#69806: "Allow player to choose order of end-of-round effects"
Hva handler denne rapporten om?
Hva har skjedd, eller hva gjelder det? Vennligst velg
Hva har skjedd, eller hva gjelder det? Vennligst velg
Vennligst sjekk om det allerede er en rapport om samme emne
Hvis ja, vennligst STEM på denne rapporten. Rapporter med flest stemmer er gitt PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
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Detaljert beskrivelse
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• Vennligst kopier/lim inn feilmeldingen du ser på skjermen, om mulig.
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
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• Vennligst forklar hva du ønsket å gjøre, samt hva du faktisk gjorde og hva som skjedde
• Hvilken nettleser bruker du?
Mozilla v5
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• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har en skjermdump av denne feilen (god kutyme), kan du bruke en bildelagringstjeneste (snipboard.io for eksempel) til å laste den opp og lime in lenken her. Er denne teksten tilgjengelig i oversettelsessenteret? Hvis ja, har den vært oversatt i mer enn 24 timer?
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• Hvilken nettleser bruker du?
Mozilla v5
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• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• Hvilken nettleser bruker du?
Mozilla v5
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• Hva ble vist på skjermen når du ble blokkert (Tom skjerm? Del av spillgrensesnittet? Feilmelding?)
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• Hvilken nettleser bruker du?
Mozilla v5
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• Hvilken del av reglene ble ikke respektert av BGA-tilpasningen
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
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• Er regelbruddet tydelig i spilloggen? Hvis ja, Hvilket trekknummer?
• Hvilken nettleser bruker du?
Mozilla v5
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• Hva var spillhandlingen du ønsket å gjøre?
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
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• Hva prøvde du å gjøre for å trigge denne spillhandlingen?
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• Hva skjer når du prøver å gjøre dette (feilmelding, meldingsstatus for meldingsfelt, ...)?
• Hvilken nettleser bruker du?
Mozilla v5
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• På hvilket tidspunkt i spillet oppsto problemet (hva var den daværende spillinstruksjonen)?
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
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• Hva skjer når du forsøker å gjøre en spillhandling (feilmelding, spillstatusfeltmelding, ...)?
• Hvilken nettleser bruker du?
Mozilla v5
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• Vennligst beskriv visningsproblemet. Hvis du har en skjermdump av denne feilen (god kutyme), kan du bruke en bildelagringstjeneste (snipboard.io for eksempel) til å laste den opp og lime in lenken her.
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• Hvilken nettleser bruker du?
Mozilla v5
-
• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har en skjermdump av denne feilen (god kutyme), kan du bruke en bildelagringstjeneste (snipboard.io for eksempel) til å laste den opp og lime in lenken her. Er denne teksten tilgjengelig i oversettelsessenteret? Hvis ja, har den vært oversatt i mer enn 24 timer?
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• Hvilken nettleser bruker du?
Mozilla v5
-
• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• Hvilken nettleser bruker du?
Mozilla v5
Rapporthistorikk
Still, you can never have a hard-coded order which will work for all cases, there will always be corner cases, for example:
- A player may want to have fewer crystals (so intentionally triggering Wondrous Chest at 3 energies, before Heart of Argos or after Fairy Monolith) to kill an opponent Titus.
- A player may want to activate Horn of Plenty without energies in their reserve (before using Beggar's Horn or Heart of Argos) to have more energies the next turn
- For the two random effects Dial of Colof and Carnivora Strombosea, the player may decide one based on the outcome of the other
So ideally the player should be able to choose explicitly in which order effects happen.
Unfortunately, a naive implementation would slow down the game (especially turn-based games) if automatic effects such as Wondrous Chest or Titus Deepgaze would no longer be automatic. So the game should still do these automatic effects without player interaction if the order doesn't matter (determining whether the order matters may be non-trivial)
- Dial of Colof
- Damned Soul of Onys
- Ethiel's Fountain
- Carnivora Strombosea
- Beggar's Horn
- Heart of Argos
- Titus Deepgaze
- Wondrous Chest
- Mesodae’s Lantern
- Io's transmuter
- Fairy Monolith
- Chalice of eternity
- Horn of Plenty
but where we will restart the list whenever an effect actually triggers. So the fact that Horn of Plenty is last in thi list doesn't mean that no further effects are possible: whenever Horn of Plenty triggers, then we'll recheck the list from the beginning.
The general principle remains that the player retains the choice between performing these actions manually or performing them automatically. Seasons is a notable exception because it seems to me that this is one of the first games implemented on BGA, if not the first. In my opinion, there is no longer any reason to retain this exception, as soon as a developer recognizes the need for necessary changes.
It should already be noted that automatism is of much less interest now that the end-round effects are solved by player in the order of the turn and no longer card by card as before. In addition, some end-of-turn effects require player intervention anyway, for example to choose an effect, or the type of energy received.
However, when there is only one end-of-turn effect, and no choice is required, the player’s intervention is not useful.
Fiercely in favour of strict application of the rules, I would add that it would be useful, in case of manual selection of cards with end-of-turn effects, to be able to differentiate the achievable effects from the inoperative effects by a color code. This in order to be able to choose more easily to activate inoperative effects (but which could become achievable during the end-of-turn of the player) because deemed undesirable at this time of the game.
Legg til noe i denne rapporten
- En annen bord ID / flytt ID
- Løste F5 problemet?
- Oppstod problemet gjentatte ganger? Hver gang? Tilfeldig?
- Hvis du har en skjermdump av denne feilen (god kutyme), kan du bruke en bildelagringstjeneste (snipboard.io for eksempel) til å laste den opp og lime in lenken her.
