#54265: "UX appraoch is confusing"
Hva handler denne rapporten om?
Hva har skjedd, eller hva gjelder det? Vennligst velg
Hva har skjedd, eller hva gjelder det? Vennligst velg
Vennligst sjekk om det allerede er en rapport om samme emne
Hvis ja, vennligst STEM på denne rapporten. Rapporter med flest stemmer er gitt PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
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Detaljert beskrivelse
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• Vennligst kopier/lim inn feilmeldingen du ser på skjermen, om mulig.
I think the current approach of "select ship, then SACRIFICE or select a ship/system to use its power" seems the worst of both worlds, confusing for new players and clunky for returning ones.
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• Vennligst forklar hva du ønsket å gjøre, samt hva du faktisk gjorde og hva som skjedde
• Hvilken nettleser bruker du?
Google Chrome v95
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• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
I think the current approach of "select ship, then SACRIFICE or select a ship/system to use its power" seems the worst of both worlds, confusing for new players and clunky for returning ones.
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• Er denne teksten tilgjengelig i translation system? Hvis ja, har den blitt oversatt i mer enn 24 timer?
• Hvilken nettleser bruker du?
Google Chrome v95
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• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
I think the current approach of "select ship, then SACRIFICE or select a ship/system to use its power" seems the worst of both worlds, confusing for new players and clunky for returning ones.
• Hvilken nettleser bruker du?
Google Chrome v95
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• Hva ble vist på skjermen når du ble blokkert (Tom skjerm? Del av spillgrensesnittet? Feilmelding?)
I think the current approach of "select ship, then SACRIFICE or select a ship/system to use its power" seems the worst of both worlds, confusing for new players and clunky for returning ones.
• Hvilken nettleser bruker du?
Google Chrome v95
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• Hvilken del av reglene ble ikke respektert av BGA-tilpasningen
I think the current approach of "select ship, then SACRIFICE or select a ship/system to use its power" seems the worst of both worlds, confusing for new players and clunky for returning ones.
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• Er regelbruddet tydelig i spilloggen? Hvis ja, Hvilket trekknummer?
• Hvilken nettleser bruker du?
Google Chrome v95
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• Hva var spillhandlingen du ønsket å gjøre?
I think the current approach of "select ship, then SACRIFICE or select a ship/system to use its power" seems the worst of both worlds, confusing for new players and clunky for returning ones.
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• Hva prøvde du å gjøre for å trigge denne spillhandlingen?
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• Hva skjer når du prøver å gjøre dette (feilmelding, meldingsstatus for meldingsfelt, ...)?
• Hvilken nettleser bruker du?
Google Chrome v95
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• På hvilket tidspunkt i spillet oppsto problemet (hva var den daværende spillinstruksjonen)?
I think the current approach of "select ship, then SACRIFICE or select a ship/system to use its power" seems the worst of both worlds, confusing for new players and clunky for returning ones.
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• Hva skjer når du forsøker å gjøre en spillhandling (feilmelding, spillstatusfeltmelding, ...)?
• Hvilken nettleser bruker du?
Google Chrome v95
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• Vennligst beskriv visningsproblemet. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
I think the current approach of "select ship, then SACRIFICE or select a ship/system to use its power" seems the worst of both worlds, confusing for new players and clunky for returning ones.
• Hvilken nettleser bruker du?
Google Chrome v95
-
• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
I think the current approach of "select ship, then SACRIFICE or select a ship/system to use its power" seems the worst of both worlds, confusing for new players and clunky for returning ones.
-
• Er denne teksten tilgjengelig i translation system? Hvis ja, har den blitt oversatt i mer enn 24 timer?
• Hvilken nettleser bruker du?
Google Chrome v95
-
• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
I think the current approach of "select ship, then SACRIFICE or select a ship/system to use its power" seems the worst of both worlds, confusing for new players and clunky for returning ones.
• Hvilken nettleser bruker du?
Google Chrome v95
Rapporthistorikk
However, the current module is basically the worst:
New players don't get a menu of what they can do, so it's really easy for them to miss options or just select the wrong one.
Existing players can't just select the action the ywant; they have to make the non-decision of deciding -how- to do it and choosing between the ship itself and oher ships/systems when it doesn't matter.
For experienced players it would also be nice to be able to initiate a grow/swap by clicking on a piece in the stash first (and then get prrompted for whether you want to grow that piece or trade for it if both options are on the table, and then click on the system you want to grow in or the ship you want to swap it for), and initiate an attack by clicking on the enemy you want to attack. But obviously that wouldn't help novice players much while a clearer flow really would.
"You may choose a ship or star to use its power."
"You may choose a ship in the same system to activate it with ${color} power."
One nice thing about power-first would be that the UI could limit your choices rather than force a ship selection -- you'd select "Grow" and it would then show you which ships you could grow across your empire (without a sacrifice). Or you'd choose "sacrifice" and could then sacrifice any ship.
I haven't tried; does the system warn you if you're trying to end your side (like by sacrificing your only ship)?
I haven't understood your suggestion very well, but I was proposing "power first" as a solution. In particular, I apparently haven't at all grasped what you meant by
"they have to make the non-decision of deciding -how- to do it and choosing between the ship itself and oher ships/systems when it doesn't matter."
Can you clarify?
It sounds like you might be saying you want more buttons with text on them (like a "grow" button). I want to avoid text-based interface elements where possible because clicking pieces is both cleaner and easier to write. The presence or absence of a color in a system automatically limits what kind of action a player can take, which I expect to be instructive for new players.
* When using red power, you could infer you are using your biggest ship in system to do it, meaning you could directly go to take any possible ship in the system
* When using green power, you could also directly highlight in the bank the options, depending on ship colors in the system
A)
1. Select action: Build, Change, Move, Capture, Sacrifice
2. Select ship. Ships that can perform the action are highlighted (or other ships are greyed out). In the capture case, you'd directly select an enemy ship.
B)
1. Select own ship.
2. Select action: Build, Change, Move, Capture, Sacrifice. Actions that this ship cannot perform because the color is not available in the system are greyed out.
It will probably take a while to get this done because of life things, but I'll get there!
Legg til noe i denne rapporten
- En annen bord ID / flytt ID
- Løste F5 problemet?
- Oppstod problemet gjentatte ganger? Hver gang? Tilfeldig?
- Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
