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#8803: "settling a 1 grey world with 1 die - didn't settle (I had free trade zone maybe that confused it)"
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Regler: en regel i spillet har ikke blitt respektert
Detaljert beskrivelse
• Hvilken del av reglene ble ikke respektert av BGA-tilpasningen
settling a 1 world with 1 die• Er regelbruddet tydelig i spilloggen? Hvis ja, Hvilket trekknummer?
232• Hvilken nettleser bruker du?
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Rapporthistorikk
des. 21 st 2017 11:15 •
des. 21 st 2017 11:25 •
Poufpoufstar • Feilen har ikke blitt reprodusert av utviklerne enda:
jan. 5 th 2018 19:18 •
jan. 7 th 2018 21:43 •
jfowler • Feilen har ikke blitt reprodusert av utviklerne enda:
jan. 19 th 2018 1:38 • Apparently the same bug -
Table 36851575
Move #125
cost 1 grey world, 1 die added, world was not placed
I also have Free Trade Zone.
Table 36851575
Move #125
cost 1 grey world, 1 die added, world was not placed
I also have Free Trade Zone.
Urpo • Feilen har ikke blitt reprodusert av utviklerne enda:
mars 7 th 2018 4:44 • It's definitely Free Trade Zone. Game #38350384. Move #157 I built Fifth Order (1-cost Gray World), but it cost 2 settlers. Free Trade Zone is erroneously setting an floor on the price of *all* gray worlds at $2.
roast • Feilen har ikke blitt reprodusert av utviklerne enda:
april 29 th 2018 22:39 • Same bug. Table: 39844088
Somewhere in: Move 63 I believe. Didn't settle High-Gravity World.
Somewhere in: Move 63 I believe. Didn't settle High-Gravity World.
Schattenparker1987 • Feilen har ikke blitt reprodusert av utviklerne enda:
juli 28 th 2018 9:40 • Same like Urpo happened to me today. With free trade zone I had to pay 2 settlers for a 1-cost grey world.
Jessica10 • Feilen har ikke blitt reprodusert av utviklerne enda:
juni 24 th 2019 9:12 • Children love to hear, “Let’s play a game!” come from the mouths of their parents, grandparents, and friends. Even as older teens and young adults, my grandkids love to play games www.mybkexperience.xyz/
janmarkvn • Feilen har ikke blitt reprodusert av utviklerne enda:
nov. 25 th 2019 21:29 • Same here today, also with free trade zone. The game went straight on to the next phase, so no use for refreshing.
Alanah • Feilen har ikke blitt reprodusert av utviklerne enda:
mai 1 st 2020 4:47 • TableID 81577196
Move 135
High Gravity World is one to play - cost me two dice.
Move 135
High Gravity World is one to play - cost me two dice.
PibbXtra • Feilen har ikke blitt reprodusert av utviklerne enda:
mai 15 th 2020 15:46 •
Airblade • Feilen har ikke blitt reprodusert av utviklerne enda:
juli 22 nd 2020 22:14 • my opponent built the tile free trade zone, which reduces the cost of a grey world by two. later in the game he had a single red die on a one cost world (high gravity world) with the build world phase selected. the game did not recognize that his tile should have been built.
Niall • Feilen har ikke blitt reprodusert av utviklerne enda:
okt. 17 th 2020 18:30 • Table #117517690
Move #148
Same problem - built high-gravity world and it should have taken one die, but took two, tying up multiple dice on the world below, that should have also been completed in the same turn. I also had free trade zone, and suspect that for grey worlds, it is reducing the build cost by 2, then topping up to 2, even if the cost started at 1. Looks like it’s been a known problem for ages, and it just completely messed me up! Should be an easy fix, would appreciate for future. Many thanks.
Move #148
Same problem - built high-gravity world and it should have taken one die, but took two, tying up multiple dice on the world below, that should have also been completed in the same turn. I also had free trade zone, and suspect that for grey worlds, it is reducing the build cost by 2, then topping up to 2, even if the cost started at 1. Looks like it’s been a known problem for ages, and it just completely messed me up! Should be an easy fix, would appreciate for future. Many thanks.
mcbersaac • Feilen har ikke blitt reprodusert av utviklerne enda:
okt. 23 rd 2020 14:54 • Table #119002216
i had something similar. had a grey world that was for 1 and had one on it. it didn't drop. i did build a development that had -2 for grey worlds but no less than 2.
i had something similar. had a grey world that was for 1 and had one on it. it didn't drop. i did build a development that had -2 for grey worlds but no less than 2.
PhilNi • Feilen har ikke blitt reprodusert av utviklerne enda:
nov. 5 th 2020 6:11 • Duplicate of boardgamearena.com/bug?id=8774
Mr_Mathis • Feilen har ikke blitt reprodusert av utviklerne enda:
des. 7 th 2020 18:35 • Same bug, twice.
