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#88178: "add gold worth to the mouseover"
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Forslag: Etter min mening ville følgende forbedre spillimplementasjonen betydelig
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Hi,
good implementation! Easy to play, thanks!
The mouseover of the cards have information what the cards do, "Played on Miner, Unlocks xyz", &c. This helps a lot when the cards are on the board, partly covered by other cards.
However, the _gold_ amount the cards are worth is the only thing which is _not_ shown in that mouseover. Could that be added?
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Firefox nightly.
Rapporthistorikk
May 8 th 2023 20:02 •
Mogri • Utviklerne ønsker mer informasjon om dette forslaget:
May 8 th 2023 20:05 • Can you give an example of when this information would be useful and it's not displayed onscreen? Once a card is covered, the gold value is not usually relevant.
alicebob • Utviklerne ønsker mer informasjon om dette forslaget:
May 8 th 2023 20:18 • During the game when the cards are in the Village Square, but also at the end when you're trying to see what happened during the game ("oh, that Cartwright is on top of that Wheeler. What does would that Wheeler have given me?").
And you also wouldn't need to show "Food" or "Builder", which _are_ shown.
Really just a detail, we had two fun bugfree games.
And you also wouldn't need to show "Food" or "Builder", which _are_ shown.
Really just a detail, we had two fun bugfree games.
unclesamb • Utviklerne ønsker mer informasjon om dette forslaget:
Jul 24 th 2023 19:28 • A specific example:
I drafted the Tailor from the Road for my first draft. I then drafted something else, so in the Village Square it covered up the Tailor's gold amount (24). For my third draft, the Smuggler was on the road, and he cares about the gold value of a card in your village. I couldn't tell if I should draft the Smuggler because I couldn't see how much gold the Tailor was worth.
More broadly I would suggest that all information displayed on the card should be shown in the mouseover (food/build symbols, silver symbols, gold symbols, padlocks, etc).
I drafted the Tailor from the Road for my first draft. I then drafted something else, so in the Village Square it covered up the Tailor's gold amount (24). For my third draft, the Smuggler was on the road, and he cares about the gold value of a card in your village. I couldn't tell if I should draft the Smuggler because I couldn't see how much gold the Tailor was worth.
More broadly I would suggest that all information displayed on the card should be shown in the mouseover (food/build symbols, silver symbols, gold symbols, padlocks, etc).
friendofblahaj • Utviklerne ønsker mer informasjon om dette forslaget:
Aug 1 st 2024 20:35 • I came to this forum to make the same suggestion. I have a similar example where it would be useful:
Earlier in this round, I drafted several villagers who are stacked up in my village square. This is a turn-based game so it's been a while since I picked those cards and I don't remember whether they have gold values. For my final draft pick I have the opportunity to take the Peddler, who cares about the total number of gold symbols showing in the tableau. Knowing how many gold symbols I can expect to play from my hand affects my decision to take the Peddler or someone else.
Earlier in this round, I drafted several villagers who are stacked up in my village square. This is a turn-based game so it's been a while since I picked those cards and I don't remember whether they have gold values. For my final draft pick I have the opportunity to take the Peddler, who cares about the total number of gold symbols showing in the tableau. Knowing how many gold symbols I can expect to play from my hand affects my decision to take the Peddler or someone else.
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