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#81184: "Final Situation - Game Results Tab - Statistics - Die Rolls"
acknowledged: Utviklerne er enige om at det er en god ide og vil jobbe videre med dette
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When the game is over, you're given the die roll statistics in the final situation page, under the "Game Results" tab in the section called 'Statistics." Here, you're given every occurrence of a roll from 1 to 12. Since the game rules allow for using one or both dice, this is a meaningless statistic for the rolls 2-6 since they are a combination of single and combined die rolls.
It would be helpful if there were three columns - one for rolls of a single die (1-6), one for rolls of combined dice (1-12), and then a total column.• Hvilken nettleser bruker du?
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Andrew C-137 • Dette forslaget har ikke blitt analysert av utviklerne ennå:
feb. 12 th 2023 4:43 • This is similar to the Random Numbers suggestion here: boardgamearena.com/bug?id=63467
I can't say for sure that the random number generator is doing it's job properly, but adding in this feature might go a long way to showing a normal distribution so players might not feel like it isn't working right.
I can't say for sure that the random number generator is doing it's job properly, but adding in this feature might go a long way to showing a normal distribution so players might not feel like it isn't working right.
Shazzypaz • Utviklerne er enige om at det er en god ide og vil jobbe videre med dette:
feb. 12 th 2023 16:16 • I think that the original intent of the statistics was to match up with the Dice Roll Probability chart in the rules. It could be interesting to maintain separate statistics as well for the individual die rolls, though the sample wouldn't really be large enough to "prove" randomness.
Andrew C-137 • Utviklerne er enige om at det er en god ide og vil jobbe videre med dette:
feb. 12 th 2023 18:01 • Agreed - It would appear to mimic the chart in the rulebook. In practice, since players often focus on a 1-6, or even single number strats, I think this info would help.
I didn't mean to imply that it would prove randomness - anyone who's seen a 50 spin string of reds in roulette knows you need a massive sample, but with upwards of 100 moves per game (meaning almost 200 individual dice), you're likely to get results close to the 2 dice bell curve and the single die 1/6 linear result (with the occasional outlier, of course)
Thanks for considering this. As always, keep up the good work Shazzypaz.
I didn't mean to imply that it would prove randomness - anyone who's seen a 50 spin string of reds in roulette knows you need a massive sample, but with upwards of 100 moves per game (meaning almost 200 individual dice), you're likely to get results close to the 2 dice bell curve and the single die 1/6 linear result (with the occasional outlier, of course)
Thanks for considering this. As always, keep up the good work Shazzypaz.
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