#96798: "Undo button (with some restrictions) to the game"
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I suggest that the import of an ''undo'' button in the Dungeon twister games will greatly improve the overall application. So, i suggest the inclusion of a button which will called the ''Undo'' button and will have the ability below: - pressing the button will undo the last action you did. This will correct some mistakes that the player does by miss-clicking or errors by forgetting a rule.
It would be essential that the undo button will have some restrictions to work smoothly. Those restrictions would be to undo only actions that was on your turn and only if they weren't a combat action or a reveal room action. Or it can at least undo only your last action if it wasn't a combat or a reveal a room action. Thus, it will not complicate things, nor ruin a game.
I believe that the introduction of such button at least on friendly matches wouldn't harm anyone.
Thank you for your time spending on reading this suggestion.
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Rapporthistorikk
all rules are on tooltips and can be modified if something is missing.
the game designer is not that keen on giving you more assistance (undo rotation aso) as it's part of the game to figure how the dungeon will be after rotations.
undo and confirm actions are a lot of work and I prefer to focus on adding expansions.
I've had cases where I've miscalculated my steps and on the third move found I'm leaving my piece vulnerable. I'd like this to be a game I can pick up and play with less stress and not a punishing game unless you are always on your maths game.
With two games I have running, both ruined by mistakes, I'm considering putting this game down until there's an undo of some sort.
As said before, I have chosen to give some time to add expansions and players are now able to play with all official expansions.
It was a huge task as there are 11 boxes.
Be patient, learn from your mistakes and you'll enjoy being a better player, step by step.
That's the way to be a member of the Fellowship of the Twist.
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