Board Game Arena-teamet Kontakt oss
Felleskapsmoderatorer

Sorry but my internet connection is going on and off, so I prefer turn based tables and/or turn based tournaments.

Hi, I'm a BGA premium member, and experienced tabletop gamer from the Games Club of Maryland.
For more info about me, check http://elonka.com/bio.html
And have fun! :)
For more info about me, check http://elonka.com/bio.html
And have fun! :)
Spillutviklere

Spill utvilket: hoola, bahamataxi, regidice, narabi, tranquilitytheascent, heckinhounds, nylonppong, Tumbleweed, regicide, twinpalms, blackjack, iceandthesky, fightthelandlord, pente, babydinosaurrescue, yaniv, artthief, roppyakken, painttheroses, sevens, seikatsu, fruitpicking, gofish, minhwatu, sasaki, Gomoku, coupell, pyrgos, lamarcheducrabe, piereighteen, seotda
A floating octopus adorabilis

Spill utvilket: buyword, Rainbow, senshi, tinnerstrail, Can't Stop Express, themotherroad, veronatwist, Sushi Go-fest!, mercadodelisboaste, zooloretto, myfirstcastlepanic, littlefactory, pyramidpoker, thegnomesofzavandor, imtheboss, Herooj, fortheking, guile, dicethemepark, samarkand, balloonpop, morocco, queenskings, Break the Code

Spill utvilket: Alhambra, Memoir '44, yinyang, nidavellir, equinox, kingdombuilder, BANG!, thecrewdeepsea, santorini, rauha, Welcome To, numberdrop, Marrakech, caverna, Concept, Simplicity, papayoo, barrage, thecrew, Agricola
Developer of Santorini, Kingdom Builder, Concept, Welcome To, YinYang, Nidavellir and more to come...Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.

Spill utvilket: eminentdomain, Isaac, Tapestry, Russian Railroads, Signorie, Kabaleo, Patchwork, Nippon, Khronos, dungeonpetz, Dragon Line, Origin, emdomicrocosm, madeira, ultimaterailroads, Senke Slagskip, Kingdomino, Hive, century, Lewis & Clark
I enjoy playing boardgames and also develop them for BGA in my spare time

Spill utvilket: coins, zola, Redstone, diablo, Silo, cephalopod, herd, dodo, Oust, Impasse, gopher, rive, Hadron, modten, Icebreaker, fractal
Think outside the shrinkwrap.My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.
Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.
Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.
My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.
The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.
The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.
To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.
Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.
There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.
I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.
Article about me:
https://www.abstractgames.org/marksteere.html
Article by me:
https://www.abstractgames.org/finitude.html
Mark Steere Games chat: https://discord.gg/ukXZfJrPRE

Spill utvilket: gardennation, nicodemus, getonboard, Kongen av Tokyo, noah, lookatthestars, sobektwoplayers, tickettoride, seasaltpaper, conspiracy, glow, mow, Azul
BGAddict

Spill utvilket: Carcassonne, mammalath, Tapestry, sapiens, Happy City, Buttons, potionexplosion, Mølle, veletas, Keyflower, explorationwarzone

Spill utvilket: thebuildersantiquity, equinox, diceforge, thecrewdeepsea, The Builders: Middle Ages, numberdrop, caverna, Agricola, barrage, nidavellir, Memoir '44
Let's roll :)

Spill utvilket: blueskies, arcticscavengers, Nei takk!, gaiaproject, capereurope, parks, spacestationphoenix, artdecko, itsawonderfulworld, Beyond the Sun, jumpdrive
Developer of Gaia Project, PARKS, Space Station Phoenix, and other BGA adaptations. Send me a message if you're looking to adapt your game!

