#26872: "No action was given as a choice or executed when Horus card was used (to enter tomb)"
Hva handler denne rapporten om?
Hva har skjedd, eller hva gjelder det? Vennligst velg
Hva har skjedd, eller hva gjelder det? Vennligst velg
Vennligst sjekk om det allerede er en rapport om samme emne
Hvis ja, vennligst STEM på denne rapporten. Rapporter med flest stemmer er gitt PRIORITET!
# | Status | Votes | Game | Type | Title | Last update |
---|
Detaljert beskrivelse
• Vennligst kopier/lim inn feilmeldingen du ser på skjermen, om mulig.
This happened in the same game as boardgamearena.com/bug?id=26871
A rules clarification may be needed. In this game on the move in question, in addition to the bug filed above, there appears to be 2 bugs:
1) No action choice was given after playing the “advance all adventurers” Horus card and advancing into the tomb chamber. (I actually advanced 2 adventurers, which caused its own different bug, filed separately.) This was unlike previous plays of this type of Horus card, when it would ask to select #1 an adventurer (albeit unnecessary), #2 a space (also unnecessary), then #3 an adventurer whose action to invoke (necessary). For that move, it only asked #1 and #2 and never asked #3.
2) No action was executed. Only a (single) sarcophagus was gained, but no action. I don’t believe claiming a sarcophagus is an action according to the rules — see below. However if it were an action, then the user should still be given a choice in case one of the other actions is more beneficial.
The relevant rules from the Queen rulebook:
Performing an Action: ”When an adventurer has completed its movement, the player performs the action of the tile on which the movement ended.” Actions are on tiles. The rules then specifically list out the 4 different tile types that have actions (Treasure/Temple/Horus/Osirus).
End of Game/Moving into the Final Chamber: There is no mention of actions anywhere in this section. The reward text is: “The first adventurer to enter the tomb chamber claims the sarcophagus worth 5 VPs. The second adventurer to reach this space will take the other one, worth 3 VPs. Both of these adventurers may belong to the same player. Other adventurers may still enter the tomb chamber during the final game round, using their key(s). However, they will not gain a sarcophagus.” As further evidence, the verb “claim” is not used anywhere else in describing actions — which suggests it is not an action but an automatic reward. However, rules clarification from the publisher may make sense here to confirm what the designer intended?
Horus card Summary/Advance all adventurers: “After the player has moved all of their active adventurers, they chose 1 to perform the action of the tile it is standing on.” Again, linking actions to tiles specifically. “Important! Even after using an “Advance all adventurers” card, a player can perform only 1 of the following actions: take 1 scarab or 1 wild card treasure tile or 1 treasure tile, or send 1 adventurer through a tunnel or draw 1 Horus card.” And once again, explicitly listing the only possible actions. Notably, claiming a sarcophagus is not one of allowed possibilities listed.
These all suggest that entering a tomb using the “Advance all adventurers” Horus card gives you one (or more, see bug #26871) sarcophagus as a reward AND still allows you to take an action — on any of the tiles your adventurers are on.• Vennligst forklar hva du ønsket å gjøre, samt hva du faktisk gjorde og hva som skjedde
96• Hvilken nettleser bruker du?
Safari v13.1
• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
This happened in the same game as boardgamearena.com/bug?id=26871
A rules clarification may be needed. In this game on the move in question, in addition to the bug filed above, there appears to be 2 bugs:
1) No action choice was given after playing the “advance all adventurers” Horus card and advancing into the tomb chamber. (I actually advanced 2 adventurers, which caused its own different bug, filed separately.) This was unlike previous plays of this type of Horus card, when it would ask to select #1 an adventurer (albeit unnecessary), #2 a space (also unnecessary), then #3 an adventurer whose action to invoke (necessary). For that move, it only asked #1 and #2 and never asked #3.
2) No action was executed. Only a (single) sarcophagus was gained, but no action. I don’t believe claiming a sarcophagus is an action according to the rules — see below. However if it were an action, then the user should still be given a choice in case one of the other actions is more beneficial.
