timelinetwist
In Timeline Twist, unlike Timeline Classic, all players cooperate to arrange all the cards in time.
Draw 35 cards each game, then think, communicate and coordinate to put them in the right order, while discarding the most troublesome. Try to achieve the best possible score with each new game.
Special thanks to Corey Konieczka for the cooperative mode design and to UmbreoNoctie for the dinosaur illustration.
Antall spillere: 2 - 6
Lengde: 9 mn
Kompleksitet: 0 / 5
Spill timelinetwist og 959 andre spill online.
Ingen nedlasting nødvendig - spill direkte fra nettleseren din.
Med vennene dine og tusenvis av spillere fra hele verden.
Gratis.
Spill timelinetwist og 959 andre spill online.
Ingen nedlasting nødvendig - spill direkte fra nettleseren din.
Med vennene dine og tusenvis av spillere fra hele verden.
Gratis.
Regelsammendrag
Object of the Game
Build the longest (left to right) timeline possible to score as many points as possible
Turn Play
Play proceeds in order amongst the players.
When it is your turn, you may either a) Play a card that will be placed at its appropriate spot on the timeline either (up to twice in a turn), this constitutes your turn; a1) before the first card on your timeline (to its left) for two game points; a2) after the last card on your timeline (to its right) for two game points, or a3) in an empty space above and between two cards on the timeline for one game point. You can also b) discard a card (if the icon on the upper portion of the card matches the top of the discard pile) -- your turn ends and the next player plays. If you can do neither a) nor b) you may play a card that can not be placed on the timeline (because there is no empty space where it would fit on the timeline), it will be turned to the side, remain in your hand, and will not be replaced.
The game ends when one of the players has four unreplaceable cards in her hand or all cards have been discarded, rendered unreplaceable or placed on the timeline.
Hint: one should keep the gaps between cards played on the timeline as close together in time as practical so as to give yourselves the maximum number of spaces to which one can play cards safely and score maximum points.