Spill utvilket: Splendor, The Settlers fra Catan, Res Arcana, 7 Wonders Architects, Living Forest, photosynthesis, Stella - Dixit Universe, mechadream, lostexplorers, nextstation

Spill utvilket: Gang of Dice, jekyllvshide, rollandbump, betta, lostseas, bloodrage, vaalbara, Pandemic, mycity, oriflamme

Spill utvilket: Yatzy, Circle of Life, kingsguild, Blooms, mattock, Penny Press, meadow, hypnosia, marram

Spill utvilket: Sobek, Metromania, Gear & Piston, Lords of Xidit, Tournay, The Palaces of Carrara, Quoridor, Quantum, Time Masters
Adapted for BGA: Quoridor, Gear&Piston, Tournay, Time Masters, Sobek, Quantum, The Palaces of Carrara, Lords of Xidit and Metromania ^^

Spill utvilket: roomtwentyfive, trektwelve, rallymangt, superfantasybrawl, thecrew, Chakra, ageofcivilization, trekkingtheworld, clashofdecks

Spill utvilket: arcticscavengers, gaiaproject, capereurope, parks, spacestationphoenix, artdecko, itsawonderfulworld, Monster Factory, jumpdrive
I develop games on BGA!If you're a publisher looking for a slick implementation, send me a message.

Spill utvilket: sapiens, stirfryeighteen, GORami, skat, ruhr, Solo, bigtimesoccer, icecoldicehockey
Stets auf der Suche nach frischem Löwenzahn...

Spill utvilket: dragoncastle, tinyfarms, forsale, chocolatefactory, marcopolotwo, marcopolo, lagranja, obsession

Spill utvilket: heroesofhellas, egocentricworld, Tichu, warchest, Dungeon Twister, worldwidetennis, Machiavelli, sensei
I can move move move any mooountaaaain

Spill utvilket: escapefromthehiddencastle, vultureculture, Murus Gallicus, piratenkapern, Spar, thatslife, connectsix

Spill utvilket: boomerangaustralia, imhotep, Lucky Numbers, faifo, boomerangusa, boomerangeurope, schroedingerscats
BGA developer of Lucky Numbers, Imhotep, Schrödinger's Cats and the Boomerang series (Australia, Europe, USA)

Spill utvilket: notalone, Through the Ages, Tzolk'in, Battle Sheep, Kingdomino, Through the Ages: A new Story of Civilization
¯¯̿̿¯̿̿'̿̿̿̿̿̿̿'̿̿'̿̿̿̿̿'̿̿̿)͇̿̿)̿̿̿̿ '̿̿̿̿̿̿\̵͇̿̿\=(•̪̀●́)=o/̵͇̿̿/'̿̿ ̿ ̿̿

Spill utvilket: Taluva, Dragon Keeper: The Dungeon, Veggie Garden, Takara Island, Diamant, santorini
Developer of:INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek

Spill utvilket: kami, splito, farmclub, Loco Momo, Codex Naturalis, Carcassonne: Hunters & Gatherers

Spill utvilket: finity, palace, saintpoker, commanderchess, detectivepoker
BGA developer & Abe wannabe:Hello...Hello..............Follow me.....

Spill utvilket: justone, Simplicity, BANG!, Martian Dice
Hi! I am a developer of Martian Dice and Just One, co-developer of BANG! and a very passionate boardgamer :)I am a Russian living in the UK. Would love to play some boardgames IRL!

Spill utvilket: Bug, arnak, Draftosaurus, Squadro
Game designer (Project L, Snekagon), developer, mid-euro player. My BGA projects:
Released: Draftosaurus, Lost ruins of Arnak
Beta: Squadro, Bug
Alpha: Snekagon,
Upcoming projects: Project L

Spill utvilket: ladyandthetiger, forex, trickoftherails, In The Year of the Dragon
I am a collector with too many games on my Shelf of Shame.I implement games for BGA as a hobby. I am currently working on Martin Wallace's Perikles (in alpha now), and Three Kingdoms Redux.

Spill utvilket: frenchtarot, Innovation, Tock
Non non l'appelez pas ça s’ joue à 3 !Bon c'est pas grave on va s’ démerder…

Spill utvilket: wizard, thirteenclues, dungeonroll
BGA Developer of Dungeon Roll, 13 Clues and Wizard

Spill utvilket: The Isle of Cats, goldwest, Bjørneparken
Gamer, Software Developer (on BGA and elsewhere) and other things too. Developed BGA adaptations for Gold West, The Isle of Cats, Bärenpark and Earth (in Alpha).Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé l'adaptation BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark et Earth (en Alpha).