The relevant rules from the Queen rulebook:
Performing an Action: ”When an adventurer has completed its movement, the player performs the action of the tile on which the movement ended.” Actions are on tiles. The rules then specifically list out the 4 different tile types that have actions (Treasure/Temple/Horus/Osirus).
End of Game/Moving into the Final Chamber: There is no mention of actions anywhere in this section. The reward text is: “The first adventurer to enter the tomb chamber claims the sarcophagus worth 5 VPs. The second adventurer to reach this space will take the other one, worth 3 VPs. Both of these adventurers may belong to the same player. Other adventurers may still enter the tomb chamber during the final game round, using their key(s). However, they will not gain a sarcophagus.” As further evidence, the verb “claim” is not used anywhere else in describing actions — which suggests it is not an action but an automatic reward. However, rules clarification from the publisher may make sense here to confirm what the designer intended?
Horus card Summary/Advance all adventurers: “After the player has moved all of their active adventurers, they chose 1 to perform the action of the tile it is standing on.” Again, linking actions to tiles specifically. “Important! Even after using an “Advance all adventurers” card, a player can perform only 1 of the following actions: take 1 scarab or 1 wild card treasure tile or 1 treasure tile, or send 1 adventurer through a tunnel or draw 1 Horus card.” And once again, explicitly listing the only possible actions. Notably, claiming a sarcophagus is not one of allowed possibilities listed.
These all suggest that entering a tomb using the “Advance all adventurers” Horus card gives you one (or more, see bug #26871) sarcophagus as a reward AND still allows you to take an action — on any of the tiles your adventurers are on.• Er denne teksten tilgjengelig i translation system? Hvis ja, har den blitt oversatt i mer enn 24 timer?
96• Hvilken nettleser bruker du?
Safari v13.1
• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
This happened in the same game as boardgamearena.com/bug?id=26871
A rules clarification may be needed. In this game on the move in question, in addition to the bug filed above, there appears to be 2 bugs:
1) No action choice was given after playing the “advance all adventurers” Horus card and advancing into the tomb chamber. (I actually advanced 2 adventurers, which caused its own different bug, filed separately.) This was unlike previous plays of this type of Horus card, when it would ask to select #1 an adventurer (albeit unnecessary), #2 a space (also unnecessary), then #3 an adventurer whose action to invoke (necessary). For that move, it only asked #1 and #2 and never asked #3.
2) No action was executed. Only a (single) sarcophagus was gained, but no action. I don’t believe claiming a sarcophagus is an action according to the rules — see below. However if it were an action, then the user should still be given a choice in case one of the other actions is more beneficial.
The relevant rules from the Queen rulebook:
Performing an Action: ”When an adventurer has completed its movement, the player performs the action of the tile on which the movement ended.” Actions are on tiles. The rules then specifically list out the 4 different tile types that have actions (Treasure/Temple/Horus/Osirus).
End of Game/Moving into the Final Chamber: There is no mention of actions anywhere in this section. The reward text is: “The first adventurer to enter the tomb chamber claims the sarcophagus worth 5 VPs. The second adventurer to reach this space will take the other one, worth 3 VPs. Both of these adventurers may belong to the same player. Other adventurers may still enter the tomb chamber during the final game round, using their key(s). However, they will not gain a sarcophagus.” As further evidence, the verb “claim” is not used anywhere else in describing actions — which suggests it is not an action but an automatic reward. However, rules clarification from the publisher may make sense here to confirm what the designer intended?
Horus card Summary/Advance all adventurers: “After the player has moved all of their active adventurers, they chose 1 to perform the action of the tile it is standing on.” Again, linking actions to tiles specifically. “Important! Even after using an “Advance all adventurers” card, a player can perform only 1 of the following actions: take 1 scarab or 1 wild card treasure tile or 1 treasure tile, or send 1 adventurer through a tunnel or draw 1 Horus card.” And once again, explicitly listing the only possible actions. Notably, claiming a sarcophagus is not one of allowed possibilities listed.
These all suggest that entering a tomb using the “Advance all adventurers” Horus card gives you one (or more, see bug #26871) sarcophagus as a reward AND still allows you to take an action — on any of the tiles your adventurers are on.• Hvilken nettleser bruker du?
