Alle rapporter
Tigris & Eufrat rapporter
#61525: "Ending game by swapping tiles does not award monument points"
infoneeded: Utviklerne ønsker mer informasjon for å kunne reprodusere denne programfeilen
Hva handler denne rapporten om?
Hva har skjedd, eller hva gjelder det? Vennligst velg
Regler: en regel i spillet har ikke blitt respektert
Detaljert beskrivelse
• Hvilken del av reglene ble ikke respektert av BGA-tilpasningen
This happened in a previous game.
I believe this is how it is supposed to work: When ending the game by swapping tiles to empty the bag, you should still get points from any monuments that would trigger. Similarly if you end the game by taking the last treasure with your 1st action. The turn still plays out.
This is addressed in the Chris Lawson FAQ for Tigris & Euphrates, so hopefully it is official.• Er regelbruddet tydelig i spilloggen? Hvis ja, Hvilket trekknummer?
no• Hvilken nettleser bruker du?
Google Chrome v99
Rapporthistorikk
mars 22 nd 2022 3:26 •
thenmal • Utviklerne ønsker mer informasjon for å kunne reprodusere denne programfeilen:
april 21 st 2022 16:41 • The most recent version of the rulebook, the z-man edition (images.zmangames.com/filer_public/92/3f/923f8aba-72f1-4aa5-9622-d648ad1a9aa7/kn25_rulebook_web.pdf) states the following in the End of Game section.
The game ends when either of the following conditions are met:
‡ Only one or two treasures remain on the board at the
end of a player’s turn, or
‡ A player who is attempting to draw a tile is unable to
because the bag is empty.
At this point all players lower their screens. Each player
determines in which sphere they possess the fewest number
of victory points, with each player freely allocating his treasures
to any sphere(s) (see “Treasure Distribution” on page 12).
The player whose lowest sphere has the highest number of
victory points is the winner. In the case of a tie, the tied players
compare their second lowest spheres, and so on. If multiple
tied players are evenly matched in all four spheres, those players
share the victory.
That reads to me as the game ends immediately upon the failed draw, with no further scoring.
If there has been an official errata stating otherwise it could be changed.
Do you have a link to the Chris Lawson FAQ?
The game ends when either of the following conditions are met:
‡ Only one or two treasures remain on the board at the
end of a player’s turn, or
‡ A player who is attempting to draw a tile is unable to
because the bag is empty.
At this point all players lower their screens. Each player
determines in which sphere they possess the fewest number
of victory points, with each player freely allocating his treasures
to any sphere(s) (see “Treasure Distribution” on page 12).
The player whose lowest sphere has the highest number of
victory points is the winner. In the case of a tie, the tied players
compare their second lowest spheres, and so on. If multiple
tied players are evenly matched in all four spheres, those players
share the victory.
That reads to me as the game ends immediately upon the failed draw, with no further scoring.
If there has been an official errata stating otherwise it could be changed.
Do you have a link to the Chris Lawson FAQ?
boomerang1 • Utviklerne ønsker mer informasjon for å kunne reprodusere denne programfeilen:
april 21 st 2022 16:57 • Hmm, I dug a little further into this.
Seems there may be no consensus, but here is a thread on the topic. Chris Lawson actually spoke to Knizia about this.
boardgamegeek.com/thread/2697313/ending-game-tile-swap-and-one-implication
Apparently the original German rules only end the game after both actions and end of turn happens, but the English translation is worded as you posted above indicating the game should end immediately. I know the old BGG implementation of T&E would let the turn play out (both actions+monument points) even when you swapped tiles to end the game.
Seems there may be no consensus, but here is a thread on the topic. Chris Lawson actually spoke to Knizia about this.
boardgamegeek.com/thread/2697313/ending-game-tile-swap-and-one-implication
Apparently the original German rules only end the game after both actions and end of turn happens, but the English translation is worded as you posted above indicating the game should end immediately. I know the old BGG implementation of T&E would let the turn play out (both actions+monument points) even when you swapped tiles to end the game.
boomerang1 • Utviklerne ønsker mer informasjon for å kunne reprodusere denne programfeilen:
april 21 st 2022 16:58 •
qwertymartin • Utviklerne ønsker mer informasjon for å kunne reprodusere denne programfeilen:
juni 12 th 2022 17:56 • Could this be an optional setting?
thenmal • Utviklerne ønsker mer informasjon for å kunne reprodusere denne programfeilen:
juni 13 th 2022 15:46 • This fell off my radar back when you linked to the Chris Lawson FAQ, which is quite clear.
I hesitate to make a change that is contrary to the rules as written in the most recent rulebook, but also don't want to have the game work differently than experienced players expect...
I especially don't want to add a game option that changes scoring at the very end of the game and surprise anyone playing.
I will need to think on this more, and maybe once the game picks up some more steam on this platform make a players group and discuss weird corner cases such as this in said group.
I hesitate to make a change that is contrary to the rules as written in the most recent rulebook, but also don't want to have the game work differently than experienced players expect...
