#162142: "Improvement suggestions for UI"
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I have the following suggestions:
1. The cards on hand are bit difficult to see, unless you hover to them. Suggest to make it solid color.
2. There is no display of the no. of cards for opponents. In rulebook it didn't specify, but I think normally we can know the no. of cards in opponents' hands. For this and the point above, the information can be displayed in the player panel on the right/top, together with the score and first player token.
3. There is no display of the no. of turns. I think in real game, we should be able to count the remaining goal cards to track the no. of turns.
4. When picking energy cards, the player board is covered. Sometimes we will need the player board information to decide which card to pick. Suggest to make the card selection frame minimizable, like in Ark Nova.
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5. The no. of Group 1 advanced life token remaining is not displayed. Though we can check against the no. of players (remaining no. = no. of players x2 - all on player boards), but I think it is a nice to have. Or you can check with publisher to see if they want to add this or not.
Thanks.
1a: In addition to point 1, there is a problem with the current hard card design. When I have 7-8 cards and playing in mobile, there is no way I can select the cards on the far right, as it will trigger the history/chat buttons. I have tried in a game and finally opted for picking other cards on the middle instead.
6. When there are 2 advanced life tokens on a nebula, the nebula level is covered. I think you can make the 2nd token just a bit lower than first, making them stack, so that others can check the nebula level for scoring goal cards.
Thanks! The overall implementation is awesome, for such a complex game!
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