#99362: "Placement of Road Condition tokens can be misleading"
Hva handler denne rapporten om?
Hva har skjedd, eller hva gjelder det? Vennligst velg
Hva har skjedd, eller hva gjelder det? Vennligst velg
Vennligst sjekk om det allerede er en rapport om samme emne
Hvis ja, vennligst STEM på denne rapporten. Rapporter med flest stemmer er gitt PRIORITET!
| # | Status | Votes | Game | Type | Title | Last update |
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Detaljert beskrivelse
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• Vennligst kopier/lim inn feilmeldingen du ser på skjermen, om mulig.
imgur.com/OvDuFJf
In the screenshot above, I think that some people will believe that the free boost applies to the section with the starting line when it applies in fact to the previous one.
One way to reduce the risk of error is to orient the tile with its bottom toward the center rather than toward the bottom of the screen.
Another would be to highlight corner or portion of the track to which the token applies when hovering the mouse above it.
A third more weird way would be to add new "no effect" token on the portions of track that do not get an effect. But that's probably not a good idea as such tokens do not exist in the rules.
And I know that I do see the correct heat cost associated with boost during the reaction phase but I still think that some people will get it wrong. -
• Vennligst forklar hva du ønsket å gjøre, samt hva du faktisk gjorde og hva som skjedde
• Hvilken nettleser bruker du?
Google Chrome v102
-
• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
imgur.com/OvDuFJf
In the screenshot above, I think that some people will believe that the free boost applies to the section with the starting line when it applies in fact to the previous one.
One way to reduce the risk of error is to orient the tile with its bottom toward the center rather than toward the bottom of the screen.
Another would be to highlight corner or portion of the track to which the token applies when hovering the mouse above it.
A third more weird way would be to add new "no effect" token on the portions of track that do not get an effect. But that's probably not a good idea as such tokens do not exist in the rules.
And I know that I do see the correct heat cost associated with boost during the reaction phase but I still think that some people will get it wrong. -
• Er denne teksten tilgjengelig i translation system? Hvis ja, har den blitt oversatt i mer enn 24 timer?
• Hvilken nettleser bruker du?
Google Chrome v102
-
• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
imgur.com/OvDuFJf
In the screenshot above, I think that some people will believe that the free boost applies to the section with the starting line when it applies in fact to the previous one.
One way to reduce the risk of error is to orient the tile with its bottom toward the center rather than toward the bottom of the screen.
Another would be to highlight corner or portion of the track to which the token applies when hovering the mouse above it.
A third more weird way would be to add new "no effect" token on the portions of track that do not get an effect. But that's probably not a good idea as such tokens do not exist in the rules.
And I know that I do see the correct heat cost associated with boost during the reaction phase but I still think that some people will get it wrong. • Hvilken nettleser bruker du?
Google Chrome v102
-
• Hva ble vist på skjermen når du ble blokkert (Tom skjerm? Del av spillgrensesnittet? Feilmelding?)
imgur.com/OvDuFJf
In the screenshot above, I think that some people will believe that the free boost applies to the section with the starting line when it applies in fact to the previous one.
One way to reduce the risk of error is to orient the tile with its bottom toward the center rather than toward the bottom of the screen.
Another would be to highlight corner or portion of the track to which the token applies when hovering the mouse above it.
A third more weird way would be to add new "no effect" token on the portions of track that do not get an effect. But that's probably not a good idea as such tokens do not exist in the rules.
And I know that I do see the correct heat cost associated with boost during the reaction phase but I still think that some people will get it wrong. • Hvilken nettleser bruker du?
Google Chrome v102
-
• Hvilken del av reglene ble ikke respektert av BGA-tilpasningen
imgur.com/OvDuFJf
In the screenshot above, I think that some people will believe that the free boost applies to the section with the starting line when it applies in fact to the previous one.
One way to reduce the risk of error is to orient the tile with its bottom toward the center rather than toward the bottom of the screen.
Another would be to highlight corner or portion of the track to which the token applies when hovering the mouse above it.
A third more weird way would be to add new "no effect" token on the portions of track that do not get an effect. But that's probably not a good idea as such tokens do not exist in the rules.
And I know that I do see the correct heat cost associated with boost during the reaction phase but I still think that some people will get it wrong. -
• Er regelbruddet tydelig i spilloggen? Hvis ja, Hvilket trekknummer?
• Hvilken nettleser bruker du?
Google Chrome v102
-
• Hva var spillhandlingen du ønsket å gjøre?
imgur.com/OvDuFJf
In the screenshot above, I think that some people will believe that the free boost applies to the section with the starting line when it applies in fact to the previous one.
