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Game Goal
- The main goal is to earn the most points.
- Points are earned by successfully completing customer orders and activating upgrades.
- Points are lost for penalty cards.
Game Setup (3-4 players)
- Players receive two order cards, one on tab 1 and one on tab 2. The starting player receives an additional order card on tab 1.
- Beginning with the last player and moving backwards, each player will place a meeple on an Ingredient Board cell and collect the ingredient shown. Two players may not place on the same cell.
Game Setup (2 players)
- Players receive two starting order cards, one on tab 1 and one on tab 2. The starting player receives an additional starting order card on tab 1.
- Beginning with the non-starting player and alternating after each placement, each player will place a meeple on an Ingredient Board cell and collect the ingredient shown. This continues until both players have placed two meeples each. Two meeples may not be placed on the same cell.
Player's Turn Steps
1. Activate Upgrades
- Optional step at the start of your turn.
- Turn in 3 completed and “upvoted” cards from your player board to gain an upgrade tile.
2. Move
- (2-player game: Select the meeple that you will move. Only one meeple can be moved per turn.)
- Move your meeple up to 3 spaces on the board.
- Collect the ingredient shown on each space you land on.
- You may pass over another meeple and collect ingredients, but cannot end your movement on a space with another meeple.
- Use Rush Tokens to move 1 additional space each. There is no limit to how many tokens you may use.
3. Pour Ingredients
- Place collected ingredients into your cups.
- Once placed, ingredients must stay in that cup.
- You may:
- Return ingredients to the supply instead of placing them.
- Empty any number of cups, returning all ingredients to the supply.
4. Process Order
- When ingredients in a cup match a card, place the cup on the card.
- Other players should verify the order:
- If correct: return ingredients to the supply and place the card face down in your "up vote" area (used for scoring and upgrades).
- If incorrect: remove the cup from the card.
- Completing a Specialty Order earns you a Rush Token.
- Count the number of orders completed this turn:
- The next 2 players must each draw that many new cards and place them on Tab 1 of their boards.
- (2-player game: your opponent will draw that many new cards and place them on Tab 1 of their board.)
- If there are no more cards to draw:
- Flip the Starting Player Token to the "Closed" side.
5. Flow of Time
- All cards on your player board move 1 tab down.
- Cards falling off Tab 4 become penalty cards (placed face down in your "down vote" area):
- Gain Rush Tokens equal to the number of penalty cards received.
- If you receive your 5th penalty card, the Starting Player Token is flipped to "Closed" immediately.
6. Check for Game End
- Check the Starting Player Token:
- If on the "Open" side: your turn ends, and the next player goes.
- If on the "Closed" side: continue the round until all players have had a turn.
How the Game Ends
The game ends when:
- The Starting Player Token is on the "Closed" side, AND
- The current round ends so all players have taken an equal number of turns.
The token flips to "Closed" when:
- There are no more new order cards to distribute, OR
- A player receives their 5th penalty card.
Scoring Points at Game End
- Each completed order card ("upvoted") = 1 point
- Each activated upgrade tile = 2 points
- Each penalty card ("downvoted") = -1 point
Breaking Ties
- If tied, the player with the most completed order cards wins.
- Still tied? The player with the most Rush Tokens wins.
Upgrades
Upgrades are special tiles earned by turning in 3 completed order cards.
Each tile grants a unique ability, such as:
- Receive 2 ingredients when your meeple is in a corner space.
- Receive 2 ingredients when your meeple is on the same space as another meeple.
- Your meeple may move diagonally.
- Take 2 special ingredients (Caramel, chocolate, tea leaves, or water) when on a special space.
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