Take back to your hand the Place cards from your discard pile OR copy the power of the place with the Creature token.
Lose 1 extra Will if caught by the Creature token.
Take back to your hand this Place card and 1 Place card from your discard pile.
Next turn, play 2 Place cards. Before revealing, choose one and return the second to your hand.
Place the Marker counter on the Beach OR remove it to move the Rescue counter forward 1 space.
(max 1x/turn)
Take from the reserve 1 Place card you do not own and add it to your hand.
Take back to your hand this Place card and 2 Place cards from your discard pile.
Draw 2 Survival cards, choose one and discard the second.
Move the Rescue counter forward 1 space.
(max 1x/turn)
The Hunted of your choice (you or another player) regains 1 Will OR you draw 1 Survival card.
Next turn, play 2 Place cards. Resolve both places. You may not copy the Artefact.
x0
x2
x2
x1
x3
Consider the Target token as a second Creature token.
Phase 2
Avoid the effects of the Creature token.
Phase 3
The powers of the Beach and the Wreck are ineffective.
Phase 2
Copy the last Hunt card you discarded.
Phase of the copied card
All Hunted discard 1 Place card simultaneously.
Phase 2
Each Hunted may only take back 1 Place card when using the power of a Place card.
Phase 2
Next turn, you may play up to 2 Hunt cards.
Phase 4
After the Hunted reveal their Place cards, move one Hunted to an adjacent place.
Phase 3
Before the Hunted play, target 2 adjacent places. Neither may be played this turn.
Phase 1
In addition to its effects, the Artemia token inflicts the loss of 1 Will.
Phase 2
Force one Hunted to discard all but 2 Place cards from his hand.
Phase 2
Each Hunted on the targeted place discards 1 Survival card. The power of the place is ineffective.
Phase 2
Consider the Target token as a second Creature token.
Phase 2
Place the Marker counter on the Beach.
Phase 1
Remove the Marker counter from the Beach to immediately move the Rescue counter forward 1 space.
Phase 4
Discard 1 Place card. No Hunt card may be played this turn.
Phase 1
Take 2 random Hunt cards from the Creature’s hand and put them at the bottom of the Hunt deck.
Phase 1
All the Hunted hide their discarded Place cards until the end of the turn.
Phase 1
Instead of using the power of your Place card, copy the power of an adjacent place.
Phase 3
Take back the Place card you just played.
Phase 4
Avoid the effects of the Creature token.
Phase 3
Du er en av våre mest lojale spillere!
Takket være hjelp fra felleskapet kan BGA nytes gratis og trenger bare litt penger for å drives.
Bli medlem i dag!
Merk: 3D er eksperimentelt
This is my first game, so my turn time is doubled
Thanks for helping me!