#57752: "Space Danger counters"
Hva handler denne rapporten om?
Hva har skjedd, eller hva gjelder det? Vennligst velg
Hva har skjedd, eller hva gjelder det? Vennligst velg
Vennligst sjekk om det allerede er en rapport om samme emne
Hvis ja, vennligst STEM på denne rapporten. Rapporter med flest stemmer er gitt PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
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Detaljert beskrivelse
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• Vennligst kopier/lim inn feilmeldingen du ser på skjermen, om mulig.
I have apparently gotten smacked by Space Danger counters twice, but I have never actually seen the counters, why I don't know. When I log in to take my next turn, the Scouts are gone and the system tiles are empty.
Now, maybe that was just me playing in a hurry and not accurately spotting what my Scouts had uncovered. But since this is an instantaneous effect, I'm wondering if the Space Danger counters can be "turned over" to show an explosion or space debris for the next Turn in case a player misses the Space Danger counter. This just ensures that players aren't wondering where their Scots or other ships went. Obviously, in ftf play this isn't an issue. -
• Vennligst forklar hva du ønsket å gjøre, samt hva du faktisk gjorde og hva som skjedde
• Hvilken nettleser bruker du?
Google Chrome v97
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• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
I have apparently gotten smacked by Space Danger counters twice, but I have never actually seen the counters, why I don't know. When I log in to take my next turn, the Scouts are gone and the system tiles are empty.
Now, maybe that was just me playing in a hurry and not accurately spotting what my Scouts had uncovered. But since this is an instantaneous effect, I'm wondering if the Space Danger counters can be "turned over" to show an explosion or space debris for the next Turn in case a player misses the Space Danger counter. This just ensures that players aren't wondering where their Scots or other ships went. Obviously, in ftf play this isn't an issue. -
• Er denne teksten tilgjengelig i translation system? Hvis ja, har den blitt oversatt i mer enn 24 timer?
• Hvilken nettleser bruker du?
Google Chrome v97
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• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
I have apparently gotten smacked by Space Danger counters twice, but I have never actually seen the counters, why I don't know. When I log in to take my next turn, the Scouts are gone and the system tiles are empty.
Now, maybe that was just me playing in a hurry and not accurately spotting what my Scouts had uncovered. But since this is an instantaneous effect, I'm wondering if the Space Danger counters can be "turned over" to show an explosion or space debris for the next Turn in case a player misses the Space Danger counter. This just ensures that players aren't wondering where their Scots or other ships went. Obviously, in ftf play this isn't an issue. • Hvilken nettleser bruker du?
Google Chrome v97
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• Hva ble vist på skjermen når du ble blokkert (Tom skjerm? Del av spillgrensesnittet? Feilmelding?)
I have apparently gotten smacked by Space Danger counters twice, but I have never actually seen the counters, why I don't know. When I log in to take my next turn, the Scouts are gone and the system tiles are empty.
Now, maybe that was just me playing in a hurry and not accurately spotting what my Scouts had uncovered. But since this is an instantaneous effect, I'm wondering if the Space Danger counters can be "turned over" to show an explosion or space debris for the next Turn in case a player misses the Space Danger counter. This just ensures that players aren't wondering where their Scots or other ships went. Obviously, in ftf play this isn't an issue. • Hvilken nettleser bruker du?
Google Chrome v97
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• Hvilken del av reglene ble ikke respektert av BGA-tilpasningen
I have apparently gotten smacked by Space Danger counters twice, but I have never actually seen the counters, why I don't know. When I log in to take my next turn, the Scouts are gone and the system tiles are empty.
Now, maybe that was just me playing in a hurry and not accurately spotting what my Scouts had uncovered. But since this is an instantaneous effect, I'm wondering if the Space Danger counters can be "turned over" to show an explosion or space debris for the next Turn in case a player misses the Space Danger counter. This just ensures that players aren't wondering where their Scots or other ships went. Obviously, in ftf play this isn't an issue. -
• Er regelbruddet tydelig i spilloggen? Hvis ja, Hvilket trekknummer?
• Hvilken nettleser bruker du?
Google Chrome v97
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• Hva var spillhandlingen du ønsket å gjøre?