Safari v13.1
• Hva ble vist på skjermen når du ble blokkert (Tom skjerm? Del av spillgrensesnittet? Feilmelding?)
This happened in the same game as boardgamearena.com/bug?id=26871
A rules clarification may be needed. In this game on the move in question, in addition to the bug filed above, there appears to be 2 bugs:
1) No action choice was given after playing the “advance all adventurers” Horus card and advancing into the tomb chamber. (I actually advanced 2 adventurers, which caused its own different bug, filed separately.) This was unlike previous plays of this type of Horus card, when it would ask to select #1 an adventurer (albeit unnecessary), #2 a space (also unnecessary), then #3 an adventurer whose action to invoke (necessary). For that move, it only asked #1 and #2 and never asked #3.
2) No action was executed. Only a (single) sarcophagus was gained, but no action. I don’t believe claiming a sarcophagus is an action according to the rules — see below. However if it were an action, then the user should still be given a choice in case one of the other actions is more beneficial.
The relevant rules from the Queen rulebook:
Performing an Action: ”When an adventurer has completed its movement, the player performs the action of the tile on which the movement ended.” Actions are on tiles. The rules then specifically list out the 4 different tile types that have actions (Treasure/Temple/Horus/Osirus).
End of Game/Moving into the Final Chamber: There is no mention of actions anywhere in this section. The reward text is: “The first adventurer to enter the tomb chamber claims the sarcophagus worth 5 VPs. The second adventurer to reach this space will take the other one, worth 3 VPs. Both of these adventurers may belong to the same player. Other adventurers may still enter the tomb chamber during the final game round, using their key(s). However, they will not gain a sarcophagus.” As further evidence, the verb “claim” is not used anywhere else in describing actions — which suggests it is not an action but an automatic reward. However, rules clarification from the publisher may make sense here to confirm what the designer intended?
Horus card Summary/Advance all adventurers: “After the player has moved all of their active adventurers, they chose 1 to perform the action of the tile it is standing on.” Again, linking actions to tiles specifically. “Important! Even after using an “Advance all adventurers” card, a player can perform only 1 of the following actions: take 1 scarab or 1 wild card treasure tile or 1 treasure tile, or send 1 adventurer through a tunnel or draw 1 Horus card.” And once again, explicitly listing the only possible actions. Notably, claiming a sarcophagus is not one of allowed possibilities listed.
These all suggest that entering a tomb using the “Advance all adventurers” Horus card gives you one (or more, see bug #26871) sarcophagus as a reward AND still allows you to take an action — on any of the tiles your adventurers are on.• Hvilken nettleser bruker du?
Safari v13.1
• Hvilken del av reglene ble ikke respektert av BGA-tilpasningen
This happened in the same game as boardgamearena.com/bug?id=26871
A rules clarification may be needed. In this game on the move in question, in addition to the bug filed above, there appears to be 2 bugs:
1) No action choice was given after playing the “advance all adventurers” Horus card and advancing into the tomb chamber. (I actually advanced 2 adventurers, which caused its own different bug, filed separately.) This was unlike previous plays of this type of Horus card, when it would ask to select #1 an adventurer (albeit unnecessary), #2 a space (also unnecessary), then #3 an adventurer whose action to invoke (necessary). For that move, it only asked #1 and #2 and never asked #3.
2) No action was executed. Only a (single) sarcophagus was gained, but no action. I don’t believe claiming a sarcophagus is an action according to the rules — see below. However if it were an action, then the user should still be given a choice in case one of the other actions is more beneficial.
The relevant rules from the Queen rulebook:
Performing an Action: ”When an adventurer has completed its movement, the player performs the action of the tile on which the movement ended.” Actions are on tiles. The rules then specifically list out the 4 different tile types that have actions (Treasure/Temple/Horus/Osirus).
End of Game/Moving into the Final Chamber: There is no mention of actions anywhere in this section. The reward text is: “The first adventurer to enter the tomb chamber claims the sarcophagus worth 5 VPs. The second adventurer to reach this space will take the other one, worth 3 VPs. Both of these adventurers may belong to the same player. Other adventurers may still enter the tomb chamber during the final game round, using their key(s). However, they will not gain a sarcophagus.” As further evidence, the verb “claim” is not used anywhere else in describing actions — which suggests it is not an action but an automatic reward. However, rules clarification from the publisher may make sense here to confirm what the designer intended?
