#69960: "See the turn order of where the cards go"
Hva handler denne rapporten om?
Hva har skjedd, eller hva gjelder det? Vennligst velg
Hva har skjedd, eller hva gjelder det? Vennligst velg
Vennligst sjekk om det allerede er en rapport om samme emne
Hvis ja, vennligst STEM på denne rapporten. Rapporter med flest stemmer er gitt PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
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Detaljert beskrivelse
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• Vennligst kopier/lim inn feilmeldingen du ser på skjermen, om mulig.
In real life, you see where the hands of cards go. In this implementation, you only see who you're giving it to. You don't even know who's giving you their cards in the first round. In a 5 player game, it's even more confusing.
Other drafting games on BGA like Boomerang or Sushi Go! feature this information at the top like :
Receiving cards from: A --------YOUR HAND------- Giving cards to: B
In BGA's 7 Wonders, you literally see the table so you know who's neighbours with whom. It is visual and is very useful to the gameplay. You can tell "Oh, this person next to my neighbour is going war so I will give my neighbour a shield so they will play that instead of that" etc.
It is a piece of information that matters a lot in this game, like I could want to potentially hate draft a person seeing they're going for a specific build. If I know 2 other people will see this hand before them, then I can assume they might take the card instead of me. It is something that is done easily in real life. You glance at the table and know how far away you are from the one player that really needs xyz card.
I noticed this with 4p but now I've started a 5p game, it is even more confusing and I am not sure where all the hands are. -
• Vennligst forklar hva du ønsket å gjøre, samt hva du faktisk gjorde og hva som skjedde
• Hvilken nettleser bruker du?
Google Chrome v104
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• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
In real life, you see where the hands of cards go. In this implementation, you only see who you're giving it to. You don't even know who's giving you their cards in the first round. In a 5 player game, it's even more confusing.
Other drafting games on BGA like Boomerang or Sushi Go! feature this information at the top like :
Receiving cards from: A --------YOUR HAND------- Giving cards to: B
In BGA's 7 Wonders, you literally see the table so you know who's neighbours with whom. It is visual and is very useful to the gameplay. You can tell "Oh, this person next to my neighbour is going war so I will give my neighbour a shield so they will play that instead of that" etc.
It is a piece of information that matters a lot in this game, like I could want to potentially hate draft a person seeing they're going for a specific build. If I know 2 other people will see this hand before them, then I can assume they might take the card instead of me. It is something that is done easily in real life. You glance at the table and know how far away you are from the one player that really needs xyz card.
I noticed this with 4p but now I've started a 5p game, it is even more confusing and I am not sure where all the hands are. -
• Er denne teksten tilgjengelig i translation system? Hvis ja, har den blitt oversatt i mer enn 24 timer?
• Hvilken nettleser bruker du?
Google Chrome v104
-
• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
In real life, you see where the hands of cards go. In this implementation, you only see who you're giving it to. You don't even know who's giving you their cards in the first round. In a 5 player game, it's even more confusing.
Other drafting games on BGA like Boomerang or Sushi Go! feature this information at the top like :
Receiving cards from: A --------YOUR HAND------- Giving cards to: B
In BGA's 7 Wonders, you literally see the table so you know who's neighbours with whom. It is visual and is very useful to the gameplay. You can tell "Oh, this person next to my neighbour is going war so I will give my neighbour a shield so they will play that instead of that" etc.
It is a piece of information that matters a lot in this game, like I could want to potentially hate draft a person seeing they're going for a specific build. If I know 2 other people will see this hand before them, then I can assume they might take the card instead of me. It is something that is done easily in real life. You glance at the table and know how far away you are from the one player that really needs xyz card.
I noticed this with 4p but now I've started a 5p game, it is even more confusing and I am not sure where all the hands are. • Hvilken nettleser bruker du?
Google Chrome v104
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• Hva ble vist på skjermen når du ble blokkert (Tom skjerm? Del av spillgrensesnittet? Feilmelding?)
In real life, you see where the hands of cards go. In this implementation, you only see who you're giving it to. You don't even know who's giving you their cards in the first round. In a 5 player game, it's even more confusing.
