#77267: "Do more actions in the front-end interface instead of the back-end"
Hva handler denne rapporten om?
Hva har skjedd, eller hva gjelder det? Vennligst velg
Hva har skjedd, eller hva gjelder det? Vennligst velg
Vennligst sjekk om det allerede er en rapport om samme emne
Hvis ja, vennligst STEM på denne rapporten. Rapporter med flest stemmer er gitt PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
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Detaljert beskrivelse
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• Vennligst kopier/lim inn feilmeldingen du ser på skjermen, om mulig.
For Seasons, there are many cases where it would make sense to do more in the front-end instead of in the back-end. Especially when activating a card, all choices (which effect to use if there are multiple, paying the cost for the effect) should be handled at once in the front-end. Then this combined data could be sent at once to the back-end.
This would allow implementing Undo/Cancel in some cases and would generally make Seasons more user friendly.
A good example where this already partially happens is Amulet of Time: the user can select/unselect multiple cards to discard before confirming. -
• Vennligst forklar hva du ønsket å gjøre, samt hva du faktisk gjorde og hva som skjedde
• Hvilken nettleser bruker du?
Mozilla v5
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• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
For Seasons, there are many cases where it would make sense to do more in the front-end instead of in the back-end. Especially when activating a card, all choices (which effect to use if there are multiple, paying the cost for the effect) should be handled at once in the front-end. Then this combined data could be sent at once to the back-end.
This would allow implementing Undo/Cancel in some cases and would generally make Seasons more user friendly.
A good example where this already partially happens is Amulet of Time: the user can select/unselect multiple cards to discard before confirming. -
• Er denne teksten tilgjengelig i translation system? Hvis ja, har den blitt oversatt i mer enn 24 timer?
• Hvilken nettleser bruker du?
Mozilla v5
-
• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
For Seasons, there are many cases where it would make sense to do more in the front-end instead of in the back-end. Especially when activating a card, all choices (which effect to use if there are multiple, paying the cost for the effect) should be handled at once in the front-end. Then this combined data could be sent at once to the back-end.
This would allow implementing Undo/Cancel in some cases and would generally make Seasons more user friendly.
A good example where this already partially happens is Amulet of Time: the user can select/unselect multiple cards to discard before confirming. • Hvilken nettleser bruker du?
Mozilla v5
-
• Hva ble vist på skjermen når du ble blokkert (Tom skjerm? Del av spillgrensesnittet? Feilmelding?)
For Seasons, there are many cases where it would make sense to do more in the front-end instead of in the back-end. Especially when activating a card, all choices (which effect to use if there are multiple, paying the cost for the effect) should be handled at once in the front-end. Then this combined data could be sent at once to the back-end.
This would allow implementing Undo/Cancel in some cases and would generally make Seasons more user friendly.
A good example where this already partially happens is Amulet of Time: the user can select/unselect multiple cards to discard before confirming. • Hvilken nettleser bruker du?
Mozilla v5
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• Hvilken del av reglene ble ikke respektert av BGA-tilpasningen
For Seasons, there are many cases where it would make sense to do more in the front-end instead of in the back-end. Especially when activating a card, all choices (which effect to use if there are multiple, paying the cost for the effect) should be handled at once in the front-end. Then this combined data could be sent at once to the back-end.
This would allow implementing Undo/Cancel in some cases and would generally make Seasons more user friendly.
A good example where this already partially happens is Amulet of Time: the user can select/unselect multiple cards to discard before confirming. -
• Er regelbruddet tydelig i spilloggen? Hvis ja, Hvilket trekknummer?
• Hvilken nettleser bruker du?
Mozilla v5
-
• Hva var spillhandlingen du ønsket å gjøre?
For Seasons, there are many cases where it would make sense to do more in the front-end instead of in the back-end. Especially when activating a card, all choices (which effect to use if there are multiple, paying the cost for the effect) should be handled at once in the front-end. Then this combined data could be sent at once to the back-end.
This would allow implementing Undo/Cancel in some cases and would generally make Seasons more user friendly.
A good example where this already partially happens is Amulet of Time: the user can select/unselect multiple cards to discard before confirming. -
• Hva prøvde du å gjøre for å trigge denne spillhandlingen?
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• Hva skjer når du prøver å gjøre dette (feilmelding, meldingsstatus for meldingsfelt, ...)?
• Hvilken nettleser bruker du?
Mozilla v5
-
• På hvilket tidspunkt i spillet oppsto problemet (hva var den daværende spillinstruksjonen)?
For Seasons, there are many cases where it would make sense to do more in the front-end instead of in the back-end. Especially when activating a card, all choices (which effect to use if there are multiple, paying the cost for the effect) should be handled at once in the front-end. Then this combined data could be sent at once to the back-end.
This would allow implementing Undo/Cancel in some cases and would generally make Seasons more user friendly.
A good example where this already partially happens is Amulet of Time: the user can select/unselect multiple cards to discard before confirming. -
• Hva skjer når du forsøker å gjøre en spillhandling (feilmelding, spillstatusfeltmelding, ...)?
• Hvilken nettleser bruker du?
Mozilla v5
-
• Vennligst beskriv visningsproblemet. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
For Seasons, there are many cases where it would make sense to do more in the front-end instead of in the back-end. Especially when activating a card, all choices (which effect to use if there are multiple, paying the cost for the effect) should be handled at once in the front-end. Then this combined data could be sent at once to the back-end.
This would allow implementing Undo/Cancel in some cases and would generally make Seasons more user friendly.
A good example where this already partially happens is Amulet of Time: the user can select/unselect multiple cards to discard before confirming. • Hvilken nettleser bruker du?
Mozilla v5
-
• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
For Seasons, there are many cases where it would make sense to do more in the front-end instead of in the back-end. Especially when activating a card, all choices (which effect to use if there are multiple, paying the cost for the effect) should be handled at once in the front-end. Then this combined data could be sent at once to the back-end.
This would allow implementing Undo/Cancel in some cases and would generally make Seasons more user friendly.
A good example where this already partially happens is Amulet of Time: the user can select/unselect multiple cards to discard before confirming. -
• Er denne teksten tilgjengelig i translation system? Hvis ja, har den blitt oversatt i mer enn 24 timer?
• Hvilken nettleser bruker du?
Mozilla v5
-
• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
For Seasons, there are many cases where it would make sense to do more in the front-end instead of in the back-end. Especially when activating a card, all choices (which effect to use if there are multiple, paying the cost for the effect) should be handled at once in the front-end. Then this combined data could be sent at once to the back-end.
This would allow implementing Undo/Cancel in some cases and would generally make Seasons more user friendly.
A good example where this already partially happens is Amulet of Time: the user can select/unselect multiple cards to discard before confirming. • Hvilken nettleser bruker du?
Mozilla v5
Rapporthistorikk
Legg til noe i denne rapporten
- En annen bord ID / flytt ID
- Løste F5 problemet?
- Oppstod problemet gjentatte ganger? Hver gang? Tilfeldig?
- Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
