#46474: "Performance is very bad on Android app, and sometimes requires a reload"
Hva handler denne rapporten om?
Hva har skjedd, eller hva gjelder det? Vennligst velg
Hva har skjedd, eller hva gjelder det? Vennligst velg
Vennligst sjekk om det allerede er en rapport om samme emne
Hvis ja, vennligst STEM på denne rapporten. Rapporter med flest stemmer er gitt PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detaljert beskrivelse
-
• Vennligst kopier/lim inn feilmeldingen du ser på skjermen, om mulig.
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? -
• Vennligst forklar hva du ønsket å gjøre, samt hva du faktisk gjorde og hva som skjedde
• Hvilken nettleser bruker du?
Mozilla v5
-
• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? -
• Er denne teksten tilgjengelig i translation system? Hvis ja, har den blitt oversatt i mer enn 24 timer?
• Hvilken nettleser bruker du?
Mozilla v5
-
• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? • Hvilken nettleser bruker du?
Mozilla v5
-
• Hva ble vist på skjermen når du ble blokkert (Tom skjerm? Del av spillgrensesnittet? Feilmelding?)
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? • Hvilken nettleser bruker du?
Mozilla v5
-
• Hvilken del av reglene ble ikke respektert av BGA-tilpasningen
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? -
• Er regelbruddet tydelig i spilloggen? Hvis ja, Hvilket trekknummer?
• Hvilken nettleser bruker du?
Mozilla v5
-
• Hva var spillhandlingen du ønsket å gjøre?
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? -
• Hva prøvde du å gjøre for å trigge denne spillhandlingen?
-
• Hva skjer når du prøver å gjøre dette (feilmelding, meldingsstatus for meldingsfelt, ...)?
• Hvilken nettleser bruker du?
Mozilla v5
-
• På hvilket tidspunkt i spillet oppsto problemet (hva var den daværende spillinstruksjonen)?
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? -
• Hva skjer når du forsøker å gjøre en spillhandling (feilmelding, spillstatusfeltmelding, ...)?
• Hvilken nettleser bruker du?
Mozilla v5
-
• Vennligst beskriv visningsproblemet. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? • Hvilken nettleser bruker du?
Mozilla v5
-
• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? -
• Er denne teksten tilgjengelig i translation system? Hvis ja, har den blitt oversatt i mer enn 24 timer?
• Hvilken nettleser bruker du?
Mozilla v5
-
• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? • Hvilken nettleser bruker du?
Mozilla v5
Rapporthistorikk
Browser version
What version of game you were playing Americana or Original
Performance issues probably related to rendering of svg shapes and shadows.
For this game shapes are non-rectangular so I do need the special handling which may be slower
on mobile.
Funny you mention Lost Ruins of Arnak because this game lagging like crazy on my desktop which has high end graphics card and 8 cores.
Your bug has probably been fixed already, or was linked to a temporary failure of BGA service.
In any case, when filling a bug report, make sure to have an explicit title linked to the incident (ex: with error message), so other players can recognize it and vote for it.
Legg til noe i denne rapporten
- En annen bord ID / flytt ID
- Løste F5 problemet?
- Oppstod problemet gjentatte ganger? Hver gang? Tilfeldig?
- Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