Horus card Summary/Advance all adventurers: “After the player has moved all of their active adventurers, they chose 1 to perform the action of the tile it is standing on.” Again, linking actions to tiles specifically. “Important! Even after using an “Advance all adventurers” card, a player can perform only 1 of the following actions: take 1 scarab or 1 wild card treasure tile or 1 treasure tile, or send 1 adventurer through a tunnel or draw 1 Horus card.” And once again, explicitly listing the only possible actions. Notably, claiming a sarcophagus is not one of allowed possibilities listed.
These all suggest that entering a tomb using the “Advance all adventurers” Horus card gives you one (or more, see bug #26871) sarcophagus as a reward AND still allows you to take an action — on any of the tiles your adventurers are on.• Er regelbruddet tydelig i spilloggen? Hvis ja, Hvilket trekknummer?
96• Hvilken nettleser bruker du?
Safari v13.1
• Hva var spillhandlingen du ønsket å gjøre?
This happened in the same game as boardgamearena.com/bug?id=26871
A rules clarification may be needed. In this game on the move in question, in addition to the bug filed above, there appears to be 2 bugs:
1) No action choice was given after playing the “advance all adventurers” Horus card and advancing into the tomb chamber. (I actually advanced 2 adventurers, which caused its own different bug, filed separately.) This was unlike previous plays of this type of Horus card, when it would ask to select #1 an adventurer (albeit unnecessary), #2 a space (also unnecessary), then #3 an adventurer whose action to invoke (necessary). For that move, it only asked #1 and #2 and never asked #3.
2) No action was executed. Only a (single) sarcophagus was gained, but no action. I don’t believe claiming a sarcophagus is an action according to the rules — see below. However if it were an action, then the user should still be given a choice in case one of the other actions is more beneficial.
The relevant rules from the Queen rulebook:
Performing an Action: ”When an adventurer has completed its movement, the player performs the action of the tile on which the movement ended.” Actions are on tiles. The rules then specifically list out the 4 different tile types that have actions (Treasure/Temple/Horus/Osirus).
End of Game/Moving into the Final Chamber: There is no mention of actions anywhere in this section. The reward text is: “The first adventurer to enter the tomb chamber claims the sarcophagus worth 5 VPs. The second adventurer to reach this space will take the other one, worth 3 VPs. Both of these adventurers may belong to the same player. Other adventurers may still enter the tomb chamber during the final game round, using their key(s). However, they will not gain a sarcophagus.” As further evidence, the verb “claim” is not used anywhere else in describing actions — which suggests it is not an action but an automatic reward. However, rules clarification from the publisher may make sense here to confirm what the designer intended?
Horus card Summary/Advance all adventurers: “After the player has moved all of their active adventurers, they chose 1 to perform the action of the tile it is standing on.” Again, linking actions to tiles specifically. “Important! Even after using an “Advance all adventurers” card, a player can perform only 1 of the following actions: take 1 scarab or 1 wild card treasure tile or 1 treasure tile, or send 1 adventurer through a tunnel or draw 1 Horus card.” And once again, explicitly listing the only possible actions. Notably, claiming a sarcophagus is not one of allowed possibilities listed.
These all suggest that entering a tomb using the “Advance all adventurers” Horus card gives you one (or more, see bug #26871) sarcophagus as a reward AND still allows you to take an action — on any of the tiles your adventurers are on.• Hva prøvde du å gjøre for å trigge denne spillhandlingen?
96• Hva skjer når du prøver å gjøre dette (feilmelding, meldingsstatus for meldingsfelt, ...)?
• Hvilken nettleser bruker du?
Safari v13.1
• På hvilket tidspunkt i spillet oppsto problemet (hva var den daværende spillinstruksjonen)?