Other drafting games on BGA like Boomerang or Sushi Go! feature this information at the top like :
Receiving cards from: A --------YOUR HAND------- Giving cards to: B
In BGA's 7 Wonders, you literally see the table so you know who's neighbours with whom. It is visual and is very useful to the gameplay. You can tell "Oh, this person next to my neighbour is going war so I will give my neighbour a shield so they will play that instead of that" etc.
It is a piece of information that matters a lot in this game, like I could want to potentially hate draft a person seeing they're going for a specific build. If I know 2 other people will see this hand before them, then I can assume they might take the card instead of me. It is something that is done easily in real life. You glance at the table and know how far away you are from the one player that really needs xyz card.
I noticed this with 4p but now I've started a 5p game, it is even more confusing and I am not sure where all the hands are. • Hvilken nettleser bruker du?
Google Chrome v104
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• Hvilken del av reglene ble ikke respektert av BGA-tilpasningen
In real life, you see where the hands of cards go. In this implementation, you only see who you're giving it to. You don't even know who's giving you their cards in the first round. In a 5 player game, it's even more confusing.
Other drafting games on BGA like Boomerang or Sushi Go! feature this information at the top like :
Receiving cards from: A --------YOUR HAND------- Giving cards to: B
In BGA's 7 Wonders, you literally see the table so you know who's neighbours with whom. It is visual and is very useful to the gameplay. You can tell "Oh, this person next to my neighbour is going war so I will give my neighbour a shield so they will play that instead of that" etc.
It is a piece of information that matters a lot in this game, like I could want to potentially hate draft a person seeing they're going for a specific build. If I know 2 other people will see this hand before them, then I can assume they might take the card instead of me. It is something that is done easily in real life. You glance at the table and know how far away you are from the one player that really needs xyz card.
I noticed this with 4p but now I've started a 5p game, it is even more confusing and I am not sure where all the hands are. -
• Er regelbruddet tydelig i spilloggen? Hvis ja, Hvilket trekknummer?
• Hvilken nettleser bruker du?
Google Chrome v104
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• Hva var spillhandlingen du ønsket å gjøre?
In real life, you see where the hands of cards go. In this implementation, you only see who you're giving it to. You don't even know who's giving you their cards in the first round. In a 5 player game, it's even more confusing.
Other drafting games on BGA like Boomerang or Sushi Go! feature this information at the top like :
Receiving cards from: A --------YOUR HAND------- Giving cards to: B
In BGA's 7 Wonders, you literally see the table so you know who's neighbours with whom. It is visual and is very useful to the gameplay. You can tell "Oh, this person next to my neighbour is going war so I will give my neighbour a shield so they will play that instead of that" etc.
It is a piece of information that matters a lot in this game, like I could want to potentially hate draft a person seeing they're going for a specific build. If I know 2 other people will see this hand before them, then I can assume they might take the card instead of me. It is something that is done easily in real life. You glance at the table and know how far away you are from the one player that really needs xyz card.
I noticed this with 4p but now I've started a 5p game, it is even more confusing and I am not sure where all the hands are. -
• Hva prøvde du å gjøre for å trigge denne spillhandlingen?
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• Hva skjer når du prøver å gjøre dette (feilmelding, meldingsstatus for meldingsfelt, ...)?
• Hvilken nettleser bruker du?
Google Chrome v104
-
• På hvilket tidspunkt i spillet oppsto problemet (hva var den daværende spillinstruksjonen)?
In real life, you see where the hands of cards go. In this implementation, you only see who you're giving it to. You don't even know who's giving you their cards in the first round. In a 5 player game, it's even more confusing.
Other drafting games on BGA like Boomerang or Sushi Go! feature this information at the top like :
Receiving cards from: A --------YOUR HAND------- Giving cards to: B
In BGA's 7 Wonders, you literally see the table so you know who's neighbours with whom. It is visual and is very useful to the gameplay. You can tell "Oh, this person next to my neighbour is going war so I will give my neighbour a shield so they will play that instead of that" etc.
It is a piece of information that matters a lot in this game, like I could want to potentially hate draft a person seeing they're going for a specific build. If I know 2 other people will see this hand before them, then I can assume they might take the card instead of me. It is something that is done easily in real life. You glance at the table and know how far away you are from the one player that really needs xyz card.
I noticed this with 4p but now I've started a 5p game, it is even more confusing and I am not sure where all the hands are. -
• Hva skjer når du forsøker å gjøre en spillhandling (feilmelding, spillstatusfeltmelding, ...)?