Last time was :
Table #129662169
Move #301
Last time was :
Table #129662169
Move #301
Medfordian • Feilen har ikke blitt reprodusert av utviklerne enda:
des. 12 th 2020 19:35 • Happened twice at table 127468136 with a single red die on grey High Gravity World tile (recalled die after first glitch, placed it again with same non-result on a later turn). Free Trade Zone in tableau.
_asmith_ • Feilen har ikke blitt reprodusert av utviklerne enda:
mars 30 th 2021 19:38 • happened again on Table #159977651
Move #99
Move #99
sesselfussel • Feilen har ikke blitt reprodusert av utviklerne enda:
april 2 nd 2021 16:03 • I have the same problem right now in my game with table number 159415316, I have a world worth 1, and at least for one or two rounds it is not "built" although a dice is sitting on it all the time. i don't understand that. Should long be ready. It is a grey world. The translation from German would be 5th colony or something like that. When it is ready it gives one red dice ... So I'm missing this dice now for more than one round!
Pea Sprout • Feilen har ikke blitt reprodusert av utviklerne enda:
april 8 th 2021 9:44 • I encountered the same problem on table 162044591, move 134.
Settle role with 4 dices. Top two worlds are Rebel Warrior Race (Green3) and High Grave World (Gray1)
I also have Galactic Exchange and Free Trade Zone in my tableau.
After settling with 3 dice for RWR, used Galactic Exchange's power to put 2 dices back, and then pitched a white die as per RWR settle bonus. Then the remaining die moved onto HGW but no settle action.
Next time settle is called, 2 dices were on RWR before it settled. And the "phantom" dice was put back into citizenry.
Settle role with 4 dices. Top two worlds are Rebel Warrior Race (Green3) and High Grave World (Gray1)
I also have Galactic Exchange and Free Trade Zone in my tableau.
After settling with 3 dice for RWR, used Galactic Exchange's power to put 2 dices back, and then pitched a white die as per RWR settle bonus. Then the remaining die moved onto HGW but no settle action.
Next time settle is called, 2 dices were on RWR before it settled. And the "phantom" dice was put back into citizenry.
Fluxist • Feilen har ikke blitt reprodusert av utviklerne enda:
april 9 th 2021 15:23 • I had a similar issue Table #162664996
Not sure what move, but towards the end of the game. Had Free Trade Zone, settled Fifth Column, should've cost me one die to settle, but cost me two instead. Pretty sure the cards are not supposed to work against you.
Not sure what move, but towards the end of the game. Had Free Trade Zone, settled Fifth Column, should've cost me one die to settle, but cost me two instead. Pretty sure the cards are not supposed to work against you.
lheffernan42 • Feilen har ikke blitt reprodusert av utviklerne enda:
juni 15 th 2021 2:09 • Same issue. My friend also experienced it last game. Tile definitely is not intended to make 1 cost worlds more expensive.
BobGod8 • Feilen har ikke blitt reprodusert av utviklerne enda:
aug. 11 th 2021 22:30 • Replicated.
Table 193595335.
Final move of the game. World did not build.
Table 193595335.
Final move of the game. World did not build.
Hellogark • Feilen har ikke blitt reprodusert av utviklerne enda:
sep. 10 th 2021 17:16 • I have the same bug, and i think that it has to be with the "Free trade zone" tile that gives you -2 for grey worlds and you try to build a world of 1 that technically has to be free but you have to use a die to claim the tile.
imgur.com/azJSdsV
imgur.com/azJSdsV
demanda • Feilen har ikke blitt reprodusert av utviklerne enda:
mai 26 th 2022 9:42 • Same issue with world needing 1 die. Happened in last turn. Should have had 13 tiles bought. Counted 12
Gaewon • Feilen har ikke blitt reprodusert av utviklerne enda:
des. 28 th 2022 0:52 • Same issue on game 330502324 on the last turn, score was supposedly a loss without the world counted, win if it had been (opponent had more dices), f5 didn't correct
bananasplay • Feilen har ikke blitt reprodusert av utviklerne enda:
jan. 16 th 2023 17:10 •
juli 15 th 2024 1:39 • Table 336540482, move 237, for the record... not that I expect BGA to care after over five years of ignoring this bug. Yeah, "Premium game", my exhaust vent.
ICDeadMeeplefkaMMGA • Feilen har ikke blitt reprodusert av utviklerne enda:
juli 25 th 2024 13:32 • This isn't actually a bug, just a poorly written rule by the game creator(s). As written, it states at the end (but no fewer than two).... so, as written you can pay no fewer than two even for a 1 cost grey world.
rollpics.weihwa.com/pics-base/devs/Free%20Trade%20Zone.png
rollpics.weihwa.com/pics-base/devs/Free%20Trade%20Zone.png
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