I have apparently gotten smacked by Space Danger counters twice, but I have never actually seen the counters, why I don't know. When I log in to take my next turn, the Scouts are gone and the system tiles are empty.
Now, maybe that was just me playing in a hurry and not accurately spotting what my Scouts had uncovered. But since this is an instantaneous effect, I'm wondering if the Space Danger counters can be "turned over" to show an explosion or space debris for the next Turn in case a player misses the Space Danger counter. This just ensures that players aren't wondering where their Scots or other ships went. Obviously, in ftf play this isn't an issue. -
• Hva prøvde du å gjøre for å trigge denne spillhandlingen?
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• Hva skjer når du prøver å gjøre dette (feilmelding, meldingsstatus for meldingsfelt, ...)?
• Hvilken nettleser bruker du?
Google Chrome v97
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• På hvilket tidspunkt i spillet oppsto problemet (hva var den daværende spillinstruksjonen)?
I have apparently gotten smacked by Space Danger counters twice, but I have never actually seen the counters, why I don't know. When I log in to take my next turn, the Scouts are gone and the system tiles are empty.
Now, maybe that was just me playing in a hurry and not accurately spotting what my Scouts had uncovered. But since this is an instantaneous effect, I'm wondering if the Space Danger counters can be "turned over" to show an explosion or space debris for the next Turn in case a player misses the Space Danger counter. This just ensures that players aren't wondering where their Scots or other ships went. Obviously, in ftf play this isn't an issue. -
• Hva skjer når du forsøker å gjøre en spillhandling (feilmelding, spillstatusfeltmelding, ...)?
• Hvilken nettleser bruker du?
Google Chrome v97
-
• Vennligst beskriv visningsproblemet. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
I have apparently gotten smacked by Space Danger counters twice, but I have never actually seen the counters, why I don't know. When I log in to take my next turn, the Scouts are gone and the system tiles are empty.
Now, maybe that was just me playing in a hurry and not accurately spotting what my Scouts had uncovered. But since this is an instantaneous effect, I'm wondering if the Space Danger counters can be "turned over" to show an explosion or space debris for the next Turn in case a player misses the Space Danger counter. This just ensures that players aren't wondering where their Scots or other ships went. Obviously, in ftf play this isn't an issue. • Hvilken nettleser bruker du?
Google Chrome v97
-
• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
I have apparently gotten smacked by Space Danger counters twice, but I have never actually seen the counters, why I don't know. When I log in to take my next turn, the Scouts are gone and the system tiles are empty.
Now, maybe that was just me playing in a hurry and not accurately spotting what my Scouts had uncovered. But since this is an instantaneous effect, I'm wondering if the Space Danger counters can be "turned over" to show an explosion or space debris for the next Turn in case a player misses the Space Danger counter. This just ensures that players aren't wondering where their Scots or other ships went. Obviously, in ftf play this isn't an issue. -
• Er denne teksten tilgjengelig i translation system? Hvis ja, har den blitt oversatt i mer enn 24 timer?
• Hvilken nettleser bruker du?
Google Chrome v97
-
• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
I have apparently gotten smacked by Space Danger counters twice, but I have never actually seen the counters, why I don't know. When I log in to take my next turn, the Scouts are gone and the system tiles are empty.
Now, maybe that was just me playing in a hurry and not accurately spotting what my Scouts had uncovered. But since this is an instantaneous effect, I'm wondering if the Space Danger counters can be "turned over" to show an explosion or space debris for the next Turn in case a player misses the Space Danger counter. This just ensures that players aren't wondering where their Scots or other ships went. Obviously, in ftf play this isn't an issue. • Hvilken nettleser bruker du?
Google Chrome v97
Rapporthistorikk
That is a really nice idea :)
Destroyed ships will be displayed to all players but hidden ones will be called "group".
As an alternative if leaving it is good for asynchronous play then the following might work-
Add a new markers, that is danger! (spent), or with a big X over it, or similar, to denote that the danger is going away.
DANGER counter will stay still in hex and be removed at end of turn.
Destroyed ships will be displayed to all players but hidden ones will be called "group".
Legg til noe i denne rapporten
- En annen bord ID / flytt ID
- Løste F5 problemet?
- Oppstod problemet gjentatte ganger? Hver gang? Tilfeldig?
- Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