Spill utvilket: barbu, burglebros, luxor
Developer of Barbu, Luxor, HarbourCo-dev of Burgle Bros.

Spill utvilket: rauha, dicehospitaler, hydroracers
Auteur de jeux en herbe, Hydroracers ici. Etdeveloppeur BGA si l'occasion se présente. Contactez-moi.

Spill utvilket: tictacmatch, thecrew
Working my way to being an Alpha reviewer (up to 700+ games).Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.
I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.

Spill utvilket: Soluna, teatime
Board game designer of games like Assyria, Byzanz, Pioneers and many others. I am also a software engineering.

Spill utvilket: medina, downforce
We don't stop playing because we grow old; we grow old because we stop playing. - Shaw

Spill utvilket: steamworks, Ponte del Diavolo
I play bass guitar and Euro board games. I go to Emmanuel Church and I helped design your phone's brain.

Spill utvilket: Race for the Galaxy
I have taken over the maintenance of Race for the Galaxy. While I didn't wrote the original implementation (it was sourisdudesert), I fixed tons of bugs in the expansions and added many improvements to the interface.There's still a lot to do.

Spill utvilket: Fire på rad
Favourite Games:- Connect Four
- Kalah
- Werewolf
- Hanabi
- Carcassonne

Spill utvilket: Innovation
I love innovation and am part of the volunteer dev teamhighest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 291 () ->221028
highest wingspan score 100, bonus points 29
ranks not tied to elo/date, just when I notice

Spill utvilket: cacao
Développeur informatique, a découvert les jeux de société depuis peu.

Spill utvilket: chromino
Hi all 👋 I'm a volunteer developer for BGA and enjoy adapting board games onto the BGA platform for all players to have fun on.Developed:
- Chromino
I'm current working on:
- KAWA (Alpha)

Spill utvilket: The Battle for Hill 218
Software Developer and lover of all types of games from Sydney, Australia

Spill utvilket: iwari
We don't stop playing because we grow old; we grow old because we stop playing.

Spill utvilket: geekoutmasters
Geek, nerd, freak, terco y vago. Web & Desktop Developer. Adicto a Internet. Vivo la vida de a 140 caracteres a la vez.

Spill utvilket: dicesummoners
Board game designer from Decking Awesome Games (https://www.dag.irish/)

Spill utvilket: kmakici
Part-time game designer, part-time translator, part-time reviewer, part-time chikuwa and tiramisu lover, and part-time world peace thinker.

Spill utvilket: bids
I'm the developer of the Bids card game. You can find my game here on BGA. If you have questions about the game, feel free to ask

Spill utvilket: baolakiswahili
I love board games since childhood. And since school, we have a weekly board game evening going, since about 10 years even with web based result protocol. When Covid changed the world, it also changed our boardgaming and we discovered BGA, which is since then our weekly gaming place. Besides that, also my family likes to play board games, in real and on BGA, so I'm quite happy about it! And being a software engineer, it gave me the chance to publish a game myself: https://boardgamearena.com/gamepanel?game=baolakiswahili

Spill utvilket: Thrive
Board game designer and video game developer. My game development related blog is at http://chesstris.com/

Spill utvilket: Remember When
Avid follower of Christ, husband, father and gamer. I developed Remember When here on BoardGameArena.

Spill utvilket: gangsta
Discover Gangsta!, the first game created by Schmeta Games, a brand new game publishing company from Belgium: https://www.schmetagames.be/en/gangsta.php

Spill utvilket: trusis
Developer and creator of Trusis, a simple murder party game now available on BGA!

Spill utvilket: grosstarock
I love traditional card games - especially Tarot games. Feel free to hit me up for one!

Spill utvilket: kingdoms
I absolutely love playing games on BGA! It's great to be able to play any game any time!I have an inner desire to try every single game on BGA :-) but I will need to work a lot harder to make that happen :-)
I am currently playing in the Allround League, and I am a team captain for United We Stand Season 5 - team Crazy Eight.
Oversettere (på språket ditt)
(Oversettere med flere enn 100 godkjente tekststrenger)