#93828: "Food requirement is (nearly) always showing the wrong number"
Hva handler denne rapporten om?
Hva har skjedd, eller hva gjelder det? Vennligst velg
Hva har skjedd, eller hva gjelder det? Vennligst velg
Vennligst sjekk om det allerede er en rapport om samme emne
Hvis ja, vennligst STEM på denne rapporten. Rapporter med flest stemmer er gitt PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detaljert beskrivelse
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• Vennligst kopier/lim inn feilmeldingen du ser på skjermen, om mulig.
Especially in the early game, the shown food requirement is wrong. It always shows the requirement from the *last* turn. For example, if food cost was normal (say, 6 for 3 dwarves), it will show 6. IF in the same situation, a half harvest had passed, the game will show 3. This will happen even in phases where the next feeding requirement is known.
I suggest the feeding requirement is updated **after** feeding phase to reflect the next feeding cost. A question mark should be shown if it is now known, or perhaps x(max), where max reflects the maximum possible value for the next feeding phase based on the possible alternatives left. -
• Vennligst forklar hva du ønsket å gjøre, samt hva du faktisk gjorde og hva som skjedde
• Hvilken nettleser bruker du?
Mozilla v5
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• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
Especially in the early game, the shown food requirement is wrong. It always shows the requirement from the *last* turn. For example, if food cost was normal (say, 6 for 3 dwarves), it will show 6. IF in the same situation, a half harvest had passed, the game will show 3. This will happen even in phases where the next feeding requirement is known.
I suggest the feeding requirement is updated **after** feeding phase to reflect the next feeding cost. A question mark should be shown if it is now known, or perhaps x(max), where max reflects the maximum possible value for the next feeding phase based on the possible alternatives left. -
• Er denne teksten tilgjengelig i translation system? Hvis ja, har den blitt oversatt i mer enn 24 timer?
• Hvilken nettleser bruker du?
Mozilla v5
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• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
Especially in the early game, the shown food requirement is wrong. It always shows the requirement from the *last* turn. For example, if food cost was normal (say, 6 for 3 dwarves), it will show 6. IF in the same situation, a half harvest had passed, the game will show 3. This will happen even in phases where the next feeding requirement is known.
I suggest the feeding requirement is updated **after** feeding phase to reflect the next feeding cost. A question mark should be shown if it is now known, or perhaps x(max), where max reflects the maximum possible value for the next feeding phase based on the possible alternatives left. • Hvilken nettleser bruker du?
Mozilla v5
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• Hva ble vist på skjermen når du ble blokkert (Tom skjerm? Del av spillgrensesnittet? Feilmelding?)
Especially in the early game, the shown food requirement is wrong. It always shows the requirement from the *last* turn. For example, if food cost was normal (say, 6 for 3 dwarves), it will show 6. IF in the same situation, a half harvest had passed, the game will show 3. This will happen even in phases where the next feeding requirement is known.
I suggest the feeding requirement is updated **after** feeding phase to reflect the next feeding cost. A question mark should be shown if it is now known, or perhaps x(max), where max reflects the maximum possible value for the next feeding phase based on the possible alternatives left. • Hvilken nettleser bruker du?
Mozilla v5
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• Hvilken del av reglene ble ikke respektert av BGA-tilpasningen
Especially in the early game, the shown food requirement is wrong. It always shows the requirement from the *last* turn. For example, if food cost was normal (say, 6 for 3 dwarves), it will show 6. IF in the same situation, a half harvest had passed, the game will show 3. This will happen even in phases where the next feeding requirement is known.
I suggest the feeding requirement is updated **after** feeding phase to reflect the next feeding cost. A question mark should be shown if it is now known, or perhaps x(max), where max reflects the maximum possible value for the next feeding phase based on the possible alternatives left. -
• Er regelbruddet tydelig i spilloggen? Hvis ja, Hvilket trekknummer?
• Hvilken nettleser bruker du?
