#9907: "Investigator "orders" discs and cubes in a way that gives away extra information"
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Detaljert beskrivelse
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• Hvilken del av reglene ble ikke respektert av BGA-tilpasningen
When sending an investigator to a location, discs and cubes are placed in the order "Suspect, Location, Crime". In a case where at least one disc and at least one cube is connected to the same location, this gives away which aspect of the crime is associated with each disc/cube. Please see the attached screenshot for an example.
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• Er regelbruddet tydelig i spilloggen? Hvis ja, Hvilket trekknummer?
Move #39
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Rapporthistorikk
In this screenshot, I'm the red player and the solution of my case is Pinky, Central Station, Bank Job (which was solved on my next turn). This is even further spoiled due to the order of how investigators marked their info - Trocadero and Central Station both put discs and cubes in a specific yet different order consistent with the "Suspect, Location, Crime" order specified earlier.
1. The backend shuffles in which order it checks the various aspects. That not even required as only 1 single message goes to the frontend, but in case this ever changes even the order in which we check would remain hidden.
2. The client-side code (i.e. the game log message that is sent to all players) only ever gets to see the number of cubes/discs the frontend has to place.
3. the order in which the tokens appear on the investigator tile is based on a simple style sheet and depends only on the number and types (cubes vs. discs) on the tile. Each token does not "know" which aspect it belongs to until it is moved to the corresponding tile due to an evidence card action.
In short: There is no information leaking when placing and investigator. If it appears to do, like in your examples, it's coincidence.
If you want to I can show you the code for review. I actually want to open-source it, which I plan to do anyway, I just have to put a different license the the artwork files.
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