I especially don't want to add a game option that changes scoring at the very end of the game and surprise anyone playing.
I will need to think on this more, and maybe once the game picks up some more steam on this platform make a players group and discuss weird corner cases such as this in said group.
tigriscraig • Utviklerne ønsker mer informasjon for å kunne reprodusere denne programfeilen:
aug. 29 th 2022 0:02 • +1 to this bug report.
I have been running the the E&T event at WBC for over a decade (boardgamers.org/eventhistory/e&t.html) and have always allowed the second action and monument points if the first action swap exhausted the tile bag, per the FAQ and designer's intent. Back when E&T was on bgg (and earlier on gametableonline), this is how it was implemented.
I expect that all of the top experienced players (online and over the board) would expect the game rules to match the FAQ.
For the Z-man rules reprint, I would think that was likely an oversight or typographical error instead of a deliberate rules change. The sentence to "A player who is attempting to draw a tile is unable to
because the bag is empty" could be clarified with some extra phrasing, but it becomes awkward english.
images.zmangames.com/filer_public/92/3f/923f8aba-72f1-4aa5-9622-d648ad1a9aa7/kn25_rulebook_web.pdf
I have been running the the E&T event at WBC for over a decade (boardgamers.org/eventhistory/e&t.html) and have always allowed the second action and monument points if the first action swap exhausted the tile bag, per the FAQ and designer's intent. Back when E&T was on bgg (and earlier on gametableonline), this is how it was implemented.
I expect that all of the top experienced players (online and over the board) would expect the game rules to match the FAQ.
For the Z-man rules reprint, I would think that was likely an oversight or typographical error instead of a deliberate rules change. The sentence to "A player who is attempting to draw a tile is unable to
because the bag is empty" could be clarified with some extra phrasing, but it becomes awkward english.
images.zmangames.com/filer_public/92/3f/923f8aba-72f1-4aa5-9622-d648ad1a9aa7/kn25_rulebook_web.pdf
tigriscraig • Utviklerne ønsker mer informasjon for å kunne reprodusere denne programfeilen:
aug. 29 th 2022 1:20 • Rereading the links threads, it may actually be possible that the inmediate end was an intended rules change. Even if that was the case, I would still much prefer to play with the longstanding original rules/FAQ. thanks
Zarkloum • Utviklerne ønsker mer informasjon for å kunne reprodusere denne programfeilen:
okt. 28 th 2022 12:26 • French translation is aligned with the original Germain rule. I don’t understand why the behavior is different because of the English rules.
qwertymartin • Utviklerne ønsker mer informasjon for å kunne reprodusere denne programfeilen:
mai 10 th 2023 16:02 • Any update on this?
Ctrl-Alt-28 • Utviklerne ønsker mer informasjon for å kunne reprodusere denne programfeilen:
okt. 14 th 2024 17:35 • I support the idea that both options are offered here as a variant to choose from, since it seems that Knizia himself wrote the German AND English versions of the original rules, and that there is a difference between the two versions.
I appreciate thenmal's sensitivity (“I hesitate to make a change that is contrary to the rules as written in the most recent rulebook, but also don't want to have the game work differently than experienced players expect...”) but it seems that the absence of this option is what puts the most questions about this implementation.
As the game is probably hard to find in many parts of the world, most new owners of the game learn the rules by acquiring a second-hand copy - and these vary from one version/edition/language to another.
Thenmal: "I especially don't want to add a game option that changes scoring at the very end of the game and surprise anyone playing."
I'm not a programmer, but in several BGA games, a small informative bubble appears when you point your cursor at various options. I imagine this could also be implemented here?...
I appreciate thenmal's sensitivity (“I hesitate to make a change that is contrary to the rules as written in the most recent rulebook, but also don't want to have the game work differently than experienced players expect...”) but it seems that the absence of this option is what puts the most questions about this implementation.
As the game is probably hard to find in many parts of the world, most new owners of the game learn the rules by acquiring a second-hand copy - and these vary from one version/edition/language to another.
Thenmal: "I especially don't want to add a game option that changes scoring at the very end of the game and surprise anyone playing."
I'm not a programmer, but in several BGA games, a small informative bubble appears when you point your cursor at various options. I imagine this could also be implemented here?...
Ctrl-Alt-28 • Utviklerne ønsker mer informasjon for å kunne reprodusere denne programfeilen:
okt. 14 th 2024 17:50 • Edit: In fact, if I had to choose, I'd prefer the current implementation, here on BGA. It's the gray area that makes me uncomfortable. Another solution, without having to create new options, would be to clarify / highlight this element of the game rules prominently on the home page...
Legg til noe i denne rapporten
Legg til her noe som synes relevant for å reprodusere denne feilen eller forstå forslaget ditt:
- En annen bord ID / flytt ID
- Løste F5 problemet?
- Oppstod problemet gjentatte ganger? Hver gang? Tilfeldig?
- Hvis du har et skjermbilde av denne feilen (alltid lurt) kan du bruke Imgur.com for å laste det opp og kopiere inn lenken til bildet her.