This happened in the same game as boardgamearena.com/bug?id=26871
A rules clarification may be needed. In this game on the move in question, in addition to the bug filed above, there appears to be 2 bugs:
1) No action choice was given after playing the “advance all adventurers” Horus card and advancing into the tomb chamber. (I actually advanced 2 adventurers, which caused its own different bug, filed separately.) This was unlike previous plays of this type of Horus card, when it would ask to select #1 an adventurer (albeit unnecessary), #2 a space (also unnecessary), then #3 an adventurer whose action to invoke (necessary). For that move, it only asked #1 and #2 and never asked #3.
2) No action was executed. Only a (single) sarcophagus was gained, but no action. I don’t believe claiming a sarcophagus is an action according to the rules — see below. However if it were an action, then the user should still be given a choice in case one of the other actions is more beneficial.
The relevant rules from the Queen rulebook:
Performing an Action: ”When an adventurer has completed its movement, the player performs the action of the tile on which the movement ended.” Actions are on tiles. The rules then specifically list out the 4 different tile types that have actions (Treasure/Temple/Horus/Osirus).
End of Game/Moving into the Final Chamber: There is no mention of actions anywhere in this section. The reward text is: “The first adventurer to enter the tomb chamber claims the sarcophagus worth 5 VPs. The second adventurer to reach this space will take the other one, worth 3 VPs. Both of these adventurers may belong to the same player. Other adventurers may still enter the tomb chamber during the final game round, using their key(s). However, they will not gain a sarcophagus.” As further evidence, the verb “claim” is not used anywhere else in describing actions — which suggests it is not an action but an automatic reward. However, rules clarification from the publisher may make sense here to confirm what the designer intended?
Horus card Summary/Advance all adventurers: “After the player has moved all of their active adventurers, they chose 1 to perform the action of the tile it is standing on.” Again, linking actions to tiles specifically. “Important! Even after using an “Advance all adventurers” card, a player can perform only 1 of the following actions: take 1 scarab or 1 wild card treasure tile or 1 treasure tile, or send 1 adventurer through a tunnel or draw 1 Horus card.” And once again, explicitly listing the only possible actions. Notably, claiming a sarcophagus is not one of allowed possibilities listed.
These all suggest that entering a tomb using the “Advance all adventurers” Horus card gives you one (or more, see bug #26871) sarcophagus as a reward AND still allows you to take an action — on any of the tiles your adventurers are on.• Hva skjer når du forsøker å gjøre en spillhandling (feilmelding, spillstatusfeltmelding, ...)?
96• Hvilken nettleser bruker du?
Safari v13.1
• Vennligst beskriv visningsproblemet. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
This happened in the same game as boardgamearena.com/bug?id=26871
A rules clarification may be needed. In this game on the move in question, in addition to the bug filed above, there appears to be 2 bugs:
1) No action choice was given after playing the “advance all adventurers” Horus card and advancing into the tomb chamber. (I actually advanced 2 adventurers, which caused its own different bug, filed separately.) This was unlike previous plays of this type of Horus card, when it would ask to select #1 an adventurer (albeit unnecessary), #2 a space (also unnecessary), then #3 an adventurer whose action to invoke (necessary). For that move, it only asked #1 and #2 and never asked #3.
2) No action was executed. Only a (single) sarcophagus was gained, but no action. I don’t believe claiming a sarcophagus is an action according to the rules — see below. However if it were an action, then the user should still be given a choice in case one of the other actions is more beneficial.
The relevant rules from the Queen rulebook:
Performing an Action: ”When an adventurer has completed its movement, the player performs the action of the tile on which the movement ended.” Actions are on tiles. The rules then specifically list out the 4 different tile types that have actions (Treasure/Temple/Horus/Osirus).
End of Game/Moving into the Final Chamber: There is no mention of actions anywhere in this section. The reward text is: “The first adventurer to enter the tomb chamber claims the sarcophagus worth 5 VPs. The second adventurer to reach this space will take the other one, worth 3 VPs. Both of these adventurers may belong to the same player. Other adventurers may still enter the tomb chamber during the final game round, using their key(s). However, they will not gain a sarcophagus.” As further evidence, the verb “claim” is not used anywhere else in describing actions — which suggests it is not an action but an automatic reward. However, rules clarification from the publisher may make sense here to confirm what the designer intended?