One way to reduce the risk of error is to orient the tile with its bottom toward the center rather than toward the bottom of the screen.
Another would be to highlight corner or portion of the track to which the token applies when hovering the mouse above it.
A third more weird way would be to add new "no effect" token on the portions of track that do not get an effect. But that's probably not a good idea as such tokens do not exist in the rules.
And I know that I do see the correct heat cost associated with boost during the reaction phase but I still think that some people will get it wrong. -
• Hva prøvde du å gjøre for å trigge denne spillhandlingen?
-
• Hva skjer når du prøver å gjøre dette (feilmelding, meldingsstatus for meldingsfelt, ...)?
• Hvilken nettleser bruker du?
Google Chrome v102
-
• På hvilket tidspunkt i spillet oppsto problemet (hva var den daværende spillinstruksjonen)?
imgur.com/OvDuFJf
In the screenshot above, I think that some people will believe that the free boost applies to the section with the starting line when it applies in fact to the previous one.
One way to reduce the risk of error is to orient the tile with its bottom toward the center rather than toward the bottom of the screen.
Another would be to highlight corner or portion of the track to which the token applies when hovering the mouse above it.
A third more weird way would be to add new "no effect" token on the portions of track that do not get an effect. But that's probably not a good idea as such tokens do not exist in the rules.
And I know that I do see the correct heat cost associated with boost during the reaction phase but I still think that some people will get it wrong. -
• Hva skjer når du forsøker å gjøre en spillhandling (feilmelding, spillstatusfeltmelding, ...)?
• Hvilken nettleser bruker du?
Google Chrome v102
-
• Vennligst beskriv visningsproblemet. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
imgur.com/OvDuFJf
In the screenshot above, I think that some people will believe that the free boost applies to the section with the starting line when it applies in fact to the previous one.
One way to reduce the risk of error is to orient the tile with its bottom toward the center rather than toward the bottom of the screen.
Another would be to highlight corner or portion of the track to which the token applies when hovering the mouse above it.
A third more weird way would be to add new "no effect" token on the portions of track that do not get an effect. But that's probably not a good idea as such tokens do not exist in the rules.
And I know that I do see the correct heat cost associated with boost during the reaction phase but I still think that some people will get it wrong. • Hvilken nettleser bruker du?
Google Chrome v102
-
• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
imgur.com/OvDuFJf
In the screenshot above, I think that some people will believe that the free boost applies to the section with the starting line when it applies in fact to the previous one.
One way to reduce the risk of error is to orient the tile with its bottom toward the center rather than toward the bottom of the screen.
Another would be to highlight corner or portion of the track to which the token applies when hovering the mouse above it.
A third more weird way would be to add new "no effect" token on the portions of track that do not get an effect. But that's probably not a good idea as such tokens do not exist in the rules.
And I know that I do see the correct heat cost associated with boost during the reaction phase but I still think that some people will get it wrong. -
• Er denne teksten tilgjengelig i translation system? Hvis ja, har den blitt oversatt i mer enn 24 timer?
• Hvilken nettleser bruker du?
Google Chrome v102
-
• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
imgur.com/OvDuFJf
In the screenshot above, I think that some people will believe that the free boost applies to the section with the starting line when it applies in fact to the previous one.
One way to reduce the risk of error is to orient the tile with its bottom toward the center rather than toward the bottom of the screen.
Another would be to highlight corner or portion of the track to which the token applies when hovering the mouse above it.
A third more weird way would be to add new "no effect" token on the portions of track that do not get an effect. But that's probably not a good idea as such tokens do not exist in the rules.
And I know that I do see the correct heat cost associated with boost during the reaction phase but I still think that some people will get it wrong. • Hvilken nettleser bruker du?
Google Chrome v102
Rapporthistorikk
If an option, I think that orienting it like you are "supposed to do at the table" (bottom toward the center) should be the default.
I just lost a game due to a portion of the circuit having the weather effect of not allowing slipstream. You can see what I mean on the leftmost portion of this screenshot: imgur.com/vHoxFlW . I won't blame anything or anyone but myself for this lack of attention since that's how you'd play on a real life board but I can't help but think that a green higlight for bonus and red for something bad could greatly help anyone. Ajust my colors suggestion for colorblind people and you have a great QOL addition to this game in my opinion.
Legg til noe i denne rapporten
- En annen bord ID / flytt ID
- Løste F5 problemet?
- Oppstod problemet gjentatte ganger? Hver gang? Tilfeldig?
- Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
