#98230: "Stress cards - display all the possible landing spot instead of just ignoring it during planificatio"
Hva handler denne rapporten om?
Hva har skjedd, eller hva gjelder det? Vennligst velg
Hva har skjedd, eller hva gjelder det? Vennligst velg
Vennligst sjekk om det allerede er en rapport om samme emne
Hvis ja, vennligst STEM på denne rapporten. Rapporter med flest stemmer er gitt PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detaljert beskrivelse
-
• Vennligst kopier/lim inn feilmeldingen du ser på skjermen, om mulig.
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. -
• Vennligst forklar hva du ønsket å gjøre, samt hva du faktisk gjorde og hva som skjedde
• Hvilken nettleser bruker du?
Google Chrome v116
-
• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Er denne teksten tilgjengelig i oversettelsessenteret? Hvis ja, har den vært oversatt i mer enn 24 timer?
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. • Hvilken nettleser bruker du?
Google Chrome v116
-
• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. • Hvilken nettleser bruker du?
Google Chrome v116
-
• Hva ble vist på skjermen når du ble blokkert (Tom skjerm? Del av spillgrensesnittet? Feilmelding?)
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. • Hvilken nettleser bruker du?
Google Chrome v116
-
• Hvilken del av reglene ble ikke respektert av BGA-tilpasningen
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. -
• Er regelbruddet tydelig i spilloggen? Hvis ja, Hvilket trekknummer?
• Hvilken nettleser bruker du?
Google Chrome v116
-
• Hva var spillhandlingen du ønsket å gjøre?
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. -
• Hva prøvde du å gjøre for å trigge denne spillhandlingen?
-
• Hva skjer når du prøver å gjøre dette (feilmelding, meldingsstatus for meldingsfelt, ...)?
• Hvilken nettleser bruker du?
Google Chrome v116
-
• På hvilket tidspunkt i spillet oppsto problemet (hva var den daværende spillinstruksjonen)?
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. -
• Hva skjer når du forsøker å gjøre en spillhandling (feilmelding, spillstatusfeltmelding, ...)?
• Hvilken nettleser bruker du?
Google Chrome v116
-
• Vennligst beskriv visningsproblemet. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. • Hvilken nettleser bruker du?
Google Chrome v116
-
• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Er denne teksten tilgjengelig i oversettelsessenteret? Hvis ja, har den vært oversatt i mer enn 24 timer?
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. • Hvilken nettleser bruker du?
Google Chrome v116
-
• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. • Hvilken nettleser bruker du?
Google Chrome v116
Rapporthistorikk
I will rename the title to only match 1).
"Stress cards - movement and resolution"
changed to
"Stress cards - display all the possible landing spot instead of just ignoring it during planificatio"
The multiple dots could make sense, but maybe on a different colors because you already get multiples dots if you play some breaks, but in this case it means you will be able to choose between those, which is not the case here.
So we must make sure it's not actually more confusing that current behavior.
Currently if I play a 4 and a Stress it marks a white do 4 spaces ahead. This is just flat wrong for planning, because I am guaranteed NOT to end there.
Then when my turn comes up the system flips for my stress (for example a 2) and the white dot appears at 6 spaces forward. I am given no choice, as is correct.
My issue is with planning. Maybe instead of the 1 white dot in the wrong spot add the four blue dots (the color of the stress card) where you could end up. In my example of 4,+ played you can use the generic value of stress being 1,2,3,4 and put blue dots at 5,6,7,8. Or a line of your car color with dots at beginning and end (5)--(8). Dots seem better, especially considering you may go around a corner when resolving a stress card.
Later, on your turn after the stress is resolved you still use the result you have programed already.
Legg til noe i denne rapporten
- En annen bord ID / flytt ID
- Løste F5 problemet?
- Oppstod problemet gjentatte ganger? Hver gang? Tilfeldig?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