Horus card Summary/Advance all adventurers: “After the player has moved all of their active adventurers, they chose 1 to perform the action of the tile it is standing on.” Again, linking actions to tiles specifically. “Important! Even after using an “Advance all adventurers” card, a player can perform only 1 of the following actions: take 1 scarab or 1 wild card treasure tile or 1 treasure tile, or send 1 adventurer through a tunnel or draw 1 Horus card.” And once again, explicitly listing the only possible actions. Notably, claiming a sarcophagus is not one of allowed possibilities listed.
These all suggest that entering a tomb using the “Advance all adventurers” Horus card gives you one (or more, see bug #26871) sarcophagus as a reward AND still allows you to take an action — on any of the tiles your adventurers are on.• Hvilken nettleser bruker du?
Safari v13.1
• Vennligst kopier / lim inn teksten som vises på engelsk i stedet for språket ditt. Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.
This happened in the same game as boardgamearena.com/bug?id=26871
A rules clarification may be needed. In this game on the move in question, in addition to the bug filed above, there appears to be 2 bugs:
1) No action choice was given after playing the “advance all adventurers” Horus card and advancing into the tomb chamber. (I actually advanced 2 adventurers, which caused its own different bug, filed separately.) This was unlike previous plays of this type of Horus card, when it would ask to select #1 an adventurer (albeit unnecessary), #2 a space (also unnecessary), then #3 an adventurer whose action to invoke (necessary). For that move, it only asked #1 and #2 and never asked #3.
2) No action was executed. Only a (single) sarcophagus was gained, but no action. I don’t believe claiming a sarcophagus is an action according to the rules — see below. However if it were an action, then the user should still be given a choice in case one of the other actions is more beneficial.
The relevant rules from the Queen rulebook:
Performing an Action: ”When an adventurer has completed its movement, the player performs the action of the tile on which the movement ended.” Actions are on tiles. The rules then specifically list out the 4 different tile types that have actions (Treasure/Temple/Horus/Osirus).
End of Game/Moving into the Final Chamber: There is no mention of actions anywhere in this section. The reward text is: “The first adventurer to enter the tomb chamber claims the sarcophagus worth 5 VPs. The second adventurer to reach this space will take the other one, worth 3 VPs. Both of these adventurers may belong to the same player. Other adventurers may still enter the tomb chamber during the final game round, using their key(s). However, they will not gain a sarcophagus.” As further evidence, the verb “claim” is not used anywhere else in describing actions — which suggests it is not an action but an automatic reward. However, rules clarification from the publisher may make sense here to confirm what the designer intended?
Horus card Summary/Advance all adventurers: “After the player has moved all of their active adventurers, they chose 1 to perform the action of the tile it is standing on.” Again, linking actions to tiles specifically. “Important! Even after using an “Advance all adventurers” card, a player can perform only 1 of the following actions: take 1 scarab or 1 wild card treasure tile or 1 treasure tile, or send 1 adventurer through a tunnel or draw 1 Horus card.” And once again, explicitly listing the only possible actions. Notably, claiming a sarcophagus is not one of allowed possibilities listed.
These all suggest that entering a tomb using the “Advance all adventurers” Horus card gives you one (or more, see bug #26871) sarcophagus as a reward AND still allows you to take an action — on any of the tiles your adventurers are on.• Er denne teksten tilgjengelig i translation system? Hvis ja, har den blitt oversatt i mer enn 24 timer?
96• Hvilken nettleser bruker du?
Safari v13.1
• Vennligst forklar ditt forslag nøyaktig og konsistent slik at det er så enkelt som mulig å forstå hva du mener.
This happened in the same game as boardgamearena.com/bug?id=26871
A rules clarification may be needed. In this game on the move in question, in addition to the bug filed above, there appears to be 2 bugs:
1) No action choice was given after playing the “advance all adventurers” Horus card and advancing into the tomb chamber. (I actually advanced 2 adventurers, which caused its own different bug, filed separately.) This was unlike previous plays of this type of Horus card, when it would ask to select #1 an adventurer (albeit unnecessary), #2 a space (also unnecessary), then #3 an adventurer whose action to invoke (necessary). For that move, it only asked #1 and #2 and never asked #3.