• Hvilken nettleser bruker du?
Google Chrome v104
-
• Vennligst beskriv visningsproblemet. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
In real life, you see where the hands of cards go. In this implementation, you only see who you're giving it to. You don't even know who's giving you their cards in the first round. In a 5 player game, it's even more confusing.
Other drafting games on BGA like Boomerang or Sushi Go! feature this information at the top like :
Receiving cards from: A --------YOUR HAND------- Giving cards to: B
In BGA's 7 Wonders, you literally see the table so you know who's neighbours with whom. It is visual and is very useful to the gameplay. You can tell "Oh, this person next to my neighbour is going war so I will give my neighbour a shield so they will play that instead of that" etc.
It is a piece of information that matters a lot in this game, like I could want to potentially hate draft a person seeing they're going for a specific build. If I know 2 other people will see this hand before them, then I can assume they might take the card instead of me. It is something that is done easily in real life. You glance at the table and know how far away you are from the one player that really needs xyz card.
I noticed this with 4p but now I've started a 5p game, it is even more confusing and I am not sure where all the hands are. • Hvilken nettleser bruker du?
Google Chrome v104
-
• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
In real life, you see where the hands of cards go. In this implementation, you only see who you're giving it to. You don't even know who's giving you their cards in the first round. In a 5 player game, it's even more confusing.
Other drafting games on BGA like Boomerang or Sushi Go! feature this information at the top like :
Receiving cards from: A --------YOUR HAND------- Giving cards to: B
In BGA's 7 Wonders, you literally see the table so you know who's neighbours with whom. It is visual and is very useful to the gameplay. You can tell "Oh, this person next to my neighbour is going war so I will give my neighbour a shield so they will play that instead of that" etc.
It is a piece of information that matters a lot in this game, like I could want to potentially hate draft a person seeing they're going for a specific build. If I know 2 other people will see this hand before them, then I can assume they might take the card instead of me. It is something that is done easily in real life. You glance at the table and know how far away you are from the one player that really needs xyz card.
I noticed this with 4p but now I've started a 5p game, it is even more confusing and I am not sure where all the hands are. -
• Er denne teksten tilgjengelig i translation system? Hvis ja, har den blitt oversatt i mer enn 24 timer?
• Hvilken nettleser bruker du?
Google Chrome v104
-
• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
In real life, you see where the hands of cards go. In this implementation, you only see who you're giving it to. You don't even know who's giving you their cards in the first round. In a 5 player game, it's even more confusing.
Other drafting games on BGA like Boomerang or Sushi Go! feature this information at the top like :
Receiving cards from: A --------YOUR HAND------- Giving cards to: B
In BGA's 7 Wonders, you literally see the table so you know who's neighbours with whom. It is visual and is very useful to the gameplay. You can tell "Oh, this person next to my neighbour is going war so I will give my neighbour a shield so they will play that instead of that" etc.
It is a piece of information that matters a lot in this game, like I could want to potentially hate draft a person seeing they're going for a specific build. If I know 2 other people will see this hand before them, then I can assume they might take the card instead of me. It is something that is done easily in real life. You glance at the table and know how far away you are from the one player that really needs xyz card.
I noticed this with 4p but now I've started a 5p game, it is even more confusing and I am not sure where all the hands are. • Hvilken nettleser bruker du?
Google Chrome v104
Rapporthistorikk
When you start a new round, these arrows go in the other direction.
I would suggest that atm, we have a little chart with the names of the players and if you click on it, you can see their board. These are not in order (for example, in my 5p game, the name next to mine is sorryimlikethis but I'm actually giving to Sirhk).
I would propose to put them in proper order and show and arrow from left to right or right to left depending on the round.
Round 1 & 3: ME > Player 2 > Player 3 > Player 4 > Player 5 > /// VIEW ALL
Round 2 & 4: ME < Player 2 < Player 3 < Player 4 < Player 5 < /// VIEW ALL
With still the information at the top saying "Giving cards to XYZ"
Legg til noe i denne rapporten
- En annen bord ID / flytt ID
- Løste F5 problemet?
- Oppstod problemet gjentatte ganger? Hver gang? Tilfeldig?
- Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
