves fast when at real-time and it is much easier to quickly tell a player has 3 jelly-filled already when scrolling down if they are splayed out.
- When selecting a target player, in addition to the buttons at the top with their name on it, it would be nice to be able to select their player board (the box with their name and score) or by clicking on their table of donuts. So if I scroll down to see who I want to give it to, I would be able to just click on that display.
- I noticed that when another player was making a decision, I didn't always have a message at the top telling me what was happening. In a real-time game it is really quick and probably not an issue, but I could see it causing an issue in turn-based. What is the game waiting for? I noticed this on Double Chocolate when the player was selecting between the two cards, and on red velvet when the player was selecting a card from the discard pile.
- Recommend adding a button that when pressed displays the "Donut Guide" from the manual on the screen. Similar to Kingdomino that has a button to display the a tile guide.
- There may be an issue with the scoring. One moment the scores were 11,11,10 and then after the very next round I noticed it was 24,20.16. That got me trying to pay attention to the scoring, but it is hard in a psuedo-realtime game. At the end of our last game I manually calculated the scores and they all seemed fine. I'll try and watch this more.
Overall, I think this game is nearly ready for Beta. I'm going to try and get a larger player count game going with some friends. I think this game will get a lot of usage on BGA. Awesome work. -
• Er denne teksten tilgjengelig i translation system? Hvis ja, har den blitt oversatt i mer enn 24 timer?
• Hvilken nettleser bruker du?
Google Chrome v90
-
• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
First impression - The game is great! This is one of my daughter's favorites and it gets played all the time at our house.
I ran through a few 3-player games (pseudo real-time) with family. Here are my initial comments:
- If you change your mind on your bid before everyone has submitted theirs, you should be able to simply click on the new donut or bid card without pressing Remote Bid first. The remove bid is fine as an Undo, but I should be able to quickly click a different donut. See 6 nimmit! as an example.
- Recommend splaying the donut cards in front of each player instead of putting a number on them when there are multiple cards. Just down and to the right a little bit. The game moves fast when at real-time and it is much easier to quickly tell a player has 3 jelly-filled already when scrolling down if they are splayed out.
- When selecting a target player, in addition to the buttons at the top with their name on it, it would be nice to be able to select their player board (the box with their name and score) or by clicking on their table of donuts. So if I scroll down to see who I want to give it to, I would be able to just click on that display.
- I noticed that when another player was making a decision, I didn't always have a message at the top telling me what was happening. In a real-time game it is really quick and probably not an issue, but I could see it causing an issue in turn-based. What is the game waiting for? I noticed this on Double Chocolate when the player was selecting between the two cards, and on red velvet when the player was selecting a card from the discard pile.
- Recommend adding a button that when pressed displays the "Donut Guide" from the manual on the screen. Similar to Kingdomino that has a button to display the a tile guide.
- There may be an issue with the scoring. One moment the scores were 11,11,10 and then after the very next round I noticed it was 24,20.16. That got me trying to pay attention to the scoring, but it is hard in a psuedo-realtime game. At the end of our last game I manually calculated the scores and they all seemed fine. I'll try and watch this more.
Overall, I think this game is nearly ready for Beta. I'm going to try and get a larger player count game going with some friends. I think this game will get a lot of usage on BGA. Awesome work. • Hvilken nettleser bruker du?
Google Chrome v90
Rapporthistorikk
Though I did notice that if the window shrinks, it doesn't shrink the cards. Instead it overlaps and becomes messy. And the it should move the player boards to the top based on minWidth setting. See screenshot:
drive.google.com/file/d/1w_LZ5KW4dV_fD6UglOks_Z_dmKkTz9tG/view
Legg til noe i denne rapporten
- En annen bord ID / flytt ID
- Løste F5 problemet?
- Oppstod problemet gjentatte ganger? Hver gang? Tilfeldig?
- Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
