#67956: "For Space Empires integrated: allow full retreat at game start?"
Hva handler denne rapporten om?
Hva har skjedd, eller hva gjelder det? Vennligst velg
Hva har skjedd, eller hva gjelder det? Vennligst velg
Vennligst sjekk om det allerede er en rapport om samme emne
Hvis ja, vennligst STEM på denne rapporten. Rapporter med flest stemmer er gitt PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
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Detaljert beskrivelse
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• Vennligst kopier/lim inn feilmeldingen du ser på skjermen, om mulig.
In the attached table number I spawned in a DD against a Base, in this scenario all I'm going to do is turn around and fly as fast as I can until the retreat timer is up. I THINK it's fairly trivial in almost any engagement for a player at the start of round 1 to decide this match is a loss, deploy all their ships facing away and just speed up until they can retreat. I'm wondering if adding a 'I wish to retreat everything' button before the start of the first turn to speed this process up?
I accept this is getting into werider territory for allowing these decisions but if you were playing this in reality you'd easily reach the conclusion this fight wasn't worth playing through, just trying to see if we can allow for those decisions -
• Vennligst forklar hva du ønsket å gjøre, samt hva du faktisk gjorde og hva som skjedde
• Hvilken nettleser bruker du?
Google Chrome v103
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• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Er denne teksten tilgjengelig i translation system? Hvis ja, har den blitt oversatt i mer enn 24 timer?
In the attached table number I spawned in a DD against a Base, in this scenario all I'm going to do is turn around and fly as fast as I can until the retreat timer is up. I THINK it's fairly trivial in almost any engagement for a player at the start of round 1 to decide this match is a loss, deploy all their ships facing away and just speed up until they can retreat. I'm wondering if adding a 'I wish to retreat everything' button before the start of the first turn to speed this process up?
I accept this is getting into werider territory for allowing these decisions but if you were playing this in reality you'd easily reach the conclusion this fight wasn't worth playing through, just trying to see if we can allow for those decisions • Hvilken nettleser bruker du?
Google Chrome v103
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• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
In the attached table number I spawned in a DD against a Base, in this scenario all I'm going to do is turn around and fly as fast as I can until the retreat timer is up. I THINK it's fairly trivial in almost any engagement for a player at the start of round 1 to decide this match is a loss, deploy all their ships facing away and just speed up until they can retreat. I'm wondering if adding a 'I wish to retreat everything' button before the start of the first turn to speed this process up?
I accept this is getting into werider territory for allowing these decisions but if you were playing this in reality you'd easily reach the conclusion this fight wasn't worth playing through, just trying to see if we can allow for those decisions • Hvilken nettleser bruker du?
Google Chrome v103
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• Hva ble vist på skjermen når du ble blokkert (Tom skjerm? Del av spillgrensesnittet? Feilmelding?)
In the attached table number I spawned in a DD against a Base, in this scenario all I'm going to do is turn around and fly as fast as I can until the retreat timer is up. I THINK it's fairly trivial in almost any engagement for a player at the start of round 1 to decide this match is a loss, deploy all their ships facing away and just speed up until they can retreat. I'm wondering if adding a 'I wish to retreat everything' button before the start of the first turn to speed this process up?
I accept this is getting into werider territory for allowing these decisions but if you were playing this in reality you'd easily reach the conclusion this fight wasn't worth playing through, just trying to see if we can allow for those decisions • Hvilken nettleser bruker du?
Google Chrome v103
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• Hvilken del av reglene ble ikke respektert av BGA-tilpasningen
In the attached table number I spawned in a DD against a Base, in this scenario all I'm going to do is turn around and fly as fast as I can until the retreat timer is up. I THINK it's fairly trivial in almost any engagement for a player at the start of round 1 to decide this match is a loss, deploy all their ships facing away and just speed up until they can retreat. I'm wondering if adding a 'I wish to retreat everything' button before the start of the first turn to speed this process up?
I accept this is getting into werider territory for allowing these decisions but if you were playing this in reality you'd easily reach the conclusion this fight wasn't worth playing through, just trying to see if we can allow for those decisions -
• Er regelbruddet tydelig i spilloggen? Hvis ja, Hvilket trekknummer?
• Hvilken nettleser bruker du?
Google Chrome v103
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• Hva var spillhandlingen du ønsket å gjøre?
In the attached table number I spawned in a DD against a Base, in this scenario all I'm going to do is turn around and fly as fast as I can until the retreat timer is up. I THINK it's fairly trivial in almost any engagement for a player at the start of round 1 to decide this match is a loss, deploy all their ships facing away and just speed up until they can retreat. I'm wondering if adding a 'I wish to retreat everything' button before the start of the first turn to speed this process up?
I accept this is getting into werider territory for allowing these decisions but if you were playing this in reality you'd easily reach the conclusion this fight wasn't worth playing through, just trying to see if we can allow for those decisions -
• Hva prøvde du å gjøre for å trigge denne spillhandlingen?
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• Hva skjer når du prøver å gjøre dette (feilmelding, meldingsstatus for meldingsfelt, ...)?
• Hvilken nettleser bruker du?
Google Chrome v103
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• På hvilket tidspunkt i spillet oppsto problemet (hva var den daværende spillinstruksjonen)?
In the attached table number I spawned in a DD against a Base, in this scenario all I'm going to do is turn around and fly as fast as I can until the retreat timer is up. I THINK it's fairly trivial in almost any engagement for a player at the start of round 1 to decide this match is a loss, deploy all their ships facing away and just speed up until they can retreat. I'm wondering if adding a 'I wish to retreat everything' button before the start of the first turn to speed this process up?
I accept this is getting into werider territory for allowing these decisions but if you were playing this in reality you'd easily reach the conclusion this fight wasn't worth playing through, just trying to see if we can allow for those decisions -
• Hva skjer når du forsøker å gjøre en spillhandling (feilmelding, spillstatusfeltmelding, ...)?
• Hvilken nettleser bruker du?
Google Chrome v103
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• Vennligst beskriv visningsproblemet. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
In the attached table number I spawned in a DD against a Base, in this scenario all I'm going to do is turn around and fly as fast as I can until the retreat timer is up. I THINK it's fairly trivial in almost any engagement for a player at the start of round 1 to decide this match is a loss, deploy all their ships facing away and just speed up until they can retreat. I'm wondering if adding a 'I wish to retreat everything' button before the start of the first turn to speed this process up?
I accept this is getting into werider territory for allowing these decisions but if you were playing this in reality you'd easily reach the conclusion this fight wasn't worth playing through, just trying to see if we can allow for those decisions • Hvilken nettleser bruker du?
Google Chrome v103
-
• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Er denne teksten tilgjengelig i translation system? Hvis ja, har den blitt oversatt i mer enn 24 timer?
In the attached table number I spawned in a DD against a Base, in this scenario all I'm going to do is turn around and fly as fast as I can until the retreat timer is up. I THINK it's fairly trivial in almost any engagement for a player at the start of round 1 to decide this match is a loss, deploy all their ships facing away and just speed up until they can retreat. I'm wondering if adding a 'I wish to retreat everything' button before the start of the first turn to speed this process up?
I accept this is getting into werider territory for allowing these decisions but if you were playing this in reality you'd easily reach the conclusion this fight wasn't worth playing through, just trying to see if we can allow for those decisions • Hvilken nettleser bruker du?
Google Chrome v103
-
• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
In the attached table number I spawned in a DD against a Base, in this scenario all I'm going to do is turn around and fly as fast as I can until the retreat timer is up. I THINK it's fairly trivial in almost any engagement for a player at the start of round 1 to decide this match is a loss, deploy all their ships facing away and just speed up until they can retreat. I'm wondering if adding a 'I wish to retreat everything' button before the start of the first turn to speed this process up?
I accept this is getting into werider territory for allowing these decisions but if you were playing this in reality you'd easily reach the conclusion this fight wasn't worth playing through, just trying to see if we can allow for those decisions • Hvilken nettleser bruker du?
Google Chrome v103
Rapporthistorikk
• Unless specified in a scenario, the conceding player’s ships that
are currently in a weapon arc and within weapon range of an
enemy ship are considered destroyed. This occurs even if a given
enemy weapon group is not fully charged. All other ships outside
of weapon range and arc are considered to have safely retreated
from battle. FTR squadrons still require a surviving friendly CV
to retreat else they are considered destroyed.
Perhaps I could use that.
Legg til noe i denne rapporten
- En annen bord ID / flytt ID
- Løste F5 problemet?
- Oppstod problemet gjentatte ganger? Hver gang? Tilfeldig?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