2) No action was executed. Only a (single) sarcophagus was gained, but no action. I don’t believe claiming a sarcophagus is an action according to the rules — see below. However if it were an action, then the user should still be given a choice in case one of the other actions is more beneficial.
The relevant rules from the Queen rulebook:
Performing an Action: ”When an adventurer has completed its movement, the player performs the action of the tile on which the movement ended.” Actions are on tiles. The rules then specifically list out the 4 different tile types that have actions (Treasure/Temple/Horus/Osirus).
End of Game/Moving into the Final Chamber: There is no mention of actions anywhere in this section. The reward text is: “The first adventurer to enter the tomb chamber claims the sarcophagus worth 5 VPs. The second adventurer to reach this space will take the other one, worth 3 VPs. Both of these adventurers may belong to the same player. Other adventurers may still enter the tomb chamber during the final game round, using their key(s). However, they will not gain a sarcophagus.” As further evidence, the verb “claim” is not used anywhere else in describing actions — which suggests it is not an action but an automatic reward. However, rules clarification from the publisher may make sense here to confirm what the designer intended?
Horus card Summary/Advance all adventurers: “After the player has moved all of their active adventurers, they chose 1 to perform the action of the tile it is standing on.” Again, linking actions to tiles specifically. “Important! Even after using an “Advance all adventurers” card, a player can perform only 1 of the following actions: take 1 scarab or 1 wild card treasure tile or 1 treasure tile, or send 1 adventurer through a tunnel or draw 1 Horus card.” And once again, explicitly listing the only possible actions. Notably, claiming a sarcophagus is not one of allowed possibilities listed.
These all suggest that entering a tomb using the “Advance all adventurers” Horus card gives you one (or more, see bug #26871) sarcophagus as a reward AND still allows you to take an action — on any of the tiles your adventurers are on.• Hvilken nettleser bruker du?
Safari v13.1
Rapporthistorikk
Entering the tomb is not considered as an action because it is the default action that should be triggered by move all the adventurer so when entering the tomb, you cannot choose anything else than looting a sarcophagus and don't get credit for another action :)
The tomb chamber has no tiles, only two sarcophagi. Therefore, you cannot say that looting a sarcophagus is an action, on the pretext of a so-called discussion whose existence or content cannot be verified.
You must consider the theoretical (though unlikely) situation where all adventurers of a player would enter the tomb chamber. Considering your answer, only one sarcophagus could be recovered at this time, and I presume that another adventurer present in the burial chamber will not be able to recover the second sarcophagus on the next turn. So, for this only player, the game would be over. With such a rule, it seems obvious to me that the use of keys should be optional, as long as the player can move at least one adventurer.
No use to be agressive here, that won't help at all
What i am saying is:
- the game has been played over 2300 times
- especially by the game designer Travis Reynolds himself and his team and he validated the game implementation (prerequisite to move the game to beta)
- you can see any bug report and all the public discussions here
- you can see any message (especially Travis' ones) on the Luxor group player (boardgamearena.com/group?id=6869130)
About your specific case where all the adventurers would move to the tomb chamber at once, it can happen as well as being stuck with no key at the end of the game. Hence the rule where players can "Pass" when they cannot move.
Eventually, i'd just say that this is how i implemented the game and i will keep it that way for the reasons explained above :)
hope you'll like the game anyway
It seems to me that an important rule change such as deciding that the recovery of a sarcophagus is an action, and in addition a mandatory action, should be set out on a page accessible to all.
The result of such a change is that a second investigator entering the tomb chamber during the same player's turn does not recover a sarcophagus. This disadvantage could be avoided if the player was not ever required to use a key available to enter the tomb chamber (unless this is the only possible move) or if the use of the key was considered as part of the action (so only one key could be used during a player’s turn).
I was just linking to Luxor group. Just have to play once to be part of the group and I think you can then see the whole history of discussions.
Besides, in order to discuss this point of rule deeper, I would suggest you open a topic on the forum, this is the best way to have an open debate and decide which implementation I should eventually choose.
Legg til noe i denne rapporten
- En annen bord ID / flytt ID
- Løste F5 problemet?
- Oppstod problemet gjentatte ganger? Hver gang? Tilfeldig?
- Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.