Mozilla v5
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• Hva var spillhandlingen du ønsket å gjøre?
Especially in the early game, the shown food requirement is wrong. It always shows the requirement from the *last* turn. For example, if food cost was normal (say, 6 for 3 dwarves), it will show 6. IF in the same situation, a half harvest had passed, the game will show 3. This will happen even in phases where the next feeding requirement is known.
I suggest the feeding requirement is updated **after** feeding phase to reflect the next feeding cost. A question mark should be shown if it is now known, or perhaps x(max), where max reflects the maximum possible value for the next feeding phase based on the possible alternatives left. -
• Hva prøvde du å gjøre for å trigge denne spillhandlingen?
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• Hva skjer når du prøver å gjøre dette (feilmelding, meldingsstatus for meldingsfelt, ...)?
• Hvilken nettleser bruker du?
Mozilla v5
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• På hvilket tidspunkt i spillet oppsto problemet (hva var den daværende spillinstruksjonen)?
Especially in the early game, the shown food requirement is wrong. It always shows the requirement from the *last* turn. For example, if food cost was normal (say, 6 for 3 dwarves), it will show 6. IF in the same situation, a half harvest had passed, the game will show 3. This will happen even in phases where the next feeding requirement is known.
I suggest the feeding requirement is updated **after** feeding phase to reflect the next feeding cost. A question mark should be shown if it is now known, or perhaps x(max), where max reflects the maximum possible value for the next feeding phase based on the possible alternatives left. -
• Hva skjer når du forsøker å gjøre en spillhandling (feilmelding, spillstatusfeltmelding, ...)?
• Hvilken nettleser bruker du?
Mozilla v5
-
• Vennligst beskriv visningsproblemet. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
Especially in the early game, the shown food requirement is wrong. It always shows the requirement from the *last* turn. For example, if food cost was normal (say, 6 for 3 dwarves), it will show 6. IF in the same situation, a half harvest had passed, the game will show 3. This will happen even in phases where the next feeding requirement is known.
I suggest the feeding requirement is updated **after** feeding phase to reflect the next feeding cost. A question mark should be shown if it is now known, or perhaps x(max), where max reflects the maximum possible value for the next feeding phase based on the possible alternatives left. • Hvilken nettleser bruker du?
Mozilla v5
-
• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
Especially in the early game, the shown food requirement is wrong. It always shows the requirement from the *last* turn. For example, if food cost was normal (say, 6 for 3 dwarves), it will show 6. IF in the same situation, a half harvest had passed, the game will show 3. This will happen even in phases where the next feeding requirement is known.
I suggest the feeding requirement is updated **after** feeding phase to reflect the next feeding cost. A question mark should be shown if it is now known, or perhaps x(max), where max reflects the maximum possible value for the next feeding phase based on the possible alternatives left. -
• Er denne teksten tilgjengelig i translation system? Hvis ja, har den blitt oversatt i mer enn 24 timer?
• Hvilken nettleser bruker du?
Mozilla v5
-
• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
Especially in the early game, the shown food requirement is wrong. It always shows the requirement from the *last* turn. For example, if food cost was normal (say, 6 for 3 dwarves), it will show 6. IF in the same situation, a half harvest had passed, the game will show 3. This will happen even in phases where the next feeding requirement is known.
I suggest the feeding requirement is updated **after** feeding phase to reflect the next feeding cost. A question mark should be shown if it is now known, or perhaps x(max), where max reflects the maximum possible value for the next feeding phase based on the possible alternatives left. • Hvilken nettleser bruker du?
Mozilla v5
Rapporthistorikk
Move #300
Progression 67%
It's your turn!
I closed BGA and restarted my computer.
The bug remains.
Legg til noe i denne rapporten
- En annen bord ID / flytt ID
- Løste F5 problemet?
- Oppstod problemet gjentatte ganger? Hver gang? Tilfeldig?
- Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
