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For tips on how to play Perudo, see Tips_dudo
Attention!
- There are a lot of variations of Perudo.
- The variation implemented on BGA is the Asmodée version.
- Unfortunately, for this version of the game there seems to be no online English rule book.
- The link on the game page links to another version of Perudo and consequently it discusses rules that are not implemented on this BGA version.
Goal of the Game
- Be the last player remaining with at least 1 die in play.
Setup
# players | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|
# dice | 10 | 15 | 20 | 25 | 30 |
- Each player starts with five standard six sided dice, with numbers 1-6.
- A is known as a "Paco".
- A Paco can count as any die value.
- On BGA, Pacos are depicted as birds on the '1' side of each die.
Playing a round
- All players roll their dice, and check to see what they rolled.
- Each bid takes into account all of the dice on the table.
- A player starts with an opening bid of both:
- A die value and
- A number of dice.
- Play passes to the next player on the left, who must then either:
- Increase the bid or
- Call Dudo ("I doubt")
- Always results in a player losing a die.
- The player that loses a die starts the next round.
- If this player has only one die left, it triggers a Palifico round.
- When a player loses their last die, that player is out of the game.
- The next round begins with the player to the left of the eliminated player.
- Note: An opening bid can never begin with a bid of Pacos, unless it is a Palifico round.
Calling Dudo
- As soon as Dudo is called all players reveal their dice.
- All dice that match the bid are counted, including Pacos.
- Unless it is a Palifico round.
- If the number of dice is lower than the bid, the player who made the last bid loses one die.
- If the number of dice is higher or the same as the bid, the player who called Dudo loses one die.
Example 1
- Amy bids 4
- Bob calls "Dudo".
- All the dice are revealed and counted up:
- 2 + 2 Pacos ( ) = 4
- Bob loses a die.
Example 2
- Amy bids 1 Paco ( ).
- Bob calls "Dudo".
- All the dice are revealed and counted up:
- Only Pacos ( ) count.
- Amy loses a die.
Increasing the bid
- If a player does not want to call Dudo, they must make a higher bid of their own, at least one of:
- Increase the number of dice (with any die value)
- e.g. increase a bid of 5 to 6 .
- Increase the die value (if possible)
- e.g. increase a bid of 5 to 5 .
- Increase the bid to a Paco die value.
- The number of Pacos must be at least half the number of dice rounded up.
- e.g. increase a bid of 5 s to 3 Pacos ( ).
- Increase the bid from a Paco die value.
- The number of dice must be at least double the number of Pacos + 1.
- e.g. increase a bid of 3 Pacos ( ) to 7 .
- Increase the number of dice (with any die value)
Palifico
- The moment a player has only one die remaining, this player has reached "Palifico".
- Pacos no longer count as any die value
- An opening bid can be any die value, including Pacos.
- The die value cannot be changed.
- After this round, the game resumes as normal, regardless of whether the Palifico player still has one die left.
Optional rules
Calza
- Any player except the player who made the current bid can call Calza.
- As soon as Calza is called all players reveal their dice.
- All dice that match the bid are counted, including Pacos.
- If the number of dice is exactly the same as the bid, the player who called Calza gains one die.
- If the player only had one die, then the next time they fall to having only one die will not trigger another Palifico round.
- If the number of dice is not the same as the bid, the player who called Calza loses one die.
- If the number of dice is exactly the same as the bid, the player who called Calza gains one die.
- If the player who called out Calza has at least one die, they begin the new round.
Lost dice are visible
- This option is disabled by default.
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