#68605: "Wrong distribution of Minefields at HELLFIRE PASS scenario - Maybe for all MED THEATRE scenarios"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detaljert beskrivelse
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• Vennligst kopier/lim inn feilmeldingen du ser på skjermen, om mulig.
According to the BGG the distribution of the minefields it should be
4-3-2-2-1-0-0-0
BGA implementation is
4-3-2-1-1-0-0-0
Would be also great to see the possibilities of the minefield mix in the scenario description because they are different from Box to Box -
• Vennligst forklar hva du ønsket å gjøre, samt hva du faktisk gjorde og hva som skjedde
End of the game - all possible minefields are visible and costed me victory :-)
• Hvilken nettleser bruker du?
Google Chrome v102
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• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
According to the BGG the distribution of the minefields it should be
4-3-2-2-1-0-0-0
BGA implementation is
4-3-2-1-1-0-0-0
Would be also great to see the possibilities of the minefield mix in the scenario description because they are different from Box to Box -
• Er denne teksten tilgjengelig i translation system? Hvis ja, har den blitt oversatt i mer enn 24 timer?
End of the game - all possible minefields are visible and costed me victory :-)
• Hvilken nettleser bruker du?
Google Chrome v102
-
• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
According to the BGG the distribution of the minefields it should be
4-3-2-2-1-0-0-0
BGA implementation is
4-3-2-1-1-0-0-0
Would be also great to see the possibilities of the minefield mix in the scenario description because they are different from Box to Box • Hvilken nettleser bruker du?
Google Chrome v102
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• Hva ble vist på skjermen når du ble blokkert (Tom skjerm? Del av spillgrensesnittet? Feilmelding?)
According to the BGG the distribution of the minefields it should be
4-3-2-2-1-0-0-0
BGA implementation is
4-3-2-1-1-0-0-0
Would be also great to see the possibilities of the minefield mix in the scenario description because they are different from Box to Box • Hvilken nettleser bruker du?
Google Chrome v102
-
• Hvilken del av reglene ble ikke respektert av BGA-tilpasningen
According to the BGG the distribution of the minefields it should be
4-3-2-2-1-0-0-0
BGA implementation is
4-3-2-1-1-0-0-0
Would be also great to see the possibilities of the minefield mix in the scenario description because they are different from Box to Box -
• Er regelbruddet tydelig i spilloggen? Hvis ja, Hvilket trekknummer?
End of the game - all possible minefields are visible and costed me victory :-)
• Hvilken nettleser bruker du?
Google Chrome v102
-
• Hva var spillhandlingen du ønsket å gjøre?
According to the BGG the distribution of the minefields it should be
4-3-2-2-1-0-0-0
BGA implementation is
4-3-2-1-1-0-0-0
Would be also great to see the possibilities of the minefield mix in the scenario description because they are different from Box to Box -
• Hva prøvde du å gjøre for å trigge denne spillhandlingen?
End of the game - all possible minefields are visible and costed me victory :-)
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• Hva skjer når du prøver å gjøre dette (feilmelding, meldingsstatus for meldingsfelt, ...)?
• Hvilken nettleser bruker du?
Google Chrome v102
-
• På hvilket tidspunkt i spillet oppsto problemet (hva var den daværende spillinstruksjonen)?
According to the BGG the distribution of the minefields it should be
4-3-2-2-1-0-0-0
BGA implementation is
4-3-2-1-1-0-0-0
Would be also great to see the possibilities of the minefield mix in the scenario description because they are different from Box to Box -
• Hva skjer når du forsøker å gjøre en spillhandling (feilmelding, spillstatusfeltmelding, ...)?
End of the game - all possible minefields are visible and costed me victory :-)
• Hvilken nettleser bruker du?
Google Chrome v102
-
• Vennligst beskriv visningsproblemet. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
According to the BGG the distribution of the minefields it should be
4-3-2-2-1-0-0-0
BGA implementation is
4-3-2-1-1-0-0-0
Would be also great to see the possibilities of the minefield mix in the scenario description because they are different from Box to Box • Hvilken nettleser bruker du?
Google Chrome v102
-
• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
According to the BGG the distribution of the minefields it should be
4-3-2-2-1-0-0-0
BGA implementation is
4-3-2-1-1-0-0-0
Would be also great to see the possibilities of the minefield mix in the scenario description because they are different from Box to Box -
• Er denne teksten tilgjengelig i translation system? Hvis ja, har den blitt oversatt i mer enn 24 timer?
End of the game - all possible minefields are visible and costed me victory :-)
• Hvilken nettleser bruker du?
Google Chrome v102
-
• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
According to the BGG the distribution of the minefields it should be
4-3-2-2-1-0-0-0
BGA implementation is
4-3-2-1-1-0-0-0
Would be also great to see the possibilities of the minefield mix in the scenario description because they are different from Box to Box • Hvilken nettleser bruker du?
Google Chrome v102
Rapporthistorikk
every expansion comes with different minefield counters
I believe you start with the Terrain Pack of 10 minefields (0 x3, 1 x2, 2 x2, 3 x2, 4x1) then add the theater's minefields, then from that pool pick the number of mines needed.
So Hellfire Pass is the Med theater: Mediterranean 1 x1 2 x2 3 x1 4 x1, which means there's a pool of:
0 x3
1 x3
2 x4
3 x3
4 x2
Hellfire Pass requires 7 mines which get pulled from those 15. Is that how it's implemented here? I have no idea but have not noticed any irregularities when playing or in the replay of your game...
I just want to avoid that you could ran into two 4s minefields. That no fun to play. I also started a thread on the BGG about that topic, because the rules say nothing (not even about the components in the expansion)
If you want I can try to reach Richard Borg (I know him personally) ...
www.daysofwonder.com/fr/msg/?goto=236850#msg_236850
vous y trouverez notamment le détail des mines contenues dans les différentes extensions de Mémoire 44.
Nota : j'écris en français, car la page en lien est en français.
Me and my good friend Clexton27 tested deliberately the mine fields to see if they worked out correctly.
First the mines near Tobruk where played ok if a German unit stepped on them they revealed and dices where rolled, However in the return game the values where exactly the same in the same hex
The mines at Bir El Gobi if a British unit entered disappeared with no dices rolled, A German unit did not trigger the mine which is correct.
The mines at Sidi Omar if a British unit entered disappeared with no dices rolled, A German unit did not trigger the mine which is correct.
The mines could never be all 0 mines.
Your bug has probably been fixed already, or was linked to a temporary failure of BGA service.
In any case, when filling a bug report, make sure to have an explicit title linked to the incident (ex: with error message), so other players can recognize it and vote for it.
Legg til noe i denne rapporten
- En annen bord ID / flytt ID
- Løste F5 problemet?
- Oppstod problemet gjentatte ganger? Hver gang? Tilfeldig?